Uriel said:OoC:Just waiting on Velbrik's action.I think I can see where his direction lies, however...
IC: Velbrik feints one way, then spins back the other in order to catch the Automaton unawares before striking. realizing that the Automaton was not even registering his subtle movements, Velbrik brings down his blade, catching it's carapace with a clang, <3HP>, knocking off a small bit of it's body.
The Automaton attempts to fire point=blank at Thale, draweing a blow <8HP> that destrpys one of it's crossbows. The shot goes astray (of course).
Thale returns the favor <5HP>, though his blow connects for damage.The Automaton shudders and falls apart as did the first one, leaving a second pile of gears and cogs lying upon the floor, as well as bits of armor and other metal.
OoC: 430XP each
This includes the Orc-Zombie below and a bit for for RPing.
The Orc zombie was technically 1.5 CR, but I gave you XPs for 2.
The Automatons were toned-down from the entry in the MMII, so they were a CR 2 instead of a 3.
WhatKu said:Walking over to Velbrik, Thale rests his hands on the wound, and his eyes close for a moment, and divine power flows through his hands.
Sacraficing a Bless to cast CWL, 1d8+1 HP healed.
WhatKu said:Keeping his axe draw, Thale follows the ranger up the stairs.
Reaching the door, Troi finds that it is secured fast and will not budge.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.