This is in part with the changes made in Trinity.twistnack said:No, it's not just you. I think the white wolf system is more complex than it needs to be. Though it seems they are making the system simplier with each new line instead of the other way around.
Reputation feat tree? That sound d20 Modernish to me.IanWatson said:Now that the preview for Aberrant d20 is out, what are people thinking?
NewLifeForm said:A character sheet would've been nice though. With all the additions and adjustments, not putting in a character sheet is an unfortunate oversight.
AD
Von Ether said:Reputation feat tree? That sound d20 Modernish to me.
I may have missed something in my skimming of d20 AdventureA, but I didn't remember anything that explain the "trees" of d20 Modern in d20 A!. Then again, since I haven't read d20 Modern in a while, I may be over reacting.
It's obvious that WW has taken the "lets do d20 and then layer it with what we need from d20 Modern" route, but I hope they didn't get into little bit of sloppy editing.
Otherwise, from what I see, the game looks like it delivers what I expected, which is a mid-range supers universe (about X-Men level) with a SF origin, which can be very cool as a GM (retromutagen viruses anyone?).
The real question is if the average d20 dude is going to get the distiction or not, or is intrigued by the idea. (Just remembering how disappointed I was over Brave New World when I was expecting 4-color and I got something on a much lower power level.)
IOW, will d20 gamers embrace this new game as much as they would embrace Mutants & Masterminds? Can't really make a prediction or wager off the cuff.Von Ether said:The real question is if the average d20 dude is going to get the distiction or not, or is intrigued by the idea. (Just remembering how disappointed I was over Brave New World when I was expecting 4-color and I got something on a much lower power level.)
I don't have D20 Modern, but as far as I know the Background Feat 'Trees' from Adventure! D20 have very little to do with the feat trees of D20 Modern. They are a way of implementing the Background mechanic from the Storyteller system into the D20 framework. They aren't even trees, but simple 'chains'. Each background consists of 3 feats where feat #2 has feat #1 as a prerequisite and freat #3 has feat #1 and #2 as a prerequisite. Simple.I may have missed something in my skimming of d20 AdventureA, but I didn't remember anything that explain the "trees" of d20 Modern in d20 A!. Then again, since I haven't read d20 Modern in a while, I may be over reacting.