[Adventure] Trouble in Moonwatch (Judge: THB) - Part II


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Pok creeps up the stairs, peeking over the edge of the stairwell, he swirls his wand between the two furthest enemies. The creature's shadows rise up and lash out at everything within range, ripping deep gouges into the orc.

Dropping to the floor, Pok draws the nearby shadows over himself like a blanket, and settles into a comforting silence.

[sblock=OOC]
Roll Lookup


Move to M21

Standard Grasping Shadows area burst 1 centered on H19
15 vs will tiefling (18 vs will with Wand of Accuracy) 10 psychic damage and slowed TENT
31 vs will orc CRIT 22 psychic and slowed TENT
Shadows writhe in the designated area TENT creatures that enter take 5 psychic damage and are slowed TENT

free drop prone to hide behind stairwell

minor shrouding gloom stealth check 25

[/sblock]

[sblock=Up-to-date Ministat]
Master Pok d'Sivis- Male Gnome Wizard 5
Passive Perception: 14, Passive Insight: 19
AC:19, Fort:14, Reflex:19, Will:17 -- Speed:5
HP:36/40, Bloodied:20, Surge Value:10, Surges left:2/6
Initiative +5
Resist 5 poison, Saving throws +5 vs illusion
Action Points: 1, Second Wind: NOT USED

At-will Powers: Cantrips, Phantom Bolt, Winged Horde,

Encounter Powers; Grasping Shadows
, Maze of Mirrors, Eyebite,

Utility Powers; Wand of Accuracy, Moonstride, Spectral Image, Shrouding Gloom, Wizards Escape, Fade Away, Ghost Sound as minor

Daily Powers; Horrid Whispers
, Visions of Avarice, Phantom Chasm, Phantasmal Assailant,

Item Powers; Cape of the Mountebank
,Boots of the Fencing Master, Viper Belt

Class Powers; Twilight Adept (Cunning Sneak)

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The party continues their effective attacks on the enemies, although the human knocks aside Feall's sword with his staff.

The dwarf's pick bites deep into Rumbum as the two continue their slugfest.

The other dwarf tries to attack Rumbum, but misses.

The tiefling moves back up and levels his rod at River, a ball of flame slams into the shifter and leaves a lingering fire on his body, but the silver light of Arawai keeps it at bay.

The human sneers at the assassin, "You want me, here you GO!" he hisses stepping away and a ghostly white light slams into Feall. A dark energy saps the strength from his bones.

The orc stands up and shakes his head to clear the cobwebs. He takes a few steps forward, and the heroes feel his madness as an almost palatable force threatening to spread to them.

[sblock=Rumbum, Sheeva, Feall]
A wide staircase to the west leads up to an altar, an immense red stone glowing there. On the topmost step, a figure stands—a male human, hair tied back to reveal a prominent scar on his cheek. He holds his greatsword beside him, watching your fight with a weary intensity.

OOC: Stairs are Column 8

[/sblock]

[sblock=Aura]
Red Aura 1: if you start in it, you're slowed TSNT
Yellow Aura: any enemy that ends its turn in the aura and can see the orc takes 5 psychic damage...well, I guess only Pok, the rest are fine (stupid Moment of Glory)
[/sblock]

[sblock=Enemy Actions]
warf 2: Attack Rumbum - dwarf 2 on rumbum (1d20+14+2=32, 2d8+7=21) hits for 16
dwarf1: shift to l18 - dwarf 1 on Ruumbum (1d20+14=23, 2d8+7=9) Miss
tiefling: moves to K21 - vs ref on river (1d20+11=21, 2d6+6=15) hits fro 10 fire + 5 ongoing (save ends)
Human: shift 1 back. Ghost Lance on Feall vs fort on feall (1d20+16=18, 4d6+5=15) hits for 10 necrotic
Orc c: stand. Move to K19.
[/sblock]

[sblock=Unlocked Stats]
Dwarf: 25 AC 25/18/21 F/R/W
Tiefling: ?? AC ??/20/22F/R/W
Human: 23 AC ??/??/?? F/R/W
Orc c: ?? AC ??/20/?? F/R/W
[/sblock]

[sblock=ooc]
Rumbum hits, River hits both (dwarf makes 2nd save), Sheeva's both hit, Feall just misses, Pok misses Tiefling, hits orc.

Note to [MENTION=82643]CaBaNa[/MENTION] - it's a minor to drop prone, not free so you can't hide as a minor.

[/sblock]

[sblock=Status]

Rumbum: 38/69; used 1 AP, used 7 surges, used Comeback Strike, grants CA to dwarf 2 TENT, Resist 5 against all damage UEoNT (Sustain Minor), marked TENT Dwarf 2
Feall: 30/45; used 1 surge, When the human deals damage with a melee or a ranged attack to a target other than the cursed creature, the cursed creature takes an equal amount of damage., Resist 5 against all damage UEoNT (Sustain Minor), 5 ongoing fire (save ends)
River: 40/69; used 1 AP, used 5 surges, used Virtue's Touch & Moment of Glory, Resist 5 against all damage UEoNT (Sustain Minor), 5 ongoing fire (save ends)
Pok: 38/40 - used 4 surges, used Visions of Avarice, Used Horrid Whispers, prone
Sheeva: 48/48+1thp - used 1 surge, used 1 AP, used Howling Tempest, Resist 5 against all damage UEoNT (Sustain Minor), marked TENT Dwarf 1

*If you move away from the dwarves while marked you'll trigger an attack.


Enemies

Dwarf 1: -92hp, -2 to defenses, and fall prone if hit by an ally, UEoNT (only River and Pok benefit in this round), bloodied,
Dwarf 2: -12 hp
Human:
Tiefling: -16hp, if attack Sheeva, they take 5 fire and radiant damage.
Orc: -38hp, if attack Sheeva, they take 5 fire and radiant damage, bloodied, slowed


Illumination: Everburning torches (bright 5) along all walls.

Rubble: Loose rock and gravel spreading from the south is difficult terrain. (Q14 - 22, P15 - 19, O15 - 19)

Fissure: The floor of this chamber collapses into a fissure 10 feet deep. It can be jumped with a DC 20 Athletics check (DC 10 with a 2-square running
start). Characters who enter the fissure take 1d6 damage and must make a DC 18 Acrobatics or Athletics check to clamber up its crumbling walls.

Bedrolls and Fire Pit: These are difficult terrain.

Ruined Shrine: This shrine is 10 feet high. It provides superior cover to anyone behind it and can be scaled with a DC 10 Athletics check.

Stairs: The oversized staircases in this chamber are difficult terrain (costs 1 extra square).

Fountain Pool: The pool of water and the wet floor around it are difficult terrain.
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"Fool, the flames of Khyber have no strength against me! For I am of the shadows, and they shelter me in their embrace! Feel their power!"

Feall weaves the shadows, focusing them with his will and sending them to attack the Khyber's psyche. They worm their way through his defenses, infecting his mind with fear and paranoia. As he feels his mind invaded, he sees these same shadows surround the Assassin, quenching the flames flickering across his body and concealing him from the human's shadow darkened eyes.

[sblock=Actions]Free: Speech, place Assassin's Shroud.
Standard: Echoing Threat (1d20+11=27) vs. Will, for (1d10+9=16) Damage.
Minor: Cloak of Shades (Concealment from the human, Invisible to everyone else), Stealth Check (1d20+15=18) vs. Human's Perception
Move: None

Save vs. Ongoing Flame Damage (1d20=16)[/sblock]
 
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[sblock=Ignore, Retcon coming after Sheeva takes turn.]Brushing the cave dust into his clothes, Pok stands and weaves a quick illusion. The stone below the orc and tiefling seems to turn to mud, and back to stone. Holding their feet fast and disrupting their balance. The crafty gnome drops back into a safe, fetal, position. The large stairs were great cover for the small gnome.

[sblock=OOC]

Move stand

Standard Maze of Mirrors, area burst 1 centered on K20
23 vs will tiefling
15 vs will orc (18 vs will with wand of accuracy)
If hit, target is immobilized and takes a -4 penalty to attack TENT.
If miss, target is slowed TENT.

Minor drop prone

roll lookup

Can Pok see the orc from this spot, if so he takes 5 damage from orc aura
[/sblock]


[sblock=Up-to-date Ministat]
Master Pok d'Sivis- Male Gnome Wizard 5
Passive Perception: 14, Passive Insight: 19
AC:19, Fort:14, Reflex:19, Will:17 -- Speed:5
HP:36(31 if Pok can see orc)/40, Bloodied:20, Surge Value:10, Surges left:2/6
Initiative +5
Resist 5 poison, Saving throws +5 vs illusion
Action Points: 1, Second Wind: NOT USED

At-will Powers: Cantrips, Phantom Bolt, Winged Horde,

Encounter Powers; Grasping Shadows
, Maze of Mirrors, Eyebite,

Utility Powers; Wand of Accuracy, Moonstride, Spectral Image, Shrouding Gloom, Wizards Escape, Fade Away, Ghost Sound as minor

Daily Powers; Horrid Whispers
, Visions of Avarice, Phantom Chasm, Phantasmal Assailant,

Item Powers; Cape of the Mountebank
,Boots of the Fencing Master, Viper Belt

Class Powers; Twilight Adept (Cunning Sneak)

[/sblock]

[/sblock]
 
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OOC: [MENTION=54810]renau1g[/MENTION], why isn't Sheeva in square K20? I also don't understand how people are shooting back and forth through the walls at both sides of the stairs that gave the NPCs superior cover at the beginning of the encounter. Shouldn't the Tiefling be at -5 to hit River (and vice versa)?
 
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[sblock=OOC]
Damnit...sorry about that KD

[MENTION=2011]KarinsDad[/MENTION] - you get an opportunity attack against orc c & tiefling.

re: Cover. They had superior cover at the start because you were about 40' or so below them. Granted, Pok should maybe have a penalty but with his burst power I though the origin square is used to determine cover.

The walls are not full walls, rather more just a raised piece of stonework. [/sblock]
 

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