The dwarf and orc continue their titanic battle of misses.
The more injured dwarf steps forward and decides to take out the healer. His pick draws a minor wound on River.
The tiefling teleports to the top of the ravine and catches River with a fiery blast.
The human moves around the wall, taking aim at River, trusting his curse to take care of Feall.
"Khyber will feast on your soul holyone!" he shouts and a ghostly ray of energy strikes the heart of River, draining his energy and leaving him on the ground. Feall's heart constricts as well as the curse takes hold. He nearly falls over from the pain.
The orc stands and tries to overpower Sheeva's mind, but her will is far too strong for the near-dead orc.
[sblock=Rumbum, Sheeva, Feall]
A wide staircase to the west leads up to an altar, an immense red stone glowing there. On the topmost step, a figure stands—a male human, hair tied back to reveal a prominent scar on his cheek. He holds his greatsword beside him, watching your fight with a weary intensity.
[/sblock]
[sblock=Aura]
Red Aura 1: if you start in it, you're slowed TSNT
Yellow Aura: any enemy that ends its turn in the aura and can see the orc takes 5 psychic damage...well, I guess only Pok, the rest are fine (stupid Moment of Glory)
[/sblock]
[sblock=Enemy Actions]
Dwarf 2: Attack Rumbum -
vs ac (rumbumb);dmg (1d20+14=24, 2d8+7=21) miss
dwarf1: shift to M18 -
vs ac (river);dmg (1d20+14=33, 2d8+7=12) hits for 7 & marked TENT
tiefling: Move: Teleport to P18, Ranged attack on River -
vs ref(river);fire (1d20+11=27, 2d6+6=16) hits for 11 + 5 ongoing (save ends)
Human: move to L13,
vs fort (river); necrotic (1d20+16=36, 4d6+5=16) Crits River for 24 + 19 to Feall (from the curse)
Orc c: stand. - stare into the abyss -
vs will (sheeva) (1d20+10=14) miss
[/sblock]
[sblock=Unlocked Stats]
Dwarf: 25 AC 23/18/21 F/R/W
Tiefling: 22 AC 18/20/22F/R/W
Human: 23 AC ??/??/24 F/R/W
Orc c: 21 AC 20/20/18 F/R/W
[/sblock]
[sblock=ooc]
Feall hits, rumbum misses, Sheeva misses on both OA's, hits both on power 9
(1d6=2) falling dmg), River misses, Pok hits orc (using wand of accuracy)
[/sblock]
[sblock=Status]
Rumbum: 38/69; used 1 AP, used 7 surges, used Comeback Strike, grants CA to dwarf 2 TENT, Resist 5 against all damage UEoNT (Sustain Minor), marked TENT Dwarf 2
Feall: 6/45; used 1 surge, When the human deals damage with a melee or a ranged attack to a target other than the cursed creature, the cursed creature takes an equal amount of damage., Resist 5 against all damage UEoNT (Sustain Minor),Concealment from the human, Invisible to everyone else
River: -2/69; used 1 AP, used 5 surges, used Virtue's Touch & Moment of Glory, Resist 5 against all damage UEoNT (Sustain Minor), marked TENT (dwarf 2), bloodied, 5 ongoing (save ends), dying, unconscious, 0/3 death saves
Pok: 38/40 - used 4 surges, used Visions of Avarice, Used Horrid Whispers,
Sheeva: 48/48+5thp - used 1 surge, used 1 AP, used Howling Tempest, Resist 5 against all damage UEoNT (Sustain Minor),
*If you move away from the dwarves while marked you'll trigger an attack.
Enemies
Dwarf 1: -92hp, bloodied,
Dwarf 2: -12 hp, marked (Rumbum)
Human: -16hp,
Tiefling: -40hp, prone
Orc: -60hp, bloodied, prone, slowed TENT
Illumination: Everburning torches (bright 5) along all walls.
Rubble: Loose rock and gravel spreading from the south is difficult terrain. (Q14 - 22, P15 - 19, O15 - 19)
Fissure: The floor of this chamber collapses into a fissure 10 feet deep. It can be jumped with a DC 20 Athletics check (DC 10 with a 2-square running
start). Characters who enter the fissure take 1d6 damage and must make a DC 18 Acrobatics or Athletics check to clamber up its crumbling walls.
Bedrolls and Fire Pit: These are difficult terrain.
Ruined Shrine: This shrine is 10 feet high. It provides superior cover to anyone behind it and can be scaled with a DC 10 Athletics check.
Stairs: The oversized staircases in this chamber are difficult terrain (costs 1 extra square).
Fountain Pool: The pool of water and the wet floor around it are difficult terrain.
[/sblock]