[Adventure] Trouble in Moonwatch (Judge: THB) - Part II

Long, Long overdue...sorry

You see the group walking up the road, the two in front cautiously keeping an eye out for danger. They spot Valahad standing in the road, "Looks like we got some fresh meat boys" the laugh to each other moving forward.

[sblock=Unlocked Stats]
H1 & 2: ???
A1 & 2: ???
Tiefling: ???
[/sblock]

[sblock=Status]
*Sheeva goes first then the patrol

Feall: 36/37 hp - 3 HS used
Sheeva: 43/43 hp - 1 HS used
Valahad: 61/63 hp - 2 HS used
River: 49/49 hp - 3 HS used

init (partrol, feall, sheeva, val, river0 (1d20+6=14, 1d20+7=13, 1d20+6=19, 1d20+3=4, 1d20+1=12)
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[sblock=ooc]
[MENTION=2011]KarinsDad[/MENTION] - does Sheeva want to do anything before the patrol reacts to Valahad? [/sblock]
 

[sblock=ooc]
[MENTION=2011]KarinsDad[/MENTION] - does Sheeva want to do anything before the patrol reacts to Valahad? [/sblock]

[sblock=OOC]
Sorry, didn't see the post yesterday.

No, Sheeva is fine. I'm not quite sure why she would get to act before the patrol, but she cannot yet see the patrol or their actions, so she's going to wait until a more opportune time.
[/sblock]
 

[sblock=ooc]
I figure that she would have heard them call out, and also Feall was to warn her when they were approcahing?
I'll try to get a post up tonight or tomorrow morning at the earliest.
[/sblock]
 

The tiefling begins whispering to the patrol

[sblock=Perception 20]
"Bring him alive, the Master will want this one for himself" [/sblock]

The men nod and draw weapons, greatswords and very large crossbows. The ones with the swords advance cautiously, their massive blades held in front of them in a defensive posture.

One of the bowman moves forward, he drops a bolt into the chamber, takes aim at Valahad and fires the bolt. It streaks towards the kalashter, but as he braces his shield for the impact it slams into the shield, sending the paladin onto his back with the force and leaving his arm numb from the impact.

The remaining archer moves up and crouches on one knee, taking aim at the prone Valahad and firing the bolt. It smashes into Valahad's flank and nearly knocks the wind out of him.

The tiefling then saunters forward, confident in his allies abilities against the single foe "You've certainly made a mistake coming here on your lonesome you fool, we shall do to you what we did to that last man to try and come here by himself..." he taunts

[sblock=Enemy Actions]
H1 & H2 draw blades as a minor, move to current spots as move and total defense as standard

A1 draws bow, moves to current spot and fires a bolt at Valahad - vs ref; dmg (1d20+11=18, 2d8+5=10) hits for 10 and knocked prone.

A2 draws bow, moves to current spot and and fires at Val - vs ref; dmg (1d20+11-2=27, 2d8+5=14) hits for 14

Tiefling moves up and draws a bone wand.

[/sblock]

[sblock=Unlocked Stats]
H1 & 2: ???
A1 & 2: ???
Tiefling: ???
[/sblock]

[sblock=Status]

Feall: 36/37 hp - 3 HS used
Sheeva: 43/43 hp - 1 HS used
Valahad: 37/63 hp - 2 HS used, prone
River: 49/49 hp - 3 HS used
H1: ??/??
H2: ??/??
A1: ??/??
A2: ??/??
Tiefling: ??/??

init (partrol, feall, sheeva, val, river0 (1d20+6=14, 1d20+7=13, 1d20+6=19, 1d20+3=4, 1d20+1=12)
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[sblock=Init]
Oh, btw, KD sent me a PM re: initiative and Mal's method. In the past we've used init order as rolled, but I haven't seen too much benefit in PbP to it. If nobody has any major issues, we can switch to post order to determine resolution of combat rounds? Seems like a better way of doing it [/sblock]
 

[SBLOCK=OOC]I agree, it help to make combat a bit faster and give us some more strategy.[/SBLOCK]

River get out of his hiding and move over Valahad to shield him from further attack. "Why have you open fire? We have come in peace. We are here to talk. Blood will only call more blood. Violence only call for violence. Do you really want that someday, forces stronger than you come on you because they see you as a threat. They will have no mercy on you if it comes to that."

[SBLOCK=OOC]Free: Perception (1d20+7=16)

Move: Walk to F16 (Note: If Valahad want to stand up, he have a free shift with it as his square is occupied... yeah, I'm abusing D&D rules to allow him to charge this round instead of only move closer)

Standard: Diplomacy (1d20+11=23)

Minor:Insight (1d20+12=17) To see if they seems to be receptive to the message of River.

If he find them not receptive, add:

"They won't listen, friends." finish River with a desesperate tone in his voice. [/SBLOCK]
 

Feall takes a split second to assess the patrol's reaction to River's words, then acts quickly so as not to lose the element of surprise.

He flicks a shroud over the closer of the two archers, then winks out of sight. As he reappears he flings out an arm, the shadows already coalescing around his fingers. The dark rope they form settles over the archers head . . . Feall yanks hard on his end, and the man stumbles closer.

The drow then recalls the rope and wraps it's shadows around himself.

[sblock=Actions]
Free
Assassin's Shroud vs. (A2)

Move
Shadow Step to I11.

Standard
Executioner's Noose vs. (A2) Fortitude (1d20+9=27) for (1d6+11+1d6.minroll(2)=23) Damage. Pull (A2) to H9. He is Slowed TEofMNT.

Minor
Cloak of Shadows (Concealed from everyone, invisible from more than 5 squares away).[/sblock]

[sblock=Stat Block]
Code:
[U]Combat[/U]
 AC: 21     F: 14     R: 18     W: 18     HP: 35/37

 AP: 01

[U]Senses[/U]
Passive Insight: 12            Passive Perception: 14

[U]Attacks[/U]
Falchion                Repeating Hand Crossbow
Increment: Melee        Increment: 10/20
    Melee: +7               Melee: NA
   Ranged: NA              Ranged: +11
   Damage: 2d4+2           Damage: 1d8+7
                   Firestorm Bolt: 2
                      Spider Bolt: 4

[U]Powers[/U]
[COLOR="Green"]Assassin's Shroud[/COLOR]
[COLOR="Green"]Shadow Step[/COLOR]
[COLOR="Green"]Executioner's Noose[/COLOR]
[COLOR="Green"]Inescapable Blade[/COLOR]

[COLOR="Silver"]Second Wind[/COLOR]
[COLOR="Silver"]Cloud of Darkness[/COLOR]
[COLOR="Silver"]Darkfire[/COLOR]
[COLOR="Silver"]Shade Form[/COLOR]
[COLOR="Silver"]Inescapable Shadow[/COLOR]
[COLOR="Silver"]Nightmare Shades[/COLOR]

[COLOR="Gold"]Skald's Leather Armor[/COLOR]
[s][COLOR="Gold"]Shadow Soul[/COLOR][/s]
[s][COLOR="Gold"]Targeted for Death[/COLOR][/s]
[/sblock]
 
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Sheeva heads over through the trees, bringing up her darkness around her. "Yes, it does look like we have some fresh meat." Sheeva replies to the cultists. Unfortunately, her aim is not as good as her wit.

[sblock=Actions]
I'm assuming that Feall hit.

Move: Move to I10
Minor: Cloud of Darkness
Standard: Thundering Gust on A2, H1, and H2 in that order.

Thundering Gust on A2 13 (natural 1), H1 19, and H2 16 vs. Fort, 20 damage

Well, that was a real sucky set of rolls.
[/sblock]

[sblock=stat block]
Sheeva - Female Drow Sorcerer
Advantageous Conditions:
Adverse Conditions:
Initiative: +6 Passive Insight: 17 Passive Perception: 12
Senses: Low Light Vision
HP 37/43
Bloodied 21
Surge Value 10; Surges Per-Day 6/6
AC 17 Fortitude 13 Reflex 17 Will 20 Speed 6
Action Points: 2
Second Wind: Not Used

Powers:
At will:
Blazing Starfall
Lightning Strike

Encounter:
Bedeviling Burst
Thundering Gust
Cloud of Darkness
Darkfire
Stoneskin

Daily:
Howling Tempest
Deep Shroud
Thunder Leap


Trained: 6 Arcana, 12 Bluff, 7 Insight, 12 Streetwise

Untrained: 6 Acrobatics, 2 Athletics, 7 Diplomacy, 2 Dungeoneering, 2 Endurance, 2 Heal, 1 History, 9 Intimidate, 2 Nature, 2 Perception, 1 Religion, 8 Stealth, 6 Thievery

Feats:
Mark of Storm
Weapon Focus (Light Blades)
Dual Implement Spellcaster

Magic Items:
Stoneskin Cloth Armor +1
Magic Dagger +2
Lucky Charm +1
Magic Dagger +1
[/sblock]
 

[sblock=Mini-Update]
Feall hits, River's attempts to talk seem fruitless, but you're insight would have likely told you this before you attempted it, so you can adjust actions if you need. All of Sheeva's attacks miss. [/sblock]
 

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