River move into cover behind the boulder but keep all his allies within sight.
If he want to make it a battle a faith thinks River. Please Arawai, protect my allies from Khyber influence.
You help is more needed than ever.
[sblock=Mowgli]
I believe you forgot you were dazed?
save (1d20=16) luckily River did his thing and healed you [/sblock]
Feall shifts his focus to the other archer in an attempt to capitalize on his friend's abilities. He drops a shroud on the man to create a link and winks to a different position on the field. Gathers the shadows that had been hiding him from view, he forms them again into a rope and once more draws his opponent in. The archer screams as the coruscating dark rope tightens around his neck.
The assassin leaves himself open to attack and the human, still furious about his missed attack on Sheeva, slashes him in the flank.
Thunder resounds amongst the enemy, pummeling some of them. The darkness fades and Sheeva is nowhere to be seen by the cultists. But the thunder remains.
[sblock=KD]
You didn't need to use Lucky Charm previously so you still have it.
OA -
OA on Sheeva from H2 (1d20+13-5=13, 1d12+8=12) miss
[/sblock]
Creeping into position had proven more useful than Pok had originally expected,
They still don't know I'm here...
The stealthy and short wizard carefully slinks around the edge of his hiding place in the brush, pointing his wand toward the leader of the enemy force. Hands flick short motions, as Pok begins weaving a spell, constructing corridors and traps to hinder his foe. A fey-maze veiled illusion, fantastic trees blocking the view for the cultist patrol leader.
Just as quickly as he appeared, the gnome rolled back into the cover of his hiding place, the brush didn't help with it's shifting and rustling at his presence. He still attempted to hide behind the rocky cover.
Valahad fires back with his own insult,
"Ah good to see you can still count, looks like Khyber doesn't have as deep a hold as we thought. You best give up now." The paladin hisses as the swordsman lands another blow, then grunts as the wind is knocked from him as another arrow slams into his armor knocking him from his feet. This time, his head slams into the ground real hard, and the kalashtar sees stars.
Not fazed the paladin stands again, his faith bolsterings his resolve,
"You might as well give up now." He slashes out with his silver blade, but the cultist easily parries. The paladin grits his teeth and slashes again, drawing a line of blood along the cultist's arm as the silver light from his blade settles over his nearby foes and gathers their attention.
The closest patrol warrior points his blade at Valahad,
"Very well, have a taste of Khyber" and a black miasma floats over the paladin and the assassin. Valahad is able to fight off the effect, but Feall collapses under the draining mist. His blade then sinks deep into the kalashter.
The other warrior attempts to move around Valahad, but the paladin's blade lands a strong blow and the man nearly trips over Feall's prone form, his attack ruined.
The bowman stumble out of the tempest, their ears ringing, the duo see their fellows battling the armored paladin and turn their attention on him. One slams hard into Val's head, sending him to the ground. The other nearly strikes one of the patrol members.
The tiefling looks around and spots Pok hiding in the underbrush, he quickly draws a short blade and points his wand at the gnome, the very shadows Pok is hiding in turn on him, his most trusted place of safety now pinning him into place
[sblock=Enemy Actions]
H1 - uses Khyber's Breath (minor) -
vs ref (val, feall); necrotic (1d20+11=13, 1d20+11=18, 3d6+5=19) miss Val, hit Feall for 19 necrotic. Standard -
mba on val (1d20+13=33, 1d12+8=19) crits Val for 20
H2 - moves to F11 (draws OA) -
virtuous strike OA (1d20+13=27, 1d8+9=16) hits for 16 and Val gainst +2 to saves and H2 is vulnerable 3 radiant TENT.
mba on val (1d20+15=20, 1d12+8=9) miss...
A1 - Moves to D8 - attack Val -
vs ref; dmg (1d20+11=31, 2d8+5=17) wow....two crits on Val? That sucks man. 21 more damage & knocked prone.
A2 - moves to J10 and attacks Val -
vs ref; dmg (1d20+11=12, 2d8+5=10) crit as well, just a crit miss.
recharge (1d6=5)
Tiefling - Minor -
perception (1d20+7=24) sees Pok. Minor - draw short sword.
Charges to C5 - charge on Pok (1d20+11-5=22, 2d6+7=14) hits for 14 (and triggering Fade Away) Uses Choking Shadow instead. Hits Will 20 for
necrotic (3d6+11=25) and you're immobilized TENT
recharge (1d6=3)
saves agaisnt deaf (H1, A1, A2) (1d20=12, 1d20=10, 1d20=6)
[/sblock]
[sblock=Unlocked Stats]
H1 & 2: AC is 24, Fort is 22
A1 & 2: Fort is 19
Tiefling: Will is 18
[/sblock]
[sblock=Status]
Howling Tempest does 5 damage to anyone that starts their turn in its area. It also deafens anyone hit with it (save ends). - Gray box on map
Feall: 0/37 hp - 4 HS used, bloodied, prone, unconscious, dying, 0/3 death saves
Sheeva: 24/43 hp - 1 HS used, dazed (save ends), used Storm Soul
Valahad: 9/63 hp - 3 HS used, marked by H1 TENT, bloodied, prone
River: 49/49 hp - 3 HS used, weakened, healer's mercy used
Pok: 12/36 hp - bloodied, immobilized TENT
H1: -37hp/?? -
H2: -16hp/?? - vulnerable 3 radiant TENT
A1: -38hp/?? - Slowed TENT (Feall), bloodied
A2: -46hp/?? - deafened (save ends), bloodied
Tiefling: -10hp/?? - grants CA to Pok TENT, -5 to attack rolls TENT, used Choking Shadows
init (partrol, feall, sheeva, val, river0 (1d20+6=14, 1d20+7=13, 1d20+6=19, 1d20+3=4, 1d20+1=12)
[/sblock]