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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II


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KarinsDad

Adventurer
[sblock=OOC]
Entering init, Racial stealth roll, 19 stealth

Move, shift to B4

Standard Maze of Mirrors, area burst 1 centered on G5,
22 vs will on the Tiefling (24 with CA),
miss Archer 1 with a natural 1.
[/sblock]

[sblock=OOC]
Just FYI.

A1 is no longer in square F6, he's in square G8 due to Feall's action. Assuming that you meant that Pok shifted to B5 followed by a shift to B6 (instead of B4 followed by B6), you might have wanted to pick a different single target power instead of an area affect for one creature.
[/sblock]
 

EvolutionKB

First Post
[sblock=R1]You are correct the saving throw bonus from virtuous strike lasts until the start of my next turn, but the vulnurable 3 radiant from power of the sun feat lasts until end of my next turn.[/sblock]

"Odds still ain't good for you kalashter, there's five of us and only four of you."

Valahad fires back with his own insult, "Ah good to see you can still count, looks like Khyber doesn't have as deep a hold as we thought. You best give up now." The paladin hisses as the swordsman lands another blow, then grunts as the wind is knocked from him as another arrow slams into his armor knocking him from his feet. This time, his head slams into the ground real hard, and the kalashtar sees stars.

Not fazed the paladin stands again, his faith bolsterings his resolve, "You might as well give up now." He slashes out with his silver blade, but the cultist easily parries. The paladin grits his teeth and slashes again, drawing a line of blood along the cultist's arm as the silver light from his blade settles over his nearby foes and gathers their attention.


[sblock=Actions]
Take healing from River, 1 surge+15 hp
Free: Activate daily power from dwarven armor, heal as if spent a healing surge.
Move: Stand up.
Minor: Oath of enmity on H1.
Standard: Righteous smite vs H1. righteous smite vs H1 oathed (1d20+13=15, 1d20+13=18, 2d8+9=18) Miss.
AP: Valorous smite vs H1: valorous smite vs H1 (1d20+13=19, 1d20+13=31, 2d8+9=18)H1 takes 18 damage and H1/H2 A1/A2 are subject to Val's divine sanction.
[/sblock]

[sblock=Stats]
Passive Perception: 17 Passive Insight: 28
HP: 50/63 Surge:6/11(15)
AC: 24 F: 16 R: 17 W: 19
AP: 1
Valorous Strike
Enfeebling Strike
Ardent Strike***
Valorous Smite
Righteous Smite
Oath of Enmity

Divine Mettle
Bastion of Mental Clarity
Call of Challenge
Acidic Longsword
Majestic Halo
Name of Might
Wrath of the Gods
Dwarven Plate
Acidic Longsword
Githyanki Silver Longsword
[/sblock]
 

renau1g

First Post
River move into cover behind the boulder but keep all his allies within sight. If he want to make it a battle a faith thinks River. Please Arawai, protect my allies from Khyber influence. You help is more needed than ever.

[sblock=Mowgli]
I believe you forgot you were dazed? save (1d20=16) luckily River did his thing and healed you [/sblock]

Feall shifts his focus to the other archer in an attempt to capitalize on his friend's abilities. He drops a shroud on the man to create a link and winks to a different position on the field. Gathers the shadows that had been hiding him from view, he forms them again into a rope and once more draws his opponent in. The archer screams as the coruscating dark rope tightens around his neck.

The assassin leaves himself open to attack and the human, still furious about his missed attack on Sheeva, slashes him in the flank.

Thunder resounds amongst the enemy, pummeling some of them. The darkness fades and Sheeva is nowhere to be seen by the cultists. But the thunder remains.

[sblock=KD]
You didn't need to use Lucky Charm previously so you still have it.

OA - OA on Sheeva from H2 (1d20+13-5=13, 1d12+8=12) miss
[/sblock]

Creeping into position had proven more useful than Pok had originally expected, They still don't know I'm here...

The stealthy and short wizard carefully slinks around the edge of his hiding place in the brush, pointing his wand toward the leader of the enemy force. Hands flick short motions, as Pok begins weaving a spell, constructing corridors and traps to hinder his foe. A fey-maze veiled illusion, fantastic trees blocking the view for the cultist patrol leader.

Just as quickly as he appeared, the gnome rolled back into the cover of his hiding place, the brush didn't help with it's shifting and rustling at his presence. He still attempted to hide behind the rocky cover.

Valahad fires back with his own insult, "Ah good to see you can still count, looks like Khyber doesn't have as deep a hold as we thought. You best give up now." The paladin hisses as the swordsman lands another blow, then grunts as the wind is knocked from him as another arrow slams into his armor knocking him from his feet. This time, his head slams into the ground real hard, and the kalashtar sees stars.

Not fazed the paladin stands again, his faith bolsterings his resolve, "You might as well give up now." He slashes out with his silver blade, but the cultist easily parries. The paladin grits his teeth and slashes again, drawing a line of blood along the cultist's arm as the silver light from his blade settles over his nearby foes and gathers their attention.

The closest patrol warrior points his blade at Valahad, "Very well, have a taste of Khyber" and a black miasma floats over the paladin and the assassin. Valahad is able to fight off the effect, but Feall collapses under the draining mist. His blade then sinks deep into the kalashter.

The other warrior attempts to move around Valahad, but the paladin's blade lands a strong blow and the man nearly trips over Feall's prone form, his attack ruined.

The bowman stumble out of the tempest, their ears ringing, the duo see their fellows battling the armored paladin and turn their attention on him. One slams hard into Val's head, sending him to the ground. The other nearly strikes one of the patrol members.

The tiefling looks around and spots Pok hiding in the underbrush, he quickly draws a short blade and points his wand at the gnome, the very shadows Pok is hiding in turn on him, his most trusted place of safety now pinning him into place

[sblock=Enemy Actions]
H1 - uses Khyber's Breath (minor) - vs ref (val, feall); necrotic (1d20+11=13, 1d20+11=18, 3d6+5=19) miss Val, hit Feall for 19 necrotic. Standard - mba on val (1d20+13=33, 1d12+8=19) crits Val for 20

H2 - moves to F11 (draws OA) - virtuous strike OA (1d20+13=27, 1d8+9=16) hits for 16 and Val gainst +2 to saves and H2 is vulnerable 3 radiant TENT. mba on val (1d20+15=20, 1d12+8=9) miss...

A1 - Moves to D8 - attack Val - vs ref; dmg (1d20+11=31, 2d8+5=17) wow....two crits on Val? That sucks man. 21 more damage & knocked prone.

A2 - moves to J10 and attacks Val - vs ref; dmg (1d20+11=12, 2d8+5=10) crit as well, just a crit miss. recharge (1d6=5)

Tiefling - Minor - perception (1d20+7=24) sees Pok. Minor - draw short sword. Charges to C5 - charge on Pok (1d20+11-5=22, 2d6+7=14) hits for 14 (and triggering Fade Away) Uses Choking Shadow instead. Hits Will 20 for necrotic (3d6+11=25) and you're immobilized TENT recharge (1d6=3)

saves agaisnt deaf (H1, A1, A2) (1d20=12, 1d20=10, 1d20=6)
[/sblock]

[sblock=Unlocked Stats]
H1 & 2: AC is 24, Fort is 22
A1 & 2: Fort is 19
Tiefling: Will is 18
[/sblock]

[sblock=Status]
Howling Tempest does 5 damage to anyone that starts their turn in its area. It also deafens anyone hit with it (save ends). - Gray box on map

Feall: 0/37 hp - 4 HS used, bloodied, prone, unconscious, dying, 0/3 death saves
Sheeva: 24/43 hp - 1 HS used, dazed (save ends), used Storm Soul
Valahad: 9/63 hp - 3 HS used, marked by H1 TENT, bloodied, prone
River: 49/49 hp - 3 HS used, weakened, healer's mercy used
Pok: 12/36 hp - bloodied, immobilized TENT
H1: -37hp/?? -
H2: -16hp/?? - vulnerable 3 radiant TENT
A1: -38hp/?? - Slowed TENT (Feall), bloodied
A2: -46hp/?? - deafened (save ends), bloodied
Tiefling: -10hp/?? - grants CA to Pok TENT, -5 to attack rolls TENT, used Choking Shadows

init (partrol, feall, sheeva, val, river0 (1d20+6=14, 1d20+7=13, 1d20+6=19, 1d20+3=4, 1d20+1=12)
[/sblock]
 

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Velmont

First Post
River pray Arawai and a blast of light englobe Val, Faell and some enemies. The enemies feels unsure while his allies are warded. Also, River symbol flash with bright light a moment and Faell awaken, feeling the pain washed away. He then heals Val. The paladin feels most of his wound closing, leaving only a few flesh wounds.

[SBLOCK=OOC]Standard: Hymn of Ressurgence vs Fort on H1, H2, A2 (1d20+10=11, 1d20+10=23, 1d20+10=19) H2 and A2 takes -2 to all defenses and if an ally hit him, the target is knocked prone. Faell and Val both gains 5 thp or make a save.

Free: Symbol of Perseverance: Faell recover HS Value + 3 hp

Minor: Healing Word on Val (3d6+10=24) Val regain HS Value + 24 hp and spend a HS. He can also make a save.

End of Turn: River gain 2 thp from hitting without dealing damage during his turn.

Faell is at 12+5/37 hp
Val is at 48+5/63 hp
River is at 49+2/49 hp[/SBLOCK]
 

renau1g

First Post
[sblock=ooc]
Cabana pointed out to me that his power also immobilizes (because I apparently struggle to read) The Tiefling instead used a ranged power and is back in H4. My apologies all. [/sblock]
 

CaBaNa

First Post
[sblock=OOC]Not that it would matter, as Pok's will is far lower than 20, but what kind of cover does he have from the tiefling? Also, that still activates Pok's fade away invisibility. [/sblock]
 

KarinsDad

Adventurer
[sblock=OOC]Not that it would matter, as Pok's will is far lower than 20, but what kind of cover does he have from the tiefling? Also, that still activates Pok's fade away invisibility. [/sblock]

[sblock=Cover]
Technically, Pok only has Cover from the Tiefling, not Superior Cover because the Tiefling at H4 can see two corners of Pok's square (which means that Pok could not have Stealthed at the end of last round). This is one of the problems with the PHB2 Stealth rules. It's extremely difficult to get Superior Cover or Total Concealment without magic. For example, Sheeva has Superior Cover (off the map) because there are a boatload of large objects between her and the targets that block all lines of sight.

It's not too hard to maintain Stealth with Cover or Concealment, but it's super tough to get the Stealth in the first place with Superior Cover or Total Concealment. Those are really rare on most game maps.

Fortunately for Pok, once he uses Fade Away, Stealth will be pretty easy as long as he stays in the trees and doesn't attack.
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Feall gasps as River's healing powers surge through him; choosing discretion over valor, he lies still and catches his breath for a moment before rejoining the fight. Once breathing easily again, he Shadow Steps to place himself more advantageously.

[sblock=Actions]Use Cloak of the Walking Wounded w/ Second Wind (2 HS for 18 HP back - now at 30+5/37). +2 to all Defenses TEMNT.

Shadow Step to G10.[/sblock]

[sblock=Stat Block]
Code:
[U]Combat[/U]
 AC: 23     F: 16     R: 20     W: 20     HP: 30+5/37
 AP: 01                                   HS: 00/06

[U]Senses[/U]
Passive Insight: 12            Passive Perception: 14

[U]Attacks[/U]
Falchion                Repeating Hand Crossbow
Increment: Melee        Increment: 10/20
    Melee: +7               Melee: NA
   Ranged: NA              Ranged: +11
   Damage: 2d4+2           Damage: 1d8+7
                   Firestorm Bolt: 2
                      Spider Bolt: 4

[U]Powers[/U]
[COLOR="Green"]Assassin's Shroud[/COLOR]
[COLOR="Green"]Shadow Step[/COLOR]
[COLOR="Green"]Executioner's Noose[/COLOR]
[COLOR="Green"]Inescapable Blade[/COLOR]

[s][COLOR="Silver"]Second Wind[/COLOR][/s]
[s][COLOR="Silver"]Cloak of Shadows[/COLOR][/s]
[COLOR="Silver"]Cloud of Darkness[/COLOR]
[COLOR="Silver"]Darkfire[/COLOR]
[COLOR="Silver"]Shade Form[/COLOR]
[COLOR="Silver"]Inescapable Shadow[/COLOR]
[COLOR="Silver"]Nightmare Shades[/COLOR]

[COLOR="Gold"]Skald's Leather Armor[/COLOR]
[s][COLOR="Gold"]Shadow Soul[/COLOR][/s]
[s][COLOR="Gold"]Targeted for Death[/COLOR][/s]
[/sblock]
 

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