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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II

KarinsDad

Adventurer
Sheeva shakes her head to clear it. As everything comes back into focus, she prepares to head back into the fray.

[sblock=Actions]
Minor: Sustain Howling Tempest

Saving throw vs. Daze 14, success

If H1 starts his turn in the Howling Tempest, he takes 5 damage at the start of his turn.
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CaBaNa

First Post
Breathe. Breathe. Just stay still, the shadows are good... As his innate invisibility reflex goes off, Pok gets a wash of comfort. He becomes completely still, barely even moving his eyes, trying to seem as if he'd dissipated into the shadows.

A slight tremble ran over his cloak as his eyes darted for just a moment, scanning his surroundings. Then stillness before his invisibility faded away.



[sblock=OOC]

Standard second wind Regains 9 Hp +2 to defenses TENT

Move Stealth 24

Minor Perception 6

Fade Away ends, Pok maintains stealth from cover, hopefully...

Hp 21/36, no longer bloodied. Second wind used.

[sblock=Pok stat block]Master Pok d'Sivis- Male Gnome Wizard 5
Passive Perception: 13, Passive Insight: 18
AC:20, Fort:15, Reflex:20, Will:18 (Second wind accounted for in defenses) -- Speed:5
HP:21/36, Bloodied:18, Surge Value:9, Surges left:5/6
Initiative +5
Action Points: 1, Second Wind: USED
Powers: Cantrips, Phantom Bolt, Winged Horde,
Wand of Accuracy, Grasping Shadows, Maze of Mirrors, Eyebite Moonstride, Spectral Image, Fade Away, Ghost Sound as minor
Horrid Whispers, Visions of Avarice, Phantom Chasm, Phantasmal Assailant,
Cape of the Mountebank, Boots of the Fencing Master
[/sblock]

[/sblock]


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EvolutionKB

First Post
Valahad is reinvigored by River's healing. "Try again." He stands and call down veangeance against the warrior that struck him. He spins his focus to the warrior behind him. His blade cuts low, drawing blood on his calf and pulling his legs out from under him.
[sblock=Actions]
Move: Stand up.
Minor: Divine Challenge H1
Standard: Valorous strike vs H2.valorous strike vs H2 (1d20+11=26, 1d8+9=16)Forgot vulnurability should be 19 damage total. I gain +2 saves and he gain vul 3 radiant, and he is prone.
[/sblock]

[sblock=Stats]
Passive Perception: 17 Passive Insight: 28
HP: 48+5/63 Surge:5/11(15)
AC: 24 F: 16 R: 17 W: 19
AP: 0
Valorous Strike
Enfeebling Strike
Ardent Vow***
Valorous Smite
Righteous Smite
Oath of Enmity

Divine Mettle
Bastion of Mental Clarity
Call of Challenge
Acidic Longsword
Majestic Halo
Name of Might
Wrath of the Gods
Dwarven Plate
Acidic Longsword
Githyanki Silver Longsword
[/sblock]
 
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KarinsDad

Adventurer
[sblock=Actions]
Standard: Valorous strike vs H2[/sblock]

[sblock=OOC]
Val used Valorous Strike last round and it is an encounter power.

You should put struckthrough (i.e. ) around your powers in your stat block so that you don't forget which Encounter and Daily powers have already been used.
[/sblock]
 

Velmont

First Post
[sblock=OOC]
Val used Valorous Strike last round and it is an encounter power.

You should put struckthrough (i.e. ) around your powers in your stat block so that you don't forget which Encounter and Daily powers have already been used.


Just to make sure there is no confusion. He used Valorous Smite last round (an encounter) and Valorous Strike this round.

Also, Val's block should have Ardent Vows (his Paladin Feature), not Ardent Strike (Which is a Paladin's at-will attack.)[/sblock]
 




renau1g

First Post
River pray Arawai and a blast of light englobe Val, Faell and some enemies. The enemies feels unsure while his allies are warded. Also, River symbol flash with bright light a moment and Faell awaken, feeling the pain washed away. He then heals Val. The paladin feels most of his wound closing, leaving only a few flesh wounds.

Feall gasps as River's healing powers surge through him; choosing discretion over valor, he lies still and catches his breath for a moment before rejoining the fight. Once breathing easily again, he Shadow Steps to place himself more advantageously.

[sblock=Mowgli/Cabana]
Bonus from second wind lasts until start of next turn:
"+2 Bonus to All Defenses: You gain a +2 bonus to all defenses until the start of your next turn."

Also, you're still prone as an FYI. The teleportation doesn't stand you up from prone. Just a note.
[/sblock]

Sheeva shakes her head to clear it. As everything comes back into focus, she prepares to head back into the fray.

Breathe. Breathe. Just stay still, the shadows are good... As his innate invisibility reflex goes off, Pok gets a wash of comfort. He becomes completely still, barely even moving his eyes, trying to seem as if he'd dissipated into the shadows.

A slight tremble ran over his cloak as his eyes darted for just a moment, scanning his surroundings. Then stillness before his invisibility faded away.

Valahad is reinvigorated by River's healing. "Try again." He stands and call down vengeance against the warrior that struck him. He spins his focus to the warrior behind him. His blade cuts low, drawing blood on his calf and pulling his legs out from under him.

The warrior continues his attack, but the buffeting from the storm throws off his aim. His partner stands up and takes a step back, himself calling on Khyber's dark energy, but again Valahad's divine light fights off the darkness, however Feall is lightly damaged from the chill shadows.

"Damnit all, get that shifter, if he falls, they all will!" the man shouts.

The archer turns his gaze from Valahad and Feall to the cleric. He moves through the underbrush and fires at the shifter, sending him to his back with the force. The other archer sees this and joins his fellow, shooting a barrage of bolts at the fallen cleric, but the chainmail proves stronger.

The tiefling moves up and points his wand at Valahad "See how you can handle this" he calls out, a thin ribbon of shadow strangles the kalashter, with the enemies seeming ready to take advantage of the situation.

[sblock=Enemy Actions]
H1 (take 5 damage) - attack Val - vs ac; dmg (incl +2 flank) (1d20+15=17, 1d12+8=13) miss

H2 - move- stand - standard - shift to E11 - Minor - Khyber's Breath - vs ref (val, feall); necrotic (1d20+11=13, 1d20+11=21, 3d6+5=13) miss Val, hits Feall for 13

A1 - Move to D12 - fire at River - vs ref (River); dmg (1d20+11=20, 2d8+5=12) hits for 12 and knocked prone

A2 - moves to K14 and uses his rechargeable power - burst centered on H13 - vs fort (River); dmg (1d20+11=13, 2d8+4=14) miss.recharge (1d6=1) save (1d20=14)

Tiefling - Move to I6 - uses Shadow Curse - vs ref(val); necrotic (1d20+9=18, 2d6+7=11) hits for 11 necrotic and Valahad grants CA (save ends)
recharge (1d6=6)

[/sblock]

[sblock=Unlocked Stats]
H1 & 2: AC is 24, Fort is 22
A1 & 2: Fort is 19
Tiefling: Will is 18
[/sblock]

[sblock=Status]
Howling Tempest does 5 damage to anyone that starts their turn in its area. It also deafens anyone hit with it (save ends). - Gray box on map

Feall: 22/37 hp - 6 HS used, prone
Sheeva: 24/43 hp - 1 HS used, used Storm Soul
Valahad: 42/63 hp - 3 HS used, grants CA (save ends)
River: 39/49 hp - 3 HS used, healer's mercy used
Pok: 21/36 hp - Hidden (stealth 24)
H1: -42hp/?? -
H2: -35hp/?? - vulnerable 3 radiant TENT, prone
A1: -38hp/?? - bloodied
A2: -46hp/?? - bloodied, used recharge power
Tiefling: -10hp/?? -

init (partrol, feall, sheeva, val, river0 (1d20+6=14, 1d20+7=13, 1d20+6=19, 1d20+3=4, 1d20+1=12)
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KarinsDad

Adventurer
"Ah. Much better. Now, where was I? Oh yes. Taking out the trash." Sheeva says conversationally.

[sblock=Actions]
PS. Sheeva is no longer Dazed, she made her save last round

Minor: Stoneskin, +5 temp hit points
Minor: Sustain Howling Tempest, does 5 on H1's turn
Standard: Lightning Strike on A2

Lightning Strike on A2, 22 vs. Reflex, 16 damage

If Lightning Strike hits, A1 takes 4 damage.

If it misses, Sheeva will use her Lucky Charm. Note: that only triggers if she misses.

Lucky Charm 3, Lightning Strike on A2, 25 vs. Reflex, 16 damage
[/sblock]

[sblock=stat block]
Sheeva - Female Drow Sorcerer
Advantageous Conditions: 5 temp hit points
Adverse Conditions:
Initiative: +6 Passive Insight: 17 Passive Perception: 12
Senses: Low Light Vision
HP 24/43
Bloodied 21
Surge Value 10; Surges Per-Day 5/6
AC 17 Fortitude 13 Reflex 17 Will 20 Speed 6
Action Points: 1
Second Wind: Not Used

Powers:
At will:
Blazing Starfall
Lightning Strike

Encounter:
Bedeviling Burst
Thundering Gust
Cloud of Darkness
Darkfire
Stoneskin

Daily:
Howling Tempest
Deep Shroud
Thunder Leap


Trained: 6 Arcana, 12 Bluff, 7 Insight, 12 Streetwise

Untrained: 6 Acrobatics, 2 Athletics, 7 Diplomacy, 2 Dungeoneering, 2 Endurance, 2 Heal, 1 History, 9 Intimidate, 2 Nature, 2 Perception, 1 Religion, 8 Stealth, 6 Thievery

Feats:
Mark of Storm
Weapon Focus (Light Blades)
Dual Implement Spellcaster

Magic Items:
Stoneskin Cloth Armor +1
Magic Dagger +2
Lucky Charm +1
Magic Dagger +1
[/sblock]
 
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