renau1g
First Post
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Yes, the next leg of the skill challenge will be a travelling affair. Endurance checks will be needed and if the party presses on through the night and day, the DC will go up quite a bit (moving from Normal to Hard DCs), which might not be the most recommended situation with the fairly low bonuses many of the group has. Heal can be used during a break in town to lower the DC penalties those who fail the Endurance checks suffer on their next one. I.e. River failed endurance, he would face DC+2 on the next one, but with the successful Heal check it's back down to DC.
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Yes, the next leg of the skill challenge will be a travelling affair. Endurance checks will be needed and if the party presses on through the night and day, the DC will go up quite a bit (moving from Normal to Hard DCs), which might not be the most recommended situation with the fairly low bonuses many of the group has. Heal can be used during a break in town to lower the DC penalties those who fail the Endurance checks suffer on their next one. I.e. River failed endurance, he would face DC+2 on the next one, but with the successful Heal check it's back down to DC.
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