[Adventure] Trouble in Moonwatch (Judge:TwoHeadsBarking)

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[sblock=renau1g]
Could you supply a map? With so many OOC pages, I forgot where we were. ;)

Also, does Lan drop his weapon for going unconscious? I'm not sure if that is a house rule of ours, or common sense, or a real rule. Don't have the books with me at the moment. Not even sure if the rules state that a PC falls prone when unconscious, or if that is just common sense.
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[sblock=ooc]
I'll update now. re: prone, see below. I'll assume you somehow maintain your grip on your weapon as your hands are in a death grip?

UNCONSCIOUS
✦ You’re helpless.
✦ You take a –5 penalty to all defenses.
✦ You can’t take actions.
✦ You fall prone, if possible.
✦ You can’t flank an enemy.
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*flick*

Another shadowy veil settles over the Tiefling menacing Lan. He moans in fear and looks around wildly as though suddenly surrounded by foes and falls to the ground, clutching at wounds no one else can see.

Feall blinks from existence and reappears immediately in a perfect position to distract Scar, allowing Val to recover from the vicious attack and launch a counter.

The purple fire coruscating around the Tiefling winks out, leaving him to lick his wounds in the shadows.

"River, Lan's in trouble!"

River move away from the bowman and call Arawai to his help. His holy symbol flare into a bright light. The light move to the tentacles and englobe them and Lan. The tentacle become clumsy as Lan wounds starts to heal. Under all that stress, River starts to feels his primal instincts coming back to him.

With relief from the death's door, Lanharath stands up quickly. His sword flashes, causing the tentacles to pause for just a second; enough time for Lan to slip another few steps towards his friends. The creature, still affected by his divine command, slinks towards Lan.

"Il-Yannah guides our blades and our minds, foul creature, and we WILL strike you down!"

Seeing Lan in the grasp of the tentacles, Valahad knows he must make short work of Scar. "Call your creature off Khyber spawn!" Valahad trusts in his faith to do the dirty work and thrusts his blade past Scar's parry, his blade a beacon of light. Valahad sensing weakness raises his blade, his faith causing his entire body to glow with radiant light. The light blinds Scar and his blade strikes deep. When the paladin pulls the blade free, acidic slime comes off the weapon, burning Scar.

Creeping into the foliage, the Sivis gnome felt good being hidden. He reveled in being unseen for a moment.

Small hands bushed away the brush and foliage, reaching into a fold of his robe, Pok pulled another ice net out, and threw it toward the captives, using his wand to direct the icy spray away from his allies.

*I'm running out of nets, I'll have to learn some new spells to supplement my arsenal...*


The scarred man drops as the acid from Valahad's blade burns a hole in his throat and he's left on the ground unable to find breath.

[sblock=ooc]


I've created a room for this game under Moonwatch. Please roll dice there until IC is back up. Not the best, but better than nothing.

Online Dice Roller

Illumination - bright light 10 squares from Val's position

Status: bowman 3 - -43hp, bloodied
Bow 1 - -16hp
Tiefling - 31hp
tentacles - -57hp, bloodied, -4 defenses TENT (River)
River - grants CA to bow 3 (TENT)
Lanharath - grants CA to tiefling (TENT)

Pok - 32/32
Scar - dead
Sheeva - 26/39+5thp <- you're up
Enemies
Feall - 33/33 +5thp
River - 21/39 - regen 2 when bloodied, +2 damage rolls (end of encouter)
Lan - 13/43 - bloodied, grabbed
Valahad - 38/51

Columns: These stone columns provide cover and can be climbed with a DC 10 Athletics check.

Trees: Gnarled spruce surround the ruins, their trunks providing cover. Their thick foliage grants total concealment and is difficult terrain. A tree can be climbed with a DC 10 Athletics check.

Foundation Pit: This rubble-strewn pit stands 5 feet below the surrounding terrain. Jumping into the pit costs 2 squares of movement.

Stairs: The rubble-choked stairs are difficult terrain.

Rubble Slope: This mass of gravel and scree is difficult terrain. Any character descending the rubble slope must make a DC 18 Acrobatics check or fall prone at the slope’s bottom edge.

lan; river; Pok; Sheeva; val; feall; enemies (1d20 4=11, 1d20 1=11, 1d20 5=19, 1d20 5=23, 1d20 2=4, 1d20 7=11, 1d20 13=16)
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[sblock=R1] I'm a little confused. I'm trying to piece together the order of actions here, and things don't compute.

1. Tentacles whoop the snot out of Lan, grabbing him in the process and knocking him unconscious and prone.
2. River heals Lan
3. Lan wakes up, stands up, and uses Pass at Arms.

Now here's where I'm confused:

If Lan is still grabbed by the tentacles, he should be immobilized and unable to shift as part of Pass at Arms (right?). Now, in the latest map, you show Lan as having shifted over, but in your OOC block, you list Lan as PRONE. That would only make sense to me if instead of standing up, Lan broke the grab AND it is allowable for a PC to SHIFT while they are prone. Is this the case? IF NOT, then Lan should not be PRONE, and should still be grabbed (thus immobilized and unable to shift).

Sorry to be difficult, I'm just not very familiar with this part of the rules and want some clarification for future instances. [/sblock]
 


[sblock=OOC] Okay, so then I assume that it is not possible to either shift while prone or while grabbed/immobilized, correct? [/sblock]
 

[sblock=kal]
Correct.

Hit: The enemy is immobilized until it escapes or you end the grab. Your enemy can attempt to escape on its turn.

IMMOBILIZED
✦ You can’t move from your space, although you can teleport and can be forced to move by a pull, a push, or a slide.

Crawl
When you are prone, you can crawl.
CRAWL: MOVE ACTION
✦ Prone: You must be prone to crawl.
✦ Movement: Move up to half your speed.
✦ Provoke Opportunity Attacks: If you leave a square adjacent to an enemy, that enemy can make an opportunity attack against you.
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[sblock=R1] Interesting, that entry on crawling doesn't specifically state that you cannot shift, and you can shift if you can move. This simply limits you to half your speed.

Would that mean that if you were prone, but not immobilized, you could shift?[/sblock]
 

[SBLOCK=OOC]
Prone said:
• You grant combat advantage to enemies making melee attacks against you.
You can’t move from your space, although you can teleport, crawl, or be forced to move by a pull, a push, or a slide.
• You get a +2 bonus to all defenses against ranged attacks from nonadjacent enemies.
• You’re lying on the ground. (If you’re flying, you safely descend a distance equal to your fly speed. If you don’t reach the ground, you fall.)
• You take a -2 penalty to attack rolls.
• You can drop prone as a minor action.

Looking at the second sentence, you can't move while prone, only crawl. Walk, Run, Shift and Crawl are four distinct type of movement action.[/SBLOCK]
 


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