[Adventure] Trouble in Moonwatch (Judge:TwoHeadsBarking)

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Kortauhk looks at the gnome and releases a sigh of relief.

"Good! Someone hear Kortauhk! Please untie Kortauhk so Kortauhk find sword and armor and shield and other stuffs and... wait, where mean pink guys with long back arms? They beat Kortuahk and tie him up! Who is you? Me be Kortauhk."
The gnome silently puts a finger to his lips, and shakes his head. He withdraws his dagger, pausing for a moment, *He's the enemy of my enemy, and a dim-wit at that. Useful... Dangerous, but useful,* the gnome places himself to take the weight of each limb as he cuts the ropes.

Me Pok. Kortauhk use dagger, Kortauhk beat pink guy.


With that, the dagger drops from Pok's hand, and he's gone. Slipping quietly into a nearby tent.


[sblock=OOC]

Minor draw dagger

Standard cut the ropes, and gently lower Kortauhk's limbs.

Free drop dagger

Move M39 (inside tent) Stealth 16 (includes movement penalty)


[/sblock]
 

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[sblock=confusion] R1, it's early for me, so please excuse me if this is a stupid question... but are we going in turn order as posted by our initiative rolls? I can never remember if you are using Mal's system or if we are going in order. I just wanna know if I can take my turn now, or if I have to wait for everyone else to go first. [/sblock]
 

The gnome silently puts a finger to his lips, and shakes his head. He withdraws his dagger, pausing for a moment, *He's the enemy of my enemy, and a dim-wit at that. Useful... Dangerous, but useful,* the gnome places himself to take the weight of each limb as he cuts the ropes.

Me Pok. Kortauhk use dagger, Kortauhk beat pink guy.


With that, the dagger drops from Pok's hand, and he's gone. Slipping quietly into a nearby tent.

[sblock=Pok]
Inside this tent you spot a pack, a set of nice looking hide armor sized for a rather large creature, maybe about the same size as the goliath, a longsword, heavy shield and nearly a half-dozen hammers.[/sblock]

Feall drops another shroud onto the tentacled horror, then creeps into the shadows of a tree somewhat closer to the monsters, dropping his crossbow and drawing his falchion.

[sblock=Mowgli]
Note: You still have a standard action left. I would suggest either ready an attack or total defense, otherwise it's wasted. Either +2 to all defenses or a chance to attack a target that comes in range[/sblock]

The large enemy looks at the magic user Sheeva, but the light source draws him to Valahad like a moth to the flame. He runs down the path, slobber dripping from his open maw as the creature moves. The ape-like foe smashes his club into the paladin with tremendous force.

[sblock=Perception DC32]
You see a humanoid shape hiding to the north of the path

ooc - E24[/sblock]

[sblock=OOC]
Biggums (Large ape-like) charges Valahad (runs first so grants CA), but it doesn't matter because he vs ac; dmg (1d20 10=30, 2d6 5=7) crits for 17 damage...

Velmont, would you like to go now or continue to delay? Not much change to map except the big guy is at M,N,12,13.

Status:
Biggums: -16hp, grants CA tent
tentacle33: -16hp, 1 shroud

Initiative:
Pok - 23
Feall - 22
River - 18
Baddies - 12 <- You're up
Valahad - 11 - 35/51
Sheeva - 9
Korthauk - 7

Init (Feall, Korthauk, baddies) (1d20 7=22, 1d20 3=7, 1d20 6=12)[/sblock]
 

Valahad takes the blow of the club fully. Waiting for the shifter to speak his prayer, the paladin speaks to him. "Act now! Yell out for our allies to close. It is better if we are closer to each other."

[sblock=ooc]
Wait until River acts(of course)
Move: Shift to M11.
Minor: Divine Challenge the dolgarr.
Standard: Enfeebling strike the dolgarr: enfeebling strike vs dolgarr (1d20+11=20, 1d8+7=11) If that hits after Rivers action, then it takes a -2 to all attacks. also -1 hps from your summary. I wouldn't spend a surge to regain 1 hp. Anyword on AP or milestones?[/sblock]

[sblock=Stats]
Valahad
Passive Perception: 16 Passive Insight: 27
HP: 46/51 Surge: 9/11(12)
AC: 23 F: 15 R: 16 W: 18
AP: 1
Valorous Strike
Enfeebling Strike
Ardent Strike*
Valorous Smite
Righteous Smite
Oath of Enmity
Divine Mettle
Bastion of Mental Clarity
Call of Challenge
Acidic Longsword
Majestic Halo
Dwarven Plate
Acidic Longsword
[/sblock]
 
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[sblock=Mowgli]
Note: You still have a standard action left. I would suggest either ready an attack or total defense, otherwise it's wasted. Either +2 to all defenses or a chance to attack a target that comes in range[/sblock]

[sblock=r1g]Feall will ready an attack.

As Biggum passes, he uses Executioner's Noose (1d20+9=10), missing horribly and likely giving away his position as well. Stupid IC :mad:. Oh, well - at least it wasn't an Encounter Power.[/sblock]
 
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[SBLOCK=OOC]Yeah, now it worth to do something.[/SBLOCK]

Seeing the ape-like creature wounding Valahad, River pray to Arawai to help Valahad and hinder his enemy. He then start to move closer of SHeeva and Faell.

[SBLOCK=OOC]Standard: Astral Seal (1d20+11=17) Against Refl... not sure it will hit.

Move: Walk to I11[/SBLOCK]
 

Free from his bindings, Kortauhk walks out of the tent he was in, looking for his diminutive rescuer. Fully expecting another fight from the extra-dimensional creatures, he holds up his arms in defense while walking towards another tent.

[sblock=Actions]
- Move: Stand up
- Move (replacing Standard): Move out of the tent, looking for Pok (Perception 9... lol, not happening) while walking towards the tent to the north of him.
[/sblock]
 

**Retcon**
As the large creature moves past Feall, the drow throws a shadow noose at the beast to slow him down, but his fury allows him to pass through it with ease.
*******

Seeing the ape-like creature wounding Valahad, River pray to Arawai to help Valahad and hinder his enemy. His god answers his prayers. He then start to move closer of Sheeva and Faell.

The tentacle horrors begin moving closer, the one moves near Feall and one of the tentacles wraps around the drow's waist and pulls him closer to the enemy.

Pok comes running out of the bushes to the north-east, moving towards Sheeva, "Trap, almost got me, watch out, big guy in tent is an enemy" then just as quickly he returns to cover.

[sblock=Perception 22]
Pok's now in C22[/sblock]

[sblock=OOC]
*Others, feel free to change any actions previously posted (if you desire)

Velmont - can you please let me know in the future how much Astral Seal heals for in your description? 12, right?

tentacle 33 - uses his tentacles to attack Feall - vs ac; dmg (1d20 10=25, 1d4 4=6)

Status:
Biggums: -16hp, grants CA tent, -2 defenses TENT (River), next ally that hits it regains 12 hp
tentacle33: -16hp, 1 shroud
Feall: grabbed

Initiative:
Pok - 23
Feall - 22 - 27/33
Biggums- 12
River - 12
Other bad guys 12
Valahad - 11 - 35/51 <- You're up
Sheeva - 9
Korthauk - 7

Init (Feall, Korthauk, baddies) (1d20 7=22, 1d20 3=7, 1d20 6=12)[/sblock]
 

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"Great. Who isn't an enemy these days?" Sheeva murmurs.

A blast of Lightning flies out of her hand, but misses the tentacle creature that has Feall grabbed.

"Shoot." Sheeva says as she moves closer to help Feall.

[sblock=Actions]
Minor Action = Activate Stoneskin for 5 temporary hit points
Standard Action = Lightning Strike on Tentacle33, it it hits, slide it to I26 and do 4 damage to Tentacle69
Move Action = Move to J2 and Hide

12 to hit (14 if CA is still applicable), 19 damage vs Reflex

28 Hide

Sure, now she rolls a 20. ;)
[/sblock]
 
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