"We would think we should regroup right here, as it is closest to any true escape... our ship. As for stripping information from people, we are no true mind-reader; at least not yet. We can only "hear" the surface thoughts that people are not mentally strong enough to lock away. It helps that we can "steer" the path of these thoughts to a certain extent, but if someone is mentally strong enough to not think of something, there's no way for us to get at it. We call it "hearing a brick wall."
[sblock=OOC] On a completely unrelated note...I cannot WAIT till the PHB 3 comes out and we can use Skill Powers. There's 2 that I'm particularly looking forward to. The first, at level 6, is an encounter utility called Guided Shot. It will let me use an Immediate Interrupt to allow an ally who has missed an attack vs AC to target Reflex instead. Situational, but right up Lan's alley. The second (and way more awesome) is at level 10. It's a Daily utility that will let me use my Passive Perception check in place of initiative for me and one ally within 5 squares. By level 10... even if I don't update my equipment to improve my perception checks... I will have a Passive Perception of something like... 30. That pretty much guarantees that once per day me and an ally will go first unless we are going up against something ridiculously quick. Also, I have decided that I WILL be switching over to the Censure of Unity, so I'll have that stated up for approval sometime today. [/sblock]