M.T. Black
Hero
I really enjoy a nice twist at the end of an adventure. Following are some of my favourites -
* The adventurers need to join forces with the monster they came to kill in order to overcome a greater threat
* The Big Baddie turns out to be the Big Goodie in disguise
* Achieving the adventure goal ends up helping an enemy
* Achieving the adventure goal will require a beloved friend to sacrifice themselves
* A trusted ally turns out to be a spy for the Big Baddie
* The party must choose between fulfilling the adventure goal and saving innocent lives
* The Innocent Victim the party are rescuing turns out to be a Big Baddie
* The Big Baddie the party came to thwart turns out to be a Big Goodie
* The Big Baddie has an attribute that is very unlike most of its kind (for example, a highly intelligent ogre)
* Defeating the Big Baddie turns out to release an even Bigger Baddie
* A recent ally turns out to be an important NPC in disguise (e.g. the friendly ranger accompanying them turns out to be Queen of the realm)
* Instead of being rewarded for achieving the mission goal, the party find themselves punished
* The mission goal turns out to be a fake, set up by the Big Goodie in order to test the strength of the party
* The Innocent Victim does not want to be saved, and has become an ally of the Big Baddie
* Fulfilling the adventure goal requires the PCs to do something unethical
* The party think they've completed the adventure goal, but the Big Baddie has one more trick in store for them
What are some of your favourite adventure plot twists?
* The adventurers need to join forces with the monster they came to kill in order to overcome a greater threat
* The Big Baddie turns out to be the Big Goodie in disguise
* Achieving the adventure goal ends up helping an enemy
* Achieving the adventure goal will require a beloved friend to sacrifice themselves
* A trusted ally turns out to be a spy for the Big Baddie
* The party must choose between fulfilling the adventure goal and saving innocent lives
* The Innocent Victim the party are rescuing turns out to be a Big Baddie
* The Big Baddie the party came to thwart turns out to be a Big Goodie
* The Big Baddie has an attribute that is very unlike most of its kind (for example, a highly intelligent ogre)
* Defeating the Big Baddie turns out to release an even Bigger Baddie
* A recent ally turns out to be an important NPC in disguise (e.g. the friendly ranger accompanying them turns out to be Queen of the realm)
* Instead of being rewarded for achieving the mission goal, the party find themselves punished
* The mission goal turns out to be a fake, set up by the Big Goodie in order to test the strength of the party
* The Innocent Victim does not want to be saved, and has become an ally of the Big Baddie
* Fulfilling the adventure goal requires the PCs to do something unethical
* The party think they've completed the adventure goal, but the Big Baddie has one more trick in store for them
What are some of your favourite adventure plot twists?