D&D General Adventurer Guild campaigns

AdmundfortGeographer

Getting lost in fantasy maps
My group has finished one after the other of the long-form campaigns with over-arching plots, from 1st-to-(end). Now they just want a break and want to go to the classic trope of picking from a short list of requests. Like would be posted on an adventurer guild wall, or tavern posts. That sort of thing. Where the PCs return from their task with loot, collect possible rewards, and look over the next available.

Maybe a story develops when they get to tier 3+ play. But the idea is to just be the treasure hunter type going to random ruins, towers, dungeons for a long while. I’ll mostly whip up each task on my own, possible retrofit some old Dungeon magazine modules or grab dungeon delving ones from some anthologies.

Are there any pre-published resources that have good examples of the sort of Adventurer Guild that can be used for a mercenary-minded party’s base? With possible NPCs, where they can safely stash excess gains, give them tips on where to get ingredients, and mainly just be a place to pick up the next “job”.

Have anyone else tried having an Adventuring Guild be a big part of the “campaign”?

What did you do to pull it off?
 
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