Adventures in Cormyr (Recruitment Closed)

Wouldn't pidgeon holing as I happen to like warrior types. Sword and board would probably suit me fine if using PHBII is okay.

Monk could also be fun if Jemal comes up with something interesting!

Sorry Stonegod! Missed your name from the first glance through..... :heh:
 

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I've got a 3rd level dwarf warrior that I was playing for a Forgotten Realms based PbP on these boards that folded recently. I was enjoying him, so I might just level him up (making sure that point buy totals are correct) and put him into action. This will also be quicker to implement.

Edit: Okay to use the dwarven Fighter substitution level (1st) from Races of Stone? Grants Weapon Focus with all axes, d12 for first HD, and Survival (underground) as a class skill.

Edit2: What's the maximum amount to spend on a single item?

Edit3: Is PHBII okay for some feats? I was thinking Shield Specialisation and Shield Ward in particular.
 
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Hi Folks
Strahd bows as he enters the room to all the players he knows
May I join as a spellcaster?

I will sweep a Sorcerer towards the Effigy master Prestige class (Complete Arcane ).
What say you LR ?
 

You're getting a lot of interest, LR! That's a good sign.


Where are you planning on picking the adventure up at? Are we still going to be in the "chamber of many portals" (for lack of a better term)?
 




Legildur said:
I've got a 3rd level dwarf warrior that I was playing for a Forgotten Realms based PbP on these boards that folded recently. I was enjoying him, so I might just level him up (making sure that point buy totals are correct) and put him into action. This will also be quicker to implement.

Edit: Okay to use the dwarven Fighter substitution level (1st) from Races of Stone? Grants Weapon Focus with all axes, d12 for first HD, and Survival (underground) as a class skill.

Edit2: What's the maximum amount to spend on a single item?

Edit3: Is PHBII okay for some feats? I was thinking Shield Specialisation and Shield Ward in particular.
1. Yes, that's fine.
2. You can spend your gold anyway you want.
3. Any WotC rulebook is fine by me, as long as you include a reference and explanation of the ability.

Strahd_Von_Zarovich said:
Hi Folks
Strahd bows as he enters the room to all the players he knows
May I join as a spellcaster?

I will sweep a Sorcerer towards the Effigy master Prestige class (Complete Arcane ).
What say you LR ?
You're more than welcome to submit this character, I'll then choose 2 players from amongst all the submission's.

Rhun said:
You're getting a lot of interest, LR! That's a good sign.


Where are you planning on picking the adventure up at? Are we still going to be in the "chamber of many portals" (for lack of a better term)?
I was thinking of starting back at the 'Stargate Node Chamber' with the group deciding to go back and report on their progress, at this point Jack, Chik and Glandred will be called away and the new heroes will be introduced to help the group find a permanent solution to closing down the portal network.

Anyway I'll have a read over our previous posts to see if I can come up with any other ways of introducing the newbies.
 


Lord Raven, please review Dowkan in the sblock below. His background (and formatting) probably needs some tweaking to marry him up with the others if selected, but my knowledge of FR is very limited. He's a pretty straightforward dwarf fighter - what you see is what you get.

[SBLOCK=Dowkan, dwarf Fighter 6]
HPS 57/57
Code:
[B]Name:[/B] Dowkan
[B]Class:[/B] Ftr6
[B]Race:[/B] Shield Dwarf (Spine of the World)
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Moradin

[B]Str:[/B] 18 +4 (13p.)     [B]Level:[/B] 6        [B]XP:[/B] 15,681
[B]Dex:[/B] 13 +1  (5p.)     [B]BAB:[/B] +6         [B]HP:[/B] 57 (1d12+5d10+18)
[B]Con:[/B] 16 +3  (6p.)     [B]Grapple:[/B] +10/+14 [B]Dmg Red:[/B] -/-
[B]Int:[/B] 10 +0  (2p.)     [B]Speed:[/B] 30ft     [B]Spell Res:[/B] -
[B]Wis:[/B] 10 +0  (2p.)     [B]Init:[/B] +1        [B]Poison/Spell Save:[/B] +2
[B]Cha:[/B]  8 -1  (2p.)     [B]ACP:[/B] -5         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +9    +4    +1    +0    +0    +0    24
[B]Touch:[/B] 15              [B]Flatfooted:[/B] 23

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      5    +3          +8
[B]Ref:[/B]                       2    +1          +3
[B]Will:[/B]                      2    +0    +2    +4

[B]Weapon                  Attack   Damage     Critical[/B]

Melee:
dwarven waraxe (1H)       +12     1d10+7     20x3
dwarven waraxe (2H)       +12     1d10+9     20x3
throwing axe              +11      1d6+4     20x2
armor spikes              +10      1d6+4     20x2

Ranged:
throwing axe               +8      1d6+4     20x2
shortbow                   +7      1d6+4     20x3

[B]Languages:[/B] Common, Dwarven.

[B]Abilities:[/B] Darkvision 60ft, Stonecunning, Weapon familiarity, Stability,
+2 racial bonus against poison, spells, and spell-like effects, +1 racial
bonus on attack rolls against orcs and goblinoids, +4 Dodge bonus to AC
against giant types, +2 racial bonus to Appraise and craft checks for
stone and metal, proficient with all simple and martial weapons, and with
all armor (light, medium, and heavy armor) and all shields (including tower
shields), Axe Focus (Ex), cannot be Shaken.

[B]Feats:[/B] Axe Focus, Bullheaded, Cleave, Endurance, Power Attack,
Shield Specialisation, Shield Ward, Weapon Specialisation (waraxe).

[B]Skill Points:[/B] 18       [B]Max Ranks:[/B] 9/4.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise (stone & metal)   0    +0    +2    +2
Balance                    0    +1    -5    -4
Climb                      5    +4    -5    +4
Knowledge (dungeoneering)  3    +0          +3
Jump                       5    +4    +0    +9
Listen                     0    +0          +0
Ride                       0    +1          +1
Search (stonework)         0    +0    +2    +2
Spot                       0    +0          +0
Swim                       5    +4   -10    -1


[B]Equipment:               Cost  Weight[/B]
+1 Dwarvencraft Waraxe  2630gp    8lb
Mty Comp Shortbow (+4)   375gp    2lb
Arrows (20)                1gp    3lb
Throwing Axe               8gp    2lb

+1 Spiked Full Plate    2700gp   50lb
+1 Hvy Darkwood Shield  1270gp    5lb

Boots of Striding and Springing 5500gp  1lb
Potion (Lesser Restoration) 300gp   0lb
Potion (Cure Light Wounds)   50gp   0lb
Potion (Cure Light Wounds)   50gp   0lb
Potion (Shield of Faith +2)  50gp   0lb

Backpack                  2gp    2lb
Bedroll                   1sp    5lb
Grappling hook            1gp    4lb
Belt pouch                1gp  0.5lb
100ft silk rope          20gp   10lb
Waterskin                 1gp    4lb
Whetstone                 2cp    1lb
Rations, trail (7)      3.5gp    7lb
Explorer's outfit         0gp    0lb

[B]Total Weight:[/B]104.5lb      [B]Money:[/B] 3pp 7gp 3sp 9cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                100   200   300   300   1500

[B]Age:[/B] 54
[B]Height:[/B] 4'3"
[B]Weight:[/B] 180lb
[B]Eyes:[/B] brown
[B]Hair:[/B] brown
[B]Skin:[/B] deep tan
Appearance: Nothing really stands out to distinguish Dowkan from many other dwarves. The deep tanned skin framed by his dark brown hair and beard and brown eyes are typical of many of his race. His equipment marks him as a warrior, particularly the finely crafted waraxe that rests across his back. The plain grey tunic is covered by the spiked full plate armor and matching breeches ending in a pair of sturdy well-crafted boots. He walks with a slight limp, favoring the right leg for those observant enough to notice such detail.

Background: Dowkan spent much of his adolescence exploring his homeland and some of the deeper cave systems. Though, being slightly short of temper and not overly popular at the best of times, much of this was undertaken when he accompanied clan patrols. As his ability and confidence grew, he gradually accompanied some of the longer range reconaissance patrols of his homeland. He took a particular liking to the waraxe during this time, admiring its style and the damage it could deal out in close-quarters when wielded in trained hands.

One unfortunate event turned his life upside down. Dowkan convinced a small group of friends, including a cousin, to join him exploring a distant cave system. To reach it required some overland travel. A day out from the Clan, the group was ambushed by some Hobgoblin slavers. Outnumbered and with no prospect of survival, Dowkan fought fiendishly, but fell helping defend his friends. After two days, he woke to find most of the others gone, and another dead dwarf.

On return to the Clan, he was held to blame for leading the others astray. The recriminations from even his own family and his own guilt grew too strong and he chose to leave his home rather than live as an outsider amongst his own people. In his own mind he had some ridiculous notion of freeing those friends who may have been captured and exacting a bloody revenge on the raiders. But without any real knowledge of what he was seeking, Dowkan left some days later without a word.

In all, his travels took him nearly 50 miles from the Spine of the World. His encounters along the way were generally neither overly exciting nor dangerous. However, one encounter with two bandits near the Hill of Vengor did allow him to vent some frustration at his plight and resulted in a gashed calf on his right leg that has left him with a slight limp, but in much better shape than the bandits.

Dowkan reached Silverymoon, and has spent some time as an axe-for-hire in the service of the Temple of Tyr. Dowkan took leave of service from Tyr when in Evenstar. After drinking most of his liquid wealth, he has once again taken up paid service, though this time to work for the Cormyrian Crown.

[sblock=Shield Specialisation]Increases shield bonus to AC by +1 for selected shield type. (source: PHBII)[/sblock][sblock=Shield Ward]Allows shield bonus to AC to be applied against touch attacks and to resist disarm, grapple, trip and bull-rush attempts. (source: PHBII)[/sblock]

Edit Reasons:[/SBLOCK]
 
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