Adventures in Cormyr (Recruitment Closed)

So far Jemal, Legildur and S@Squ@sh have shown interest in applying for this game.

As such I'm happy to close recruitment and pick from among these three submissions to full the holes in the party. If I partucularly like all three submissions then the three of you will be accepted. :D
 

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Lord_Raven88 said:
So far Jemal, Legildur and S@Squ@sh have shown interest in applying for this game.

As such I'm happy to close recruitment and pick from among these three submissions to full the holes in the party. If I partucularly like all three submissions then the three of you will be accepted. :D
Wasn't there three vacancies? :D
 

Legildur said:
Wasn't there three vacancies? :D
I would prefer to run a group of 6 but I will run a group of 7 if I really like all of the submissions.

When I first started this campaign I had 8 characters, which was a bit much. But due to attrition and people leaving it came down to 7, which is still a lot of work. That's why I'd prefer 6 players over 7. :p
 

Legildur said:
Lord Raven, please review Dowkan in the sblock below. His background (and formatting) probably needs some tweaking to marry him up with the others if selected, but my knowledge of FR is very limited. He's a pretty straightforward dwarf fighter - what you see is what you get.

[SBLOCK=Dowkan, dwarf Fighter 6]
HPS 57/57
Code:
[B]Name:[/B] Dowkan
[B]Class:[/B] Ftr6
[B]Race:[/B] Shield Dwarf (Spine of the World)
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Moradin

[B]Str:[/B] 18 +4 (13p.)     [B]Level:[/B] 6        [B]XP:[/B] 15,681
[B]Dex:[/B] 13 +1  (5p.)     [B]BAB:[/B] +6         [B]HP:[/B] 57 (1d12+5d10+18)
[B]Con:[/B] 16 +3  (6p.)     [B]Grapple:[/B] +10     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 10 +0  (2p.)     [B]Speed:[/B] 30ft     [B]Spell Res:[/B] -
[B]Wis:[/B] 10 +0  (2p.)     [B]Init:[/B] +1        [B]Poison/Spell Save:[/B] +2
[B]Cha:[/B]  8 -1  (2p.)     [B]ACP:[/B] -5         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +9    +4    +1    +0    +0    +0    24
[B]Touch:[/B] 15              [B]Flatfooted:[/B] 23

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      5    +3          +8
[B]Ref:[/B]                       2    +1          +3
[B]Will:[/B]                      2    +0    +2    +4

[B]Weapon                  Attack   Damage     Critical[/B]

Melee:
dwarven waraxe (1H)       +12     1d10+7     20x3
dwarven waraxe (2H)       +12     1d10+9     20x3
throwing axe              +11      1d6+4     20x2
armor spikes          +10      1d6+4     20x2

Ranged:
throwing axe              +8      1d6+4     20x2
shortbow                     +7      1d6+4     20x3

[B]Languages:[/B] Common, Dwarven.

[B]Abilities:[/B] Darkvision 60ft, Stonecunning, Weapon familiarity, Stability,
+2 racial bonus against poison, spells, and spell-like effects, +1 racial
bonus on attack rolls against orcs and goblinoids, +4 Dodge bonus to AC
against giant types, +2 racial bonus to Appraise and craft checks for
stone and metal, proficient with all simple and martial weapons, and with
all armor (light, medium, and heavy armor) and all shields (including tower
shields), Axe Focus (Ex), cannot be Shaken.

[B]Feats:[/B] Axe Focus, Bullheaded, Cleave, Endurance, Power Attack, Shield Specialisation, Shield Ward, Weapon Specialisation (waraxe).

[B]Skill Points:[/B] 18       [B]Max Ranks:[/B] 9/4.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise (stone & metal)   0    +0    +2    +2
Climb                      5    +4    -5    +4
Knowledge (dungeoneering)  3    +0          +3
Jump                       5    +4   +0    +9
Search (stonework)         0    +0    +2    +2
Swim                       5    +4   -10    -1


[B]Equipment:               Cost  Weight[/B]
+1 Dwarvencraft Waraxe   2630gp    8lb
Mighty Composite Shortbow (+4) 375gp   2lb
Arrows (20)                            1gp    3lb
Throwing Axe              8gp    2lb

+1 Spiked Full Plate  2700gp   50lb
+1 Heavy Darkwood Shield     1270gp   5lb

Boots of Striding and Springing   5500gp    1lb
Potion (Lesser Restoration)     300gp    0lb
Potion (Cure Light Wounds)    50gp   0lb
Potion (Cure Light Wounds)    50gp   0lb
Potion (Shield of Faith +2)     50gp  0lb
                                                     12,934gp

Backpack                  2gp    2lb
Bedroll                   1sp    5lb
Grappling hook            1gp    4lb
Belt pouch                1gp  0.5lb
100ft silk rope          20gp   10lb
Waterskin                 1gp    4lb
Whetstone                 2cp    1lb
Rations, trail (7)      3.5gp    7lb
Explorer's outfit         0gp    0lb
                                 28.61gp   104.5lb

[B]Total Weight:[/B]104.5lb      [B]Money:[/B] 3pp 7gp 3sp 9cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                100   200   300   300   1500

[B]Age:[/B] 54
[B]Height:[/B] 4'3"
[B]Weight:[/B] 180lb
[B]Eyes:[/B] brown
[B]Hair:[/B] brown
[B]Skin:[/B] deep tan
Appearance: Nothing really stands out to distinguish Dowkan from many other dwarves. The deep tanned skin framed by his dark brown hair and beard and brown eyes are typical of many of his race. His equipment marks him as a warrior, particularly the finely crafted waraxe that rests across his back. The plain grey tunic is covered by the spiked full plate armor and matching breeches ending in a pair of sturdy well-crafted boots. He walks with a slight limp, favoring the right leg for those observant enough to notice such detail.

Background: Dowkan spent much of his adolescence exploring his homeland and some of the deeper cave systems. Though, being slightly short of temper and not overly popular at the best of times, much of this was undertaken when he accompanied clan patrols. As his ability and confidence grew, he gradually accompanied some of the longer range reconaissance patrols of his homeland. He took a particular liking to the waraxe during this time, admiring its style and the damage it could deal out in close-quarters when wielded in trained hands.

One unfortunate event turned his life upside down. Dowkan convinced a small group of friends, including a cousin, to join him exploring a distant cave system. To reach it required some overland travel. A day out from the Clan, the group was ambushed by some Hobgoblin slavers. Outnumbered and with no prospect of survival, Dowkan fought fiendishly, but fell helping defend his friends. After two days, he woke to find most of the others gone, and another dead dwarf.

On return to the Clan, he was held to blame for leading the others astray. The recriminations from even his own family and his own guilt grew too strong and he chose to leave his home rather than live as an outsider amongst his own people. In his own mind he had some ridiculous notion of freeing those friends who may have been captured and exacting a bloody revenge on the raiders. But without any real knowledge of what he was seeking, Dowkan left some days later without a word.

In all, his travels took him nearly 50 miles from the Spine of the World. His encounters along the way were generally neither overly exciting nor dangerous. However, one encounter with two bandits near the Hill of Vengor did allow him to vent some frustration at his plight and resulted in a gashed calf on his right leg that has left him with a slight limp, but in much better shape than the bandits.

Finally Dowkan reached Silverymoon, and has recently ended a stint as an axe-for-hire in the service of the Temple of Tyr.

Edit Reasons:[/SBLOCK]
A couple things I noticed in reviewing Dowkan
  • He's missing 1 feat, he should have 1 1st level feat, 1 bonus regional, 1 fighter feat (Axe Focus), 1 2nd level feat, , 1 3rd level feat, 1 4rd level feats, and 2 6th level feats.
  • Can you please include a reference for the Shield Specialisation & Shield Ward feats, as I can't find them.
  • You also need to include in your background how Dowkan came to work for the Cormyrian Crown (Did I mention everyone is working for the crown :o )

I'll continue reviewing Dowkan and I'll let you know if I stumble across anything else.
 

Lord_Raven88 said:
A couple things I noticed in reviewing Dowkan
  • He's missing 1 feat, he should have 1 1st level feat, 1 bonus regional, 1 fighter feat (Axe Focus), 1 2nd level feat, , 1 3rd level feat, 1 4rd level feats, and 2 6th level feats.
  • Can you please include a reference for the Shield Specialisation & Shield Ward feats, as I can't find them.
  • You also need to include in your background how Dowkan came to work for the Cormyrian Crown (Did I mention everyone is working for the crown :o )

I'll continue reviewing Dowkan and I'll let you know if I stumble across anything else.
LOL! Can't believe I missed a feat! I'll doble check that.

Shield Specialisation increases shield bonus to AC for selected shield type (heavy shield in this case.

Shield Ward allows shield bonus to count to touch AC and to resist grapple checks, disarm attempts, bull rush and trip attempts.

I'll post full details later and link through the character thread.
 

I think I'll go for the Draconic Half-Ogre.

*Under Construction*
BTW, I don't have any FR sourcebooks with me at work, any suggestions on that regional feat?

[sblock=Some Character Info]
Goran Elzyn,
Draconic Half-Ogre Barbarian2/Fighter2

STR 26 [16 +8 Racial + 2 Enhancement]
DEX 14 [15 -2 Racial + 1 Level]
CON 16 [12 +4 Racial]
INT 10 [12 -2 Racial]
WIS 10 [10]
CHA 10 [10]

HP: 41 (2d12+2d10+12). Speed: 50. Initiative: +2
AC: 20 (10 base + 4 armour + 2 dex + 5 Natural - 1 Size)
Saves: Fort: +7(4 Base + 3 Con) Ref: +2(0 base +2 Dex Will: +0(0 base +0 Wis)
BAB: 4 Melee: 11 Ranged: 5 Grapple: 16 Trip: 12

Skills(Total/Ranks)[24 skill points]:

Feats(4): W. Focus(?), Improved Grapple, Extra Rage, 1 more
Regional Feat: Luck of Heroes or Cosmopolitan

Class Features: Rage 3/day, Fast Move, Uncanny Dodge.

Racial Features:
Large, +8 str, -2 dex, +4 con, -2 Int, +5 natural armour, +4 saves vs Magical Sleep&Paralysis, +2 Intimidate&Spot, Darkvision 60', Lowlight Vision, Giant Blood, Dragonblooded

Equipment: 13,000 GP
Gauntlets of Ogre Power (4,000)
+1 Weapon (2,300)
MW Chain Shirt (250)
Boots of Striding&Springing(5,500)

[sblock=Racial information]
1/2 Ogre(Savage Species): large (10' reach -1 ac - attack and so on)
+6 str -2 dex +2 con -2 int -2 cha
+4 Natural Armour, darkvision 60', Giant Blood.
+1 LA
Draconic (Races of Dragon) : +2 Str + 2 Con + 2 Cha, +1 Natural Armour, +4 saves vs Magical Sleep&Paralysis, +2 Intimidate&Spot, Darkvision 60', Lowlight Vision, Dragonblooded, +1 LA[/sblock]
[/sblock]
 
Last edited:

Lord_Raven88 said:
A couple things I noticed in reviewing Dowkan
  • He's missing 1 feat, he should have 1 1st level feat, 1 bonus regional, 1 fighter feat (Axe Focus), 1 2nd level feat, , 1 3rd level feat, 1 4rd level feats, and 2 6th level feats.
  • I've just reviewed Dowkan's feats, and I believe that they were all there:

    1st - Power Attack
    Regional bonus - Bullheaded
    Ftr1 bonus - Axe Focus
    Ftr2 bonus - Cleave
    3rd - Endurance
    Ftr4 bonus - Weapon Specialisation
    6th - Shield Specialisation
    Ftr6 bonus - Shield Ward
 

Jemal said:
BTW, I don't have any FR sourcebooks with me at work, any suggestions on that regional feat?
I'm mostly ignorant of FR stuff, but I was aware of the Bullheaded feat, which was a bonus feat available to Shield Dwarves (from the Spine of the World). It is effectively Iron Will with the additional benefit that he cannot be Shaken. Unsure whether it is available more widely.
 

Could someone check me on this - I'm pretty sure I heard of a couple feats (Not sure if they're regional, though) that either gave an extra skill as a class skill, or did something with Knowledge skills.
 

You are probably thinking of Cosmopolitan (I think it works different now, 3.0 gave an extra class skill) and Education (all Knowledge skills become class skills).

Bye
Thanee
 

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