Desdichado
Hero
Inspired in part by ColonelHardisson's original request for conversion info, I started working on my own version of what I thought Middle-earth should be like d20 and presenting it to my brothers, my wife and some of our friends. So, for a little while now, we've been dabbling in a Middle-earth game online, and we've actually gotten fairly serious, so I decided to report on our progress here in the Story Hour forum and see if I get any comments on the game itself, or the conversion I used.
Not only just a story hour per se, I thought I'd also take breaks here and there in the thread and explain some of the conversion rules I used as well.
For races, I used elvish conversion rules similar to what ColonelHardisson originally posted in the thread: I really like the racial conversion rules present on the ME conversion homepage. Ours have minor differences, but since I had no elf players, it was a moot point. Dwarves and humans are done exactly as presented in the PHB, even Dunedain, who I didn't figure were different enough to warrant new racial rules. Hobbits are like the halflings of the PHB, except that their +2 stat is CON instead of DEX, which I think fits with the many descriptions of hobbits as "being made of sterner stuff than anyone would guess" type of comments made by characters like Gandalf, Aragorn and others.
We weren't really sure exactly how to do magic-users. They obviously exist even amongst mortal races (Queen Beruthiel, for instance, the forgers of the swords the hobbits got from the barrow-downs "wrapped with spells for the Witch-king's destruction", the sorcerors of the wild hill-men, etc.) but we didn't really know exactly how to do it. I started working on a force system conversion from Star Wars, but no one actually opted to play a magic-user, so I shelved that project until it's needed. The classes we did use are Wheel of Time classes: I have two wanderers, and armsman, a woodsman (more specifics next time I post.) I started the characters at 2nd level, and told them that there would be no experience: just arbitrary levelling when I thought it was time to do so. All of us enjoy low-level play, so we'll probably run up through about 5th level or so and then take the campaign elsewhere, but we'll run it for a long time without going past that, I think.
What else? Hmmm... we'll be playing in the year 1408 of the Third Age, starting in mid-autumn, and beginning in Arthedain. Any questions? Hold the campaign specific ones, as I'll get to those next time I add a big post, but for now, I just wanted to post a flavor of what kind of conversion we were using.
Oh, almost forgot, I thought the VP/WP system was appropriate for Middle-earth, and I like the way it was converted on the ME page slightly better than the Asgard conversion: makes it just a little bit scarier!
If you have any questions about the campaign itself, though, if I see them before I post the specifics of the characters and start the log, I'll try and answer 'em!
I'll also try and clearly mark, once I get started, log text from commentary text, by using text formatting. A big part of this Story Hour -- and the campaign as a whole -- is a playtest of the conversion, and how much like D&D it does (or doesn't) feel.
Not only just a story hour per se, I thought I'd also take breaks here and there in the thread and explain some of the conversion rules I used as well.
For races, I used elvish conversion rules similar to what ColonelHardisson originally posted in the thread: I really like the racial conversion rules present on the ME conversion homepage. Ours have minor differences, but since I had no elf players, it was a moot point. Dwarves and humans are done exactly as presented in the PHB, even Dunedain, who I didn't figure were different enough to warrant new racial rules. Hobbits are like the halflings of the PHB, except that their +2 stat is CON instead of DEX, which I think fits with the many descriptions of hobbits as "being made of sterner stuff than anyone would guess" type of comments made by characters like Gandalf, Aragorn and others.
We weren't really sure exactly how to do magic-users. They obviously exist even amongst mortal races (Queen Beruthiel, for instance, the forgers of the swords the hobbits got from the barrow-downs "wrapped with spells for the Witch-king's destruction", the sorcerors of the wild hill-men, etc.) but we didn't really know exactly how to do it. I started working on a force system conversion from Star Wars, but no one actually opted to play a magic-user, so I shelved that project until it's needed. The classes we did use are Wheel of Time classes: I have two wanderers, and armsman, a woodsman (more specifics next time I post.) I started the characters at 2nd level, and told them that there would be no experience: just arbitrary levelling when I thought it was time to do so. All of us enjoy low-level play, so we'll probably run up through about 5th level or so and then take the campaign elsewhere, but we'll run it for a long time without going past that, I think.
What else? Hmmm... we'll be playing in the year 1408 of the Third Age, starting in mid-autumn, and beginning in Arthedain. Any questions? Hold the campaign specific ones, as I'll get to those next time I add a big post, but for now, I just wanted to post a flavor of what kind of conversion we were using.
Oh, almost forgot, I thought the VP/WP system was appropriate for Middle-earth, and I like the way it was converted on the ME page slightly better than the Asgard conversion: makes it just a little bit scarier!

I'll also try and clearly mark, once I get started, log text from commentary text, by using text formatting. A big part of this Story Hour -- and the campaign as a whole -- is a playtest of the conversion, and how much like D&D it does (or doesn't) feel.
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