D&D 5E Adventures in Rokugan Arrives August 5th

Adventures in Rokugan is Edge Studios' official 5E version of Legend of the Five Rings, announced last year. Legend of the Five Rings is an East Asian inspired setting which goes all the way back to the 1990s, and was purchased by Fantasy Flight Games in 2018, before being moved over to FFG's sister company, Edge Studios in 2020 (which has taken over all the TTRPG operations from FFG...

Adventures in Rokugan is Edge Studios' official 5E version of Legend of the Five Rings, announced last year. Legend of the Five Rings is an East Asian inspired setting which goes all the way back to the 1990s, and was purchased by Fantasy Flight Games in 2018, before being moved over to FFG's sister company, Edge Studios in 2020 (which has taken over all the TTRPG operations from FFG, including Star Wars).

The 5E version includes new classes -- Shinobi, Pilgrim, Courtier, Ritualist, Bushi, Duelist, Acolyte -- and various new shapeshifting animal species.

It's coming out on August 5th and will cost $49.99.

Adventures in Rokugan brings the famous setting of Legend of the Five Rings to the ever-popular ruleset of the 5th Edition SRD. Players can explore this rich setting in a whole new light, and the familiar rules promise to engage an entirely new audience of roleplaying fans. Alongside a new focus on roleplaying activities such as dungeon delving and monster hunting, Adventures in Rokugan promises to provide something for all fans of Rokugan.


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TheSword

Legend
I think that perhaps you are going too far on the opposite direction to imply that they were people who would read the legend of the Five Rings role-playing game and come away with that kind of stereotype.
They’re not causing it. The idea was embedded with the cultural mythology of the kamikaze, the suicidal tendency for the sake of honour. Which is a really destructive stereotype.

It wasn’t caused by Rokugan. But it was co-opted and used by Rokugan to enhance the cultural uniqueness of the game. I don’t even think it was a terrible thing. It wasn’t fully understood at the time. Now we know better you can’t blame a company for updating stuff.

Let’s be clear, this isn’t a company being censored. It’s the writers of the new edition wanting to be more contemporary.
 

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They’re not causing it. The idea was embedded with the cultural mythology of the kamikaze, the suicidal tendency for the sake of honour. Which is a really destructive stereotype.

It wasn’t caused by Rokugan. But it was co-opted and used by Rokugan to enhance the cultural uniqueness of the game. I don’t even think it was a terrible thing. It wasn’t fully understood at the time. Now we know better you can’t blame a company for updating stuff.

Let’s be clear, this isn’t a company being censored. It’s the writers of the new edition wanting to be more contemporary.

Using systems like this to play out the movie 47 Ronin is cool, just don't have rules that force the same ending as the movie. All of them killing themselves because of a blind devotion to some idiotic honor belief made me never watch the end of that movie again.
 





MGibster

Legend
They’ve removed honour and replaced it with devotion, so instead of being unfeeling robots who slavishly follow instructions no matter how evil (a stereotype) they have a more nuanced approach.
You think Honor in L5R encouraged PCs to be unfeeling robots who slavishly follow instructions no matter how evil? Or amy I missing something here?
 

Dragonhelm

Knight of Solamnia
Invocation are divided into 3 tiers and, depending of your level, the shugenja know certain number of those invocations. The character also has a pool of favor points that he use to cast or empower those invocations. Also the conditions where or when you use a certain invocation can grant you bonus favor points
Does it resemble the shugenja of the 3e Oriental Adventures or Rokugan books, or is this a totally different beast?
 

overgeeked

B/X Known World
The strife mechanic is a huge part of the L5R 5E game, that’s one of the symbols on the funky dice. They’re on 3 of the 6-sided die’s faces (50%) and 3 of the 12-sided die’s faces (25%). So they come up a lot. When you get enough strife, your emotions break through and you lose composure. That’s a huge part of the game.

The only way you can come away with the impression that L5R 5E is about emotionless robots is to either never have read it in the first place or to have decided it’s true before you skimmed it. Even a bad reading of L5R 5E would prove that’s a complete nonsense take.
 


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