ZEITGEIST Adventures in ZEITGEIST is Here!

Those who pledged for the Adventures in ZEITGEIST add-on in the Level Up: Advanced 5E Kickstarter should now have a download code from Backerkit allowing them to download the PDF at DTRPG. This 285-page book details the ZEITGEIST setting and includes 6 new heritages (deva, gnoll, goblin, kobold, lizardfolk, and minotaur), 16 archetypes (subclasses), a bunch of new backgrounds, 6 new cultures, a dozen feats, over 30 new magic items, and tons more.

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This 285-page guide to the Adventures in ZEITGEIST setting offers a world of steam, sorcery, and intrigue, bringing fantasy gaming to a new era of innovative magic and technology. Whether a conspirator, a constable, a revolutionary, or a vagabond, your adventures will steer the course of a new age.

Adventures in ZEITGEIST offers character options for players to explore this new setting of industrial fantasy, plus advice and adventure hooks for game masters to help them bring to life the world's great nations, their clashing ideologies, and the mysteries and plots that imperil them.

Inside, you'll discover:
  • A detailed overview of Llanjr, its nations, geography, and history.
  • New deva, gnoll, goblin, kobold, lizardfolk, and minotaur heritages.
  • Sixteen new subclasses like the Gadgeteer fighter, the Urbanist warlock, and the Executore herald, as well as the new quick-witted Savant class.
  • New Archaeologist, Faction Agent, Investigator, and Riven Mind backgrounds.
  • Six cultures to help ground your character in the world of ZEITGEIST, including the Bloodmarked gnolls, De Guerra orcs, and the philosophical Dialecicians.
  • A dozen feats to show your devotion to the grand social movements shaping the world, like tinkering Technologists, the secret society of Vekeshi Mystics, and the Skyseers who glimpse prophecies in the movements of the planes in the night sky.
  • Over thirty new magic items, such as the absurdist web, blood of the hollow widow, countermagical handcuffs, and the hat of hats.
  • Tools for proper modern heroes, like an astounding array of firearms, the finest monster-repelling apotropaics science can devise, and arcanotechnological innovations such as lantern blasters, asomatous canvas projectors, and planarite-fueled dirigibles.
  • Monsters ranging from the dreamborn srasama-fey of Elfaivar and the emotivore malice beasts to the pride of Pemberton Industries: B.E.A.R. - the battle enhanced animalistic replicant.
Adventures in ZEITGEIST is a hardcover campaign setting for Level Up: Advanced 5th Edition.

Didn't buy the add-on?​

You can pre-order Adventures in ZEITGEIST over on our website. The PDF is availabe immediately.
 

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Russ Morrissey

Russ Morrissey

Morrus

Well, that was fun
Staff member
Is the Zeitgeist Gears of Revolution adventure going to be converted to A5E?
We’ve released it for 4E, Pathfinder, and 5E, and each was a herculean multi-year task. I don’t think we can face doing it a fourth time! :)

Plus, of course, adventures don't need conversion. They work as-is. We'd be doing a lot of work that isn't actually needed.
 

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Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
We’ve released it for 4E, Pathfinder, and 5E, and each was a herculean multi-year task. I don’t think we can face doing it a fourth time! :)

Plus, of course, adventures don't need conversion. They work as-is. We'd be doing a lot of work that isn't actually needed.
Just have to reference the new version of the Monsters in the Level Up Monstrous Menagerie, everything else just... works.

But...

Would you be opposed to someone writing, say, a Journey Expansion for the Gears of Revolution adventure for Narrators to use with the 5e version?

Perhaps an expansion to the adventure path which includes unique or even loosely scripted Journey Encounters that Narrators might liberally sprinkle into the adventure path?

Just a thought and a volunteering. >.>
 

MarkM

Explorer
I haven't had time to read through much of it yet, but after reading parts of it and skimming others it is already clear that this is a must-buy for anyone interested in Zeitgeist or steampunk-flavored fantasy. I'm four chapters into the Gears of Revolution adventure path, and instantly see so many things in the new book that will be helpful. It is set in the future and not appropriate for players of Gears to read through, but so much of the setting information is easily applicable or adaptable to the time of the adventure path that it is an incredible DM resource even during a different time period.

And as for Ashima-Shimtu, my prediction is that she opened a hot yoga studio and is making a good living as a lifestyle influencer, sending out daily inspirational quotes over the ceraunic wire about how fasting, meditation, and clean living can help you transform your life.
 

Weiley31

Legend
Is there an estimation on when Homebrew and Hacking will be available to purchase? Both of these seem like they would be nice to add to my growing collection of 5E character options.
 

Morrus

Well, that was fun
Staff member
Is there an estimation on when Homebrew and Hacking will be available to purchase? Both of these seem like they would be nice to add to my growing collection of 5E character options.
You would have to ask the creator on Kickstarter. That's not made by EN Publishing.
 

Looks great so far!

If I ever get to run the AP I think I'd like to give PCs the benefits of prestige classes for free say at 7th level (1st level abilities), 9th (2nd level), and 11th (3rd level) minus the HPs, hitdice, spell casting levels, etc.

Would be a good boost for a smaller party and keep the themes going. Doesn't seem too much of a power boost even if given to a full party either although might have the increase the encounters a little?
 

We’ve released it for 4E, Pathfinder, and 5E, and each was a herculean multi-year task. I don’t think we can face doing it a fourth time! :)

Plus, of course, adventures don't need conversion. They work as-is. We'd be doing a lot of work that isn't actually needed.

I'd be happy with the 5e version but with the only change better monster stat blocks ala A5e? What else is there? (I know, I know, that's a lot as it is...) Maybe some custom journey tables?

Do it! Do it! Chug it! Wait a minute...

;)
 

Looks great so far!

If I ever get to run the AP I think I'd like to give PCs the benefits of prestige classes for free say at 7th level (1st level abilities), 9th (2nd level), and 11th (3rd level) minus the HPs, hitdice, spell casting levels, etc.

Would be a good boost for a smaller party and keep the themes going. Doesn't seem too much of a power boost even if given to a full party either although might have the increase the encounters a little?
If your players don't mind juggling a lot of abilities, go for it. They're much more an 'increase in options' than an increase in raw power, I think.
 

Faolyn

(she/her)
Looks interesting so far! However, the column titles for the Savant's level features are off.

I'd also like to request that in some issue of Gatepass, you include more archetypes for the Savant.

Edit: I got the updated one and the column titles are still off. I assume the second column is for Clever Schemes and the third column is for Savant Tricks. Is this correct?

Edit 2: Apparently not. I reread the section titled Clever Schemes and it says you start with 1--which would make them the second column. @Morrus, is there going to be an update for this?
 
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We’ve released it for 4E, Pathfinder, and 5E, and each was a herculean multi-year task. I don’t think we can face doing it a fourth time! :)

Plus, of course, adventures don't need conversion. They work as-is. We'd be doing a lot of work that isn't actually needed.

Actually, serious question on this. Besides perhaps better monsters or at least better monster stat blocks (more self contained like in A5e monster manual), what would it actually mean to "convert to A5e" for Zeitgeist or any 5e adventure for that matter? What work would have to be done?

Most of the changes from O5e to A5e seem to be on the player character side or on the in-play mechanics side?
 

Anselm

Adventurer
Actually, serious question on this. Besides perhaps better monsters or at least better monster stat blocks (more self contained like in A5e monster manual), what would it actually mean to "convert to A5e" for Zeitgeist or any 5e adventure for that matter? What work would have to be done?

Most of the changes from O5e to A5e seem to be on the player character side or on the in-play mechanics side?
One thing that would be cool to have is notation when and where Regions could be used for exploration. That can be done by the GM but general recommendations are useful.

Overall though I definitely agree that the tranisition from the O5E text to the A5E mechanics is just not necessary as a full rework. If anything, a small 'things to think about' document would cover what is needed.
 

Worldres

Explorer
I skimmed it once and am doing a deep read now, but great stuff so far. It really fleshes out the world! A great companion to the original. I'm sad the hardcover book doesn't ship to Canada (but also, fair; I paid $160 in shipping and handling fees to ship a small package from the US recently, and it still took two weeks to arrive), but that's my fault for not getting on the kickstarter to begin with. Kicking myself!

I love the new Romana. Glad to see that the kin of my favourite disaster NPC is out there, causing, in all probability, more disaster. Good for her.

I'll offer an NPC cameo in whatever our next book is to whoever first figures out what Ashima-Shimtu is up to.

I don't have a funny joke to add to the chain of great Ashima Shimtu jokes (I like the universe where that one PC married her and they lived happily ever after, personally) but I think I see what she's scheming.

Maybe she goes by different initials these days - H.M.? ;)

Now the real question is - is the new Duvall of any relation to Finona?! :p

Ah, I've become so attached to this world that the little cameos I never expected fills my heart with glee. Looking forward to weaving new lore into my game.
 
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Worldres

Explorer
Oh my! Looking at the portrait, this is an incredible catch, the lip scar can't be a coincidence.
I agree about the portrait similarities! What finally tipped me off was the

'Forked warning' in the text that I noticed on my second read - only then I did I look at the portrait and go... OOOOH! How did I miss that?!

I wonder how many tiny details are buried like that...
 


Tinker-TDC

Explorer
Any reason for giving the Adept archetype Focus Point costs instead of Exertion? Seems like it might be a holdover from an earlier draft but I haven't read the whole thing yet so I'm not sure if they're something different.
 


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