Lorthanoth
Explorer
Hmu Ke - Hunter-Priest
Human (Banda) Male Cleric 2/Ranger 2
HP: 4d8+4 = 13/27
AC: 14 (+2 Dex, +2 studded leather, DR 1/-) when using bow
MR: 3 (4 for evil spells)
BAB: +3
Melee: +5 (scimitar +1)
Ranged: +5 longbow (+4 due to range) damage 1d8+2 to humans
Str 13 +1
Dex 14 +2
Con 12 +1
Int 10
Wis 15 +2
Cha 9 -1
Skills
Climb +2
Concentration +8
Heal +7
Hide +3
Listen +6
Move Silently +4
Spot +6
Swim +2
Survival +5
Knowledge (Nature) +2
Feats
Track (bonus)
Alertness
Point Blank Shot -
Far Shot - long bow now has range increment of 150
Rapid Shot (bonus) - one extra shot per round (all take -2 penalty)
Class abilities
Combat style (archery)
Favoured Enemy (humans) +2 to damage
Banda Hunters
Warrior 2
HD 2d8+2
HP 11
Init +1
Spd 30
AC
Melee
Ranged
Fort +3
Ref +1
Will +0
Str 12 +1
Dex 13 +1
Con 12 +1
Int 10
Wis 11
Cha 9 -1
Human (Banda) Male Cleric 2/Ranger 2
HP: 4d8+4 = 13/27
AC: 14 (+2 Dex, +2 studded leather, DR 1/-) when using bow
MR: 3 (4 for evil spells)
BAB: +3
Melee: +5 (scimitar +1)
Ranged: +5 longbow (+4 due to range) damage 1d8+2 to humans
Str 13 +1
Dex 14 +2
Con 12 +1
Int 10
Wis 15 +2
Cha 9 -1
Skills
Climb +2
Concentration +8
Heal +7
Hide +3
Listen +6
Move Silently +4
Spot +6
Swim +2
Survival +5
Knowledge (Nature) +2
Feats
Track (bonus)
Alertness
Point Blank Shot -
Far Shot - long bow now has range increment of 150
Rapid Shot (bonus) - one extra shot per round (all take -2 penalty)
Class abilities
Combat style (archery)
Favoured Enemy (humans) +2 to damage
Banda Hunters
Warrior 2
HD 2d8+2
HP 11
Init +1
Spd 30
AC
Melee
Ranged
Fort +3
Ref +1
Will +0
Str 12 +1
Dex 13 +1
Con 12 +1
Int 10
Wis 11
Cha 9 -1
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