Celebrim
Legend
Mistake #1: The PC gains the animosity of both the Smuggler and the Nobleman. Every few game sessions, either tries to wreck vengence on the PCs.
Mistake #2: This isn't normally as big of deal as it seems. Clearly, the PC isn't one to worry too much about moral finepoints, so there is no internal conflict. It would be a big deal in the real world, but in a world were mind control is a reutine affair, the 'the ones I murdered were possessed by evil spirits' defence is a reutine one that legal systems will be prepared to handle and weigh evidence on. The PC should go to trial, but barring meddling by the foes he earned in #1 such as the nobleman rigging the trial (bribes, false witnesses, evidence in the PC's favor disappears, switching bodies to get 'speak with the dead' to yield surprising results), he should get off.
The 'Nobleman rigs the trial' plan is so intriguing to me that that is the way I'd go. The set up for this is just beautiful:
1) PC is told he has to go to trial for the murder of the soldiers, but is told that its just a pure formality. If the PC is innocent, as everyone believes he is, then he'll get off and charges will be dismissed before lunch.
2) Nobleman tampers with the evidence. He uses 'witchcraft' to disguise an assasin as the PC, then kills someone that looks like one of the soldiers. He has the bodies switched. At the PC's trial, the court priest 'speaks with the dead' and discovers that the body believes he was murdered, that he begged for mercy, and that he identifies the murder as being in the room. All the questions are the wrong questions (no one bothers to ask the body whether it was on the city wall because its in a guards armor) , leading to the wrong conclusions. The rest is incoherent.
3) The prosecution then produces a witness who states that he saw the events take place, and produces a testimony extremely unfavorable to the PC (the PC was drunk, professed allegiance to the invader, murdered the gaurds in cold blood, and allowed no mercy or quarter, whatever).
Mistake #2: This isn't normally as big of deal as it seems. Clearly, the PC isn't one to worry too much about moral finepoints, so there is no internal conflict. It would be a big deal in the real world, but in a world were mind control is a reutine affair, the 'the ones I murdered were possessed by evil spirits' defence is a reutine one that legal systems will be prepared to handle and weigh evidence on. The PC should go to trial, but barring meddling by the foes he earned in #1 such as the nobleman rigging the trial (bribes, false witnesses, evidence in the PC's favor disappears, switching bodies to get 'speak with the dead' to yield surprising results), he should get off.
The 'Nobleman rigs the trial' plan is so intriguing to me that that is the way I'd go. The set up for this is just beautiful:
1) PC is told he has to go to trial for the murder of the soldiers, but is told that its just a pure formality. If the PC is innocent, as everyone believes he is, then he'll get off and charges will be dismissed before lunch.
2) Nobleman tampers with the evidence. He uses 'witchcraft' to disguise an assasin as the PC, then kills someone that looks like one of the soldiers. He has the bodies switched. At the PC's trial, the court priest 'speaks with the dead' and discovers that the body believes he was murdered, that he begged for mercy, and that he identifies the murder as being in the room. All the questions are the wrong questions (no one bothers to ask the body whether it was on the city wall because its in a guards armor) , leading to the wrong conclusions. The rest is incoherent.
3) The prosecution then produces a witness who states that he saw the events take place, and produces a testimony extremely unfavorable to the PC (the PC was drunk, professed allegiance to the invader, murdered the gaurds in cold blood, and allowed no mercy or quarter, whatever).