One kobold, and large a investment in Craft (Traps) skill. 
And an access to this book: that was removed by a Moderator because EN World does not support copyright infringement. Please don't link to sites that give access to blatantly infringing materials.
And I'm not even kidding. No self respecting kobold would go into a fight without an advantage. Their not dumb.
And if you want to do a simple kobold going into the hero blender, then try this:
- Heroes get the upper hand with them surprising the kobolds. The initial guards might die.
- Now after the alarm goes of, the kobolds move into the inner area of their lair, removing the safety from their traps.
- Heroes have to work their way trough the traps, maybe weakening them.
- Then when the heroes make it into the inner sanctum they find a ragtag bunch of kobold ready for a fight.
- Oh But its a trap, and a bunch of kobols, 2/3 of the full kobold forces are on higher ground, maybe even places where you can't get there on foot, using ranged weapons to pepper the heroes.
- And add some traps into the inner sanctum so you make the casters move around. Like a trap in the doorway where the heroes stand.
IMO this is proper kobold tactics. Using tactics, traps and teamwork.

And an access to this book: that was removed by a Moderator because EN World does not support copyright infringement. Please don't link to sites that give access to blatantly infringing materials.
And I'm not even kidding. No self respecting kobold would go into a fight without an advantage. Their not dumb.
And if you want to do a simple kobold going into the hero blender, then try this:
- Heroes get the upper hand with them surprising the kobolds. The initial guards might die.
- Now after the alarm goes of, the kobolds move into the inner area of their lair, removing the safety from their traps.
- Heroes have to work their way trough the traps, maybe weakening them.
- Then when the heroes make it into the inner sanctum they find a ragtag bunch of kobold ready for a fight.
- Oh But its a trap, and a bunch of kobols, 2/3 of the full kobold forces are on higher ground, maybe even places where you can't get there on foot, using ranged weapons to pepper the heroes.
- And add some traps into the inner sanctum so you make the casters move around. Like a trap in the doorway where the heroes stand.
IMO this is proper kobold tactics. Using tactics, traps and teamwork.
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