Hi, all. I've been running into a bit of a problem recently in my gaming group. We have a group of 6 characters, all roughly 10-11th level. We've got:
Earth Genasi Ftr 9
Sorceror 10
Cleric/Radiant Servant of Pelor 10
Rogue 11
Ftr/Rng/Order of the Bow Init 10
Tiefling Monk 10
I play the monk, and lately, I'm finding that I'm not able to have much impact or use in combat. Usually, it goes a little something like this:
1) Sorceror drops some mass damage hatred on team evil.
2) Archer/Sniper twangs off a full attack with his heavy, self-reloading crossbow of death, dropping about half the enemies left standing.
3) Fighter mops up the rest, power attacking for +16 points per shot.
Mostly, I stand in one place, and hope I might get to hurt something. *shrug* It's a little frustrating, mostly because I tried to build this monk correctly. I've got decent stats, good equipment, but I'll be damned if I can figure out how to make a contribution to this group. We don't need a scout (have two already). Don't need another warrior (honestly, the fighter is a meat shield for the sniper anyway), and besides, the damage I put out is so light compared to the 37 point-per-hit fighter or 20 point-per-bolt sniper, it's almost a waste to attack.
Thoughts? I guess I'm looking for some interesting tactics I can try out, ways I can support my team without getting in the way, particularly when fighting monsters with DR or when fighting critters that can't be disarmed.
BTW: In case it's helpful:
Jalani X'chh, Tieflling Monk 10
STR 14, DEX 18, CON 14, INT 14, WIS 20, CHA 6.
Attacks:
Unarmed Strike (Flurry): +12/+12/+7 at 2d8 + 2 (Specialized gear bumps damage up a notch)
MW Quarterstaff (Flurry): +10/+10/+5 at 1d6 + 2 (+18 on disarm attempt)
Feats: Combat Expertise, Improved Disarm, Dodge, Deflect Arrows, Stunning Fist (DC 24 with special gear), Weapon Finesse, Weapon Focus (Unarmed).
Skills: Balance 12, Climb 9, Hide 19, Jump 29, Listen 14, Move Silent 13, Spot 23, Tumble 19
Earth Genasi Ftr 9
Sorceror 10
Cleric/Radiant Servant of Pelor 10
Rogue 11
Ftr/Rng/Order of the Bow Init 10
Tiefling Monk 10
I play the monk, and lately, I'm finding that I'm not able to have much impact or use in combat. Usually, it goes a little something like this:
1) Sorceror drops some mass damage hatred on team evil.
2) Archer/Sniper twangs off a full attack with his heavy, self-reloading crossbow of death, dropping about half the enemies left standing.
3) Fighter mops up the rest, power attacking for +16 points per shot.
Mostly, I stand in one place, and hope I might get to hurt something. *shrug* It's a little frustrating, mostly because I tried to build this monk correctly. I've got decent stats, good equipment, but I'll be damned if I can figure out how to make a contribution to this group. We don't need a scout (have two already). Don't need another warrior (honestly, the fighter is a meat shield for the sniper anyway), and besides, the damage I put out is so light compared to the 37 point-per-hit fighter or 20 point-per-bolt sniper, it's almost a waste to attack.
Thoughts? I guess I'm looking for some interesting tactics I can try out, ways I can support my team without getting in the way, particularly when fighting monsters with DR or when fighting critters that can't be disarmed.
BTW: In case it's helpful:
Jalani X'chh, Tieflling Monk 10
STR 14, DEX 18, CON 14, INT 14, WIS 20, CHA 6.
Attacks:
Unarmed Strike (Flurry): +12/+12/+7 at 2d8 + 2 (Specialized gear bumps damage up a notch)
MW Quarterstaff (Flurry): +10/+10/+5 at 1d6 + 2 (+18 on disarm attempt)
Feats: Combat Expertise, Improved Disarm, Dodge, Deflect Arrows, Stunning Fist (DC 24 with special gear), Weapon Finesse, Weapon Focus (Unarmed).
Skills: Balance 12, Climb 9, Hide 19, Jump 29, Listen 14, Move Silent 13, Spot 23, Tumble 19