RAW this, RAW that, blah blah blah. A myopic focus on the RAW fails to acknowledge that the RAW is there to facilitate the management of the narrative that unfolds through the character's actions. The rules may involve mechanics X and Y, but they do so to support Z happening from the perspective of the characters in the game. Don't forget the Z.
The theory is very true. But your interpretation of Z is not the sole valid interpretation.
Like you, I started with the viewpoint that the Sense Motive check detected whether a Feint was attempted. Under that model, Barlo has no reason to withdraw. The player is (or strongly appears to be) acting on knowledge the player lacks.
However, the other interpretation of Z – that the Sense Motive reflects perception of the feint in time to not be drawn in by it is also consistent with the RAW effects of the Feint maneuver. That’s actually supported by the addition of BAB – your combat skill – to the roll. As well, having the roll made now, instead of when the attack is made, can reasonably be taken to imply the result of the check is known to both parties (as it is known to both rollers) up front, not when the attack is made.
Your interpretation of the “Z” represented by the “X” and “Y” mechanics is not the only possible interpretation. From his comments, the OP recognizes the possible differing interpretations and, presumably, has assessed which interpretation will apply in his game, taking into account the comments made.
This has nothing to do with the RAW. By the RAW everything that happened is legal.
Agreed. However, I believe you have skipped the step of how the mechanics of RAW translate to what has happened in the game. If we accept that the feint means the target is now off balance, but knows that he has been drawn in in and placed off balance, Barlo is not metagaming. If we do not, the metagame issue kicks in.
This is about the metagame, not the game.
The fault here lies not with the player from running away from a feint. A player cannot be reasonably expected to consciously make decisions to cause the death of his own character.
Disagree. A player might well decide that poor tactics, right up to defending the bridge at the cost of his own life, is exactly what his character, properly role played, would do. It is not unreasonable to expect a player to role play only the in-character info he has. It is, however, difficult for some players. To me, it would be just as damaging if Barlo’s player was thinking “Abel is Barlo’s friend – this has gone too far – he should withdraw and try to cool down the situation”, but then decides “well, he can’t do that now, because I know about the feint, so he should keep fighting”.
I do, however, agree with minimizing the metagame, which is also consistent with making the game mechanics as consistent as possible with the “Z” refererred to by billd91. That could mean secret declarations, so there is no clue of a feint until Barlo’s next attack, or it could mean secret rolls (Barlo knows there WAS a feint, but has no way of knowing whether he succeeded – much like rolling that trap search in secret so you know you checked for traps, but not how good a job you did).
The fault could well be a DM who assumes both players share his vision of how the feint mechanics translate into game occurrences. Abel and DM have gamed together for years and their group, like billd91, has always interpreted the feint mechanic to mean “are you aware a feint was even attempted”. Barlo played at a table where the players all considered the target of a feint knew he had been pulled into a disadvantageous position.
We’re still back to your solution, though – stop the game, apologize and get everyone on the same page, in a model where the mechanics parallel the interpretations of the mechanics’ in-game meaning that apply in this game.
It isn't an interpretation of the RAW, it is a straight reading and comprehension of the RAW. It also has nothing to do with seeing the blow coming. He's seen lots of blows coming. Some of them may have even missed. Why all of a sudden is he reacting to this particular blow that misses when he failed his Sense Motive check?
Because the group interprets the modified sense motive check (it gets a BAB add so it is not a standard use of Sense Motive, it is its specific use against a Feint) as meaning this specific use of the skill is to determine whether the Bluff was spotted in time to make a difference (avoid loss of DEX bonus) or not, and not to determine whether the bluff was spotted before or after the next attack.
The only thing I interpreted is the fluff/flavor behind the action to explain why he wouldn't know he was duped until after his action. The ruling remains the same.
That fluff/flavour is exactly whet determines whether Barlo knows he has been pulled into a bad combat position or not, so that is the key interpretation.
Clearly you have made up your mind and are choosing to reward someone for metagaming and punishing someone for thinking outside the box and wasting a round to legitimately use an obscure rule. So I won't push it any further.
It could also be said you have clearly made up your mind that, by not sharing your interpretation of the fluff/flavor implicitly, Barlo can only be metagaming and should be punished. If you can’t read the DM’s mind, you must be a cheater, or at best a metagamer. I’d rather talk to my players before assuming the worst.
Again, suppose the declarations and rolls were made in secret? Would it have been then wrong for the player to choose to have his character run away?
Maybe. Barlo’s player knows something is up – Abel did not just roll to hit, and Barlo had to roll in response to Abel’s action. This, to me, would be a reason to adopt the “feint success determined only at the next attack”. If you have been declaring actions and rolling all attack rolls in secret, the fact that Abel’s roll was his feint roll, not his attack roll need not be known if we wait until just before Abel’s next attack to have Barlo roll Sense Motive. This would align the mechanics with the in-game effect of “you do not even know the feint was attempted until it is too late if your Sense Motive check fails”.
FWIW, the feint was a bad move – two attacks at -2 (I analyzed Flurry) is almost always a better deal, except where the necessary roll to hit is really high (18-19), and it won’t be for AC 10 or 13. The three point spread won’t change that nearly as much as the potential the feint attempt fails anyway. Feint is much more useful combined with a Sneak Attack. Anyway, I agree with Oryan77 and others that it`s beside the point.
If the roll was made in secret, why would we force a player's actions? The whole reason for rolling in secret is so we don't have to force actions.
As I said previously, when rolled in secret, he is moving away not because he knows a feint is coming, but for whatever other reasons he chose to do so. Basically, he just got lucky and avoided a feint attempt.
HN: SNIP
Any opposed rolls where the result should not be known to the player doing the check is rolled in secret at our table. It solves this very thing that the OP is dealing with.
Does it? Simply calling for a secret roll tells me something is up – if he took a normal swing, I would not need to make an opposed roll.
There's really nothing to debate other than determining what feinting actually does flavor-wise since the physical action is not spelled out in the Feinting rule. Even then, that's just fluff for narration sake.
The name of the skill is "Sense Motive". If you fail, then you fail to to sense any motive. You don't get to sense some kind of motive like you are suggesting.
The name of your defense is Armor Class, but it comes from a lot of sources other than Armor. Spellcraft sounds like I am making spells, but that function is never actually detailed in the skill. This Sense Motive check determines only whether or not the target gets a DEX bonus, and is already altered from the usual rules by adding BAB. Your interpretation is a valid interpretation, but not the only valid interpretation.
"You can also use this skill to determine when “something is up” (that is, something odd is going on)"; a direct quote from the SRD Sense Motive skill. It sounds extremely cut-and-dry to me. If you disagree and still think that the metagamer should sense that something odd is going on (specifically a feint, at that) when he failed to sense something, then there's simply nothing else I can add to this discussion.
It is just as cut-and-dry that “also” means that this is one use and there are others. Is it clearly stated somewhere that the Feint check is not an “also”, or must that interpretation be made by the reader because it is not stated in the RAW? Sorry, but your interpretation is just that – interpretation. There is no One True Way, or even a clear RAW, that makes your interpretation the only valid one.
Regardless of how you decide to do it and what we say, if it makes sense to you and your group, then that's all that matters.
That, at least, is inarguable. The problem arises when you and Barlo`s player are in the same group.
OO-got distracted and did not post. Agree largely with Celebrim`s latest post.
Ok, please stop insinuating that I am doing this or that. Frankly, you seem to be arguing with me for the sake of arguing. In fact, if you pay attention to what I'm saying rather than being quick to tell me I'm wrong, you will see that we actually agree with each other, except you want to let a metagamer cheat and I don't.
I think Celebrim`s interpretation of what you are doing is no more inappropriate than your interpretation that Barlo`s hypothetical player is a metagaming cheat rather than a player who interprets how the Feint mechanics are perceived by the character in the game differently than you do.
I said I would ask the group if they think he's withdrawing because he was going to anyway, or if he is metagaming. If they say let him withdraw because he may have anyway without metagaming, then I'll let him withdraw. Otherwise, if they agree that he is metagaming to screw another player out of his action, then I don't feel bad at all telling him, "Sorry, no, you've stayed in melee combat until you realized he was feint attacking. Let's not metagame here."
And if they say "Ì think Barlo can perceive that he has been faked out – that is why the roll is made on Abel`s action instead of Barlo`s and why Improved Feint exists to let the attack happen before Barlo can react", will you accept this with the same good grace?
I had to respond to this part cause it's baffling. Quoting out of context? The Sense Motive rule is like 2 sentences long. It's as direct and to the point as it can be. How on earth is looking at the Feint rules, seeing that you need to make an opposed Sense Motive check, and referencing how the Sense Motive skill works considered
"quoting out of context"? I quoted the one and only sentence that could possibly be in regards to the Feint rule. None of the other text in the skill is associated with Feinting. My gawd man, are you just joking around here?
You focused your interpretation entirely on "use this skill to determine when “something is up” (that is, something odd is going on)", ignoring the "You can also" preamble, and ignoring the fact that the Feint maneuver is not part of the skill description at all.