Sejs
First Post
At the moment I've been working on filing the serial numbers off of the Warforged race in order to use it as the basis for a type of pseudo-undead that'll become pertinent in the next few gaming sessions. Most of it was pretty straight forward; the only real snag I've run into so far is in deciding on how to deal with the positive/negative energy interaction angle. With Warforged it was more simple - half benefit from (Healing) spells, full benefit from Repair X spells.
With this sorta-undead, though I'm not as sure in which way to go. The ideas I've got rattling around at the moment are:
- Half benefit from (Healing) spells, +2 on saves vs hp damage from negative energy (eg, Inflict Wounds type spells) if a save is normally allowed.
- Half benefit from (Healing) spells, half damage from Inflict spells.
- Take damage from positive energy, and are healed by negative energy as a standard undead creature.
Any feedback or oppinions are greatly appreciated. Thanks much.
With this sorta-undead, though I'm not as sure in which way to go. The ideas I've got rattling around at the moment are:
- Half benefit from (Healing) spells, +2 on saves vs hp damage from negative energy (eg, Inflict Wounds type spells) if a save is normally allowed.
- Half benefit from (Healing) spells, half damage from Inflict spells.
- Take damage from positive energy, and are healed by negative energy as a standard undead creature.
Any feedback or oppinions are greatly appreciated. Thanks much.
