Advice on monk building.

Now, if that person happens to be the Necromancer, that may be quite the fair exchange.
Grappling, however, ceases to be a threat to spellcasters if they have any of the following:

Silent Spell + teleportation spell
Sudden Silent Spell + teleportation spell
A metamagic rod of Silent Spell (if in hand at time of grappling)
Heart of Water (level 3 spell)
Freedom of Movement (level 4 spell)
Contingency (level 6 spell)
Moment of Prescience (level 8 spell)
Anklets of Transportation (1,400 gp)

Which makes it again, a poor thing to focus on when fighting spellcasters.
 
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Grappling, however, ceases to be a threat to spellcasters if they have any of the following:

Silent Spell + teleportation spell
Sudden Silent Spell + teleportation spell
A metamagic rod of Silent Spell (if in hand at time of grappling)
Heart of Water (level 3 spell)
Freedom of Movement (level 4 spell)
Contingency (level 6 spell)
Moment of Prescience (level 8 spell)
Anklets of Transportation (1,400 gp)

Which makes it again, a poor thing to focus on when fighting spellcasters.

My personal favorite is Benign Transposition (level 1 spell) + party fighter or expendable minion.

Or as Black Mage from nuklearpower would say, "What's the difference?"
 

OK in the Book of Exalted Deeds i came across Touch of Golden Ice. It says 1d6 Initial Damage and 2d6 secondary damage of Dex. How Exactly does this work. Under descriptions of Ravages it says they are similar to posions. I have yet to learn of those as well. Can anyone give me a simple version of how ToGI works?
 

OK in the Book of Exalted Deeds i came across Touch of Golden Ice. It says 1d6 Initial Damage and 2d6 secondary damage of Dex. How Exactly does this work. Under descriptions of Ravages it says they are similar to posions. I have yet to learn of those as well. Can anyone give me a simple version of how ToGI works?

It's complicated. You really need to read the full ToGI entry (there's a section in the book, including a table, about Ravages and Afflictions). It's not just the d6's, certain creatures like evil outsiders add their own charisma modifiers to the dexterity damage, for example (My friend's succubus PC would have been instantly paralyzed by just the initial dex damage if ever hit with that, and she had a pretty good dexterity score...). Just read the text entry of ToGI in full, it explains the whole mess.

As for the dragon disciple i might do one somtime but not now, i think im just going to have to scratch the whole half dragon idea.

I feel like I should say something here, since you're new to D&D and this forum's full of a lot of optimizers, including myself. Just because some build concept isn't a "good idea" or is "weak" doesn't mean you should play something else. If you really want to be a Half-Dragon or a Dragon Disciple Monk, go for it. We might point out that it's a bad idea and why, but if you still want to, we can help you build it anyway. I make underpowered builds all the time. D&D would be a lot less fun if everyone shied away from stuff that was a "bad idea."
 
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OK in the Book of Exalted Deeds i came across Touch of Golden Ice. It says 1d6 Initial Damage and 2d6 secondary damage of Dex. How Exactly does this work. Under descriptions of Ravages it says they are similar to posions. I have yet to learn of those as well. Can anyone give me a simple version of how ToGI works?

Poison/Ravages when hit by them have an initial save and secondary save. The secondary save happens 1 mimute after being hit (but rarely is this useful in combat unless combat lasts more than 10 rounds).

So basically, you smack them with your fist they get a Fort save, if they fail they take 1d6 Dex damage. This is each time they are hit they get Fort save vs damage. It stacks as damage always stacks.
 

It's complicated. You really need to read the full ToGI entry (there's a section in the book, including a table, about Ravages and Afflictions). It's not just the d6's, certain creatures like evil outsiders add their own charisma modifiers to the dexterity damage, for example (My friend's succubus PC would have been instantly paralyzed by just the initial dex damage if ever hit with that, and she had a pretty good dexterity score...). Just read the text entry of ToGI in full, it explains the whole mess.



I feel like I should say something here, since you're new to D&D and this forum's full of a lot of optimizers, including myself. Just because some build concept isn't a "good idea" or is "weak" doesn't mean you should play something else. If you really want to be a Half-Dragon or a Dragon Disciple Monk, go for it. We might point out that it's a bad idea and why, but if you still want to, we can help you build it anyway. I make underpowered builds all the time. D&D would be a lot less fun if everyone shied away from stuff that was a "bad idea."
Well I do plan on doing a half dragon somtime i just dont think im ready for it yet, thanks though.

Ive read the entry i just wasnt sure if i had it right.

Poison/Ravages when hit by them have an initial save and secondary save. The secondary save happens 1 mimute after being hit (but rarely is this useful in combat unless combat lasts more than 10 rounds).

So basically, you smack them with your fist they get a Fort save, if they fail they take 1d6 Dex damage. This is each time they are hit they get Fort save vs damage. It stacks as damage always stacks.

So, say i do a flurry of blows and connect each time. Would they have to do a fort save for each hit? and then if they somehow survive 10 rounds, make another fort save for each hit?

Also where can i find what happens when character/creatures abilitys reach zero?
 

So, say i do a flurry of blows and connect each time. Would they have to do a fort save for each hit? and then if they somehow survive 10 rounds, make another fort save for each hit?

Also where can i find what happens when character/creatures abilitys reach zero?

Yes, every single time you touch them. Whether with an unarmed strike, a melee touch spell you're trying to attack with, or even just using your attacks to do nothing but touch the person. That's why ToGI is good even with the low DC. Force enough fort saves, and they'll roll a 1 eventually.

For the other question, one SRD reference is here: Condition Summary :: d20srd.org

Ability Damaged rules, and the Ability drained rules directly beneath it. Both state "A character with Dexterity 0 is paralyzed."
 

That's why ToGI is good even with the low DC. Force enough fort saves, and they'll roll a 1 eventually.
Mind you, the strategy isn't foolproof (the words "Steadfast Determination", "incoporeal" and "immunity to ability damage" come to mind) but it should work on most of the enemies you come across. Well worth the price of one feat and having to act like a goodie two shoes.

Just don't shake hands or grope people unless you're absolutely clear about their alignment. Paralyzing shopkeepers and the town guard probably isn't a good thing...
 
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