Advice on tactics

roguerouge

First Post
What advice would you give players, new and old, when it came to combat tactics?
What general principles inform your decision-making? (For example, "Stick a fighter in the enemy wizard's face.")
What would you count as basic, intermediate, and advanced tactics?
How would your advice change by general party level: low, medium, high levels?
 

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Stealth, maneuverability and the Powell doctrine. That's pretty much how my gaming group operates if we *have* to get into a fight - regardless of level or even of game. (We use the same tactics in Shadowrun and Serenity.)
 

What advice would you give players, new and old, when it came to combat tactics?
Movement is primary. Getting to or away from your opponent can decide victory and survival.
Prepare. Do your homework and plan accordingly. Divine if possible, spy if necessary. Be ready for the unexpected.
Know your strengths, exploit their weaknesses. You should have a good idea what your character can do, but knowing what your allies can do and how you can assist them (or they can assist you) can multiply your effectiveness. Spotting your opponent's weak spots can mean the difference of a 2 round victory or a 10 round beat down and hasty retreat.

What general principles inform your decision-making?
In our campaign:
If it's a construct, throw the Adamantine wielding fighter at it
If its incorporeal, use Force effects
If it casts spells and at a distance, use readied range attacks or readied dispels
If it casts spells and is within melee, grapple
When in doubt, use massive amounts of energy damage

What would you count as basic, intermediate, and advanced tactics?
Basic: Meat shields in the front, Casters and Ranged in the back
Intermediate: Flank, Avoid being clustered/cluster your opponents, Set up AOOs
Advanced: Use complimenting spells and effects, match weapons to damage reduction, buff specifically for your opponent, Set up ambushes

How would your advice change by general party level: low, medium, high levels?
There's only so much you can do at lower levels. As you gain levels, your options increase exponentially. More advanced tactics are necessary at high levels, especially when facing a superior foe. At low levels, just not doing anything stupid will usually get you through the day.
 

I'm not a big fan of SOP-style tactics, if only because they usually seem to be based on what the players think is the smart think to do rather than what the characters think is the smart thing to do. I prefer combats played from the characters' eyelines rather than from the perspective of the players looking down at the battlemat.
 

Focus fire. 10 enemies each at half HP will attack you 10 times. 5 healthy enemies attack you 5 times. By redistributing your damage, you can cut the damage you'll take basically in half.

High level tactics generally involve more and more complex interactions between magical effects.

Comparitive advantage is a good way to evaluate group roles.

Vary your tactics based on rules set and available resources.
 

Observe and be aware of what is around you. Three rounds of good ranged attacks is better than one suprise melee round.
 

There is no substitute for paying attention and suiting your actions to your situation.

Do your job to the best of your ability and trust your friends to do theirs.

Stay alive.

All tactics boil down to these things, I think. Everything else is technical detail and will overwhelm a newbie. The brilliant combats you see involve people who look at the situation and their own abilities and pull something amazingly effective out of thin air. The combats that find their way into the "stupidest actions" threads are the ones where people weren't paying attention or went with stereotyped actions: "It's a fight so I should use a weapon" or "I'm a wizard so I should cast my biggest damage spell" or "I'm a noncombat class/have used up all my big damage spells/don't have a ranged attack/whatever so I'm useless in this situation."
 

It all begins with the builds.

The optimal (for us) party is two Druids (with animal companions, operates as line), Cleric who heals during combat or attacks (logistics), and a sorc or wiz (artillery).
 

Victim said:
Focus fire. 10 enemies each at half HP will attack you 10 times. 5 healthy enemies attack you 5 times. By redistributing your damage, you can cut the damage you'll take basically in half.

You win the thread.
 


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