blargney the second
blargney the minute's son
Build characters with at least a half a rank in every knowledge skill so you have in-game justification for knowing things. Jack of All Trades for the win!
Clueless said:Stealth, maneuverability and the Powell doctrine. That's pretty much how my gaming group operates if we *have* to get into a fight - regardless of level or even of game. (We use the same tactics in Shadowrun and Serenity.)
Brother MacLaren said:Stay in character no matter what. Dying by acting on in-character information is, for me at least, better than living through metagaming.
Yeah, but my group instituted a 30-second time limit on play-acting their character's death scenes.Brother MacLaren said:Stay in character no matter what. Dying by acting on in-character information is, for me at least, better than living through metagaming.
Primitive Screwhead said:Points from Sun Tzu:
- All warfare is deception
- Know yourself and your enemy
- Strike where your enemy is unprepared
EP said:Don't be afraid to improvise with the rules a bit. If you have a hard time bringing someone's hit points to 0, just try and cut his head off. If the DM interprets rules the same as you, he'll see your shortcut and roll with it. One of my players did that and it made perfect sense for him to do it, but my big bad boss died in one round, but it was a smart move. Only gave him half the XP for it, but the baddie was dead.