Ridley's Cohort
First Post
Good advice, folks.
(1) Do not be afraid of making a mistake if that is exactly the kind of mistake your PC would probably make.
(2) A good tactician looks for ways for his PC to be more effective. A great tactician looks for ways to make his comrades more effective first.
(3) Hitting them fast and hard to knock a few opponents out of the fight ASAP is a great idea but a bad habit. The PCs as a party tend to have deeper magical resources to draw upon, so slowing down the combat and/or regrouping tends to be to your advantage. Scrolls of Obscuring Mist, Fog Cloud, Web, Stinking Cloud are worth their weight in platinum when facing a real emergency.
(4) Area control spells such as walls, Web, fog, etc. can accomplish both #2 and #3 very efficiently. Isolating a portion of the enemy for even a single round will allow the rest of the party to operate a peak effectiveness without interference. This is extremely powerful in larger parties.
(5) Great villains always have an escape plan. So should heroes. A potion of Invisiblity and a potion of Fly (when you have the lucre) gives you the option of fleeing to fight another day. A potion or two saved for an emergency is a lot cheaper than the Raise Dead or TPK.
(1) Do not be afraid of making a mistake if that is exactly the kind of mistake your PC would probably make.
(2) A good tactician looks for ways for his PC to be more effective. A great tactician looks for ways to make his comrades more effective first.
(3) Hitting them fast and hard to knock a few opponents out of the fight ASAP is a great idea but a bad habit. The PCs as a party tend to have deeper magical resources to draw upon, so slowing down the combat and/or regrouping tends to be to your advantage. Scrolls of Obscuring Mist, Fog Cloud, Web, Stinking Cloud are worth their weight in platinum when facing a real emergency.
(4) Area control spells such as walls, Web, fog, etc. can accomplish both #2 and #3 very efficiently. Isolating a portion of the enemy for even a single round will allow the rest of the party to operate a peak effectiveness without interference. This is extremely powerful in larger parties.
(5) Great villains always have an escape plan. So should heroes. A potion of Invisiblity and a potion of Fly (when you have the lucre) gives you the option of fleeing to fight another day. A potion or two saved for an emergency is a lot cheaper than the Raise Dead or TPK.