• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

After Earth OOC

Blackrat said:
EDIT: Oh, and you'll start as 2nd level characters: You've had some time to gather some experience before setting of.


So what about equipment, weapons, etc? Are we using standard wealth rules, or is Far-Star Trading Company and the Unity Council going to take care of that?

What languages are available? Standard Earth languages? Any others we might need?
 

log in or register to remove this ad

My character will be the most useless! I love that kind of roles XD hehe. No, seriously, I would love to be the tech specialist if that's ok with the rest.
 

Woohoo! Now that it's Future I'm definitely interested. Probably build up a weapons specialist. What PL will the humans be at, out of curiosity?
 

Character Build in Progress - Subject to Change

[sblock=Damon Knight]

Damon Knight
Fast 1/Strong 1

[sblock=Background]
Damon's childhood was rough. After witnessing the destruction of Earth, the young boy was relocated to one of the worse sections of Unity. He received routine beatings from the bullies in the area, and eventually fell in with a rough crowd just to protect himself.

In progress...subject to change.
[/sblock]

Description: Damon is tall and well-built, at 6’3” in hieght and a muscular 200 lbs. An athletic man, he keeps in excellent shape, running and lifting on a regular basis. He wears his dark hair short, spikey. Damon has several tattoos. He tends to dress pretty casually. He is a good looking young man of about 18 years of age.



Fast 1/Strong 1
Occupation: Investigative

Str 14 +2 (6 points)
Dex 14 +2 (6 points)
Con 14 +2 (6 points)
Int 14 +2 (6 points)
Wis 10 +0 (2 points)
Cha 10 +0 (2 points)

Vitality: 16 (8 + 4 + 4 con)
Wound Points: 14 (con 14)
Defense: 16 (10 base + 4 class + 2 dexterity)
Saves
--Fort +3 (1 base + 2 con)
--Ref +3 (1 base + 2 dex)
--Wil +0 (0 base + 0 wis)

Speed: 30ft

BAB: +1
Ranged: +3
Melee: +3

Initiative: +2

Skills
Balance +6 (4 ranks, +2 dex)
Computer Use* +7 (5 ranks, +2 int)
Escape Artist +4 (2 ranks, +2 dex)
Hide +6 (4 ranks, +2 dex)
Move Silently +6 (4 ranks, +2 dex)
Pilot +6 (4 ranks, +2 dex)
Profession +2 (2 ranks, +0 wis)
Repair +6 (4 ranks, +2 int)
Research* +2 (2 ranks, +0 cha)


Languages
--English
--Chinese
--Dah
--Korg


Feats
--Personal Firearms Proficiency* (Occupation)
--Simple Weapons Proficiency (Class)
--Pending (Level 1)
--Pending (Level 1)


Talents
--Evasion
--Melee Smash

* Occupation Skill/Feat



[sblock=Wealth]

[/sblock]



Equipment/Possessions
Lifestyle


Weapons


Armor


Equipment


Clothing
[/sblock]
 
Last edited:

Some background info:
Unity is a colony of about 60 thousand humans, situated in an asteroid-belt in the star system Idar. In the same system is the homeplanet of Korg, a race of philosophers who look a bit like mythological minotaurs. Unity is divided in three facilities sitting atop the three largest asteroids in the belt. Most of the asteroids in there are full of vanadium and so Unity has a rich mining industry. And because of this, Unity has very good trade-relations with many worlds.

The ruling body, Council of Unity consist of twenty elected councilors, but it is widely rumored that the true ruler of Unity would be Vincent Angel, the richest human in the universe, owner of Angel Industries, which in turn owns much of the mining corporations and trading companies on Unity and other colonies.

The Black Hole is the favourite tavern of the pilots in Unity. It's the place where many of the colony's kids spend most of their time, listening to the pilots telling stories of what they've seen on the other side of the universe. Black Hole's owner is actually a Korg named Shrew. He is big even for a Korg and can be quite a frightening sight when angried but he is peaceful and very friendly by nature. It is here where you (a group of friends who grew up listening to his stories) met and eventually befriended Stewie, an old freighter-pilot who decided to retire from flying and founded the Far-Star trading company. He has given you the command of his old ship and an adventurous job in the company. And the Council has given you the status of privateers: you may prey upon any ship that isn't part of Unity's fleet and you will always have a safe haven to return to, as long as you pay ten percent of your raiding profits to Unity.


Then to answer the questions:
Basic wealth system: You can buy any basic equipment from pl 5 and 6. Humanity had reached pl 6 before the attack so any pl 5 equipment will have a purchase DC 2 lover than usual, and pl 6 equpment will cost the normal. Weapons and armour have a lot more restrictions: Not many earth weapons were brought along to the colonies. You may have any common pistols from pl 5 but the ammunition will have a purchase DC 2 higher than norm. But since then humanity has began manufacturing laser and fletchette (from future tech) weapons wich may be bought at normal cost.
The only kind armor available at the moment is light scout armor which will be provided by Far-Star.

The homebrew armor rules which I mentioned before is that armor provides DR against certain kinds of damage instead of defence.
So this scout armor will provide DR 2 against slashing/piercing/ballistics, or DR 1 if unproficient. Otherwise it is similar to the scout armor in D20-future.

Languages: You'll get english and one other earth language free. Some of you should spend skill points to learn Dah, which is the commercial language of the Rebuplic of Free Stars.
Other languages which you may learn if you want are:
Thomaar and Syrran, languages of a couple of species that have a presence in Unity.
Korg, language of your closest neighbor.

Make the characters between 18 and 25 years old. It's been 12 years since earths destruction.

So far we have
Shayuri - Pilot
Voda Vosa - Techie
Mithar - Weapons spec.
Rhun - Jack of all trades?

Ethandrew and Micar Sin, Give me some character concepts and you're in. That means we'll have a good sized crew.

Rhun. You won't be needing drive skill as there are actually no ground wehicles in Unity. The background is a good start.
 

Blackrat said:
Make the characters between 18 and 25 years old. It's been 12 years since earths destruction.

So far we have
Shayuri - Pilot
Voda Vosa - Techie
Mithar - Weapons spec.
Rhun - Jack of all trades?

Rhun. You won't be needing drive skill as there are actually no ground wehicles in Unity. The background is a good start.

Good to know...I had meant to ask you about that. I almost took swim too, but realized it probably wouldn't be of much use.

I designed Damon to be the pilot, but if Shayuri wants that role, I will reassign a few skill points and pic another feat over Starship Operations. Then he can serve as a back up pilot if necessary...
 

Blackrat said:
Ethandrew, Give me some character concepts and you're in. That means we'll have a good sized crew.

I'd love to play but I have no idea how the mechanics of d20 future works nor where to start with character builds. I suppose if someone held my hand throughout or even made it for me, and I just tell you what my modifiers were, it wouldn't be too much of a problem. And I'm sure I'd pick it up after a while too.
 

if there's any room I'd like to toss my hat into the ring as a rough and tumble medic. "Yes, I'm a doctor; but that just means I know where to shoot you to make it really hurt."
 

Code:
 Name: Cnosos Pyropolis
Smart Heroe 2
Occupation: Technician

Str: 10 +0 (2p.)     Level: 2        XP: 0
Dex: 14 +2 (6p.)     BAB: +1         Hit points: 7+4= 11
Con: 12 +1 (4p.)     Grapple: +0     Wound points: 12
Int: 16 +3 (10p.)          
Wis: 10 +0 (2p.)     Init: +2     
Cha: 12 +1 (4p.)        

Defense:  13 = 10 base + 1 class + 2 dex
Ranged: +3
Melee: +1
                           Base   Mod  Misc  Total
Fort:                      0     +1          +1
Ref:                       0     +2          +2
Will:                       2     +0          +2

Languages: Greek , English
Dah , Thromaar , Syrran , Korg

Abilities: 


Feats: Heroic Surge, Personal Firearms Proficiency, Simple 

Weapons Proficiency (Class)

Skill Points: 48+12       Max Ranks: 8/4
Skills                                           Ranks  Mod  Misc   Total
Computer use                                     4    +3            +7
Craft (mechanical)                                6    +3    +1    +10
Craft (electronic)                                  6    +3    +1    +10
Demolitions                                         6    +3             +9
Knowledge (Physica science)                4    +3            +7
Knowledge (technology)                       4    +3    +1     +8
Listen*                                                2    +0             +2
Profession (mechanic)                           4    +0             +4
Repair                                               6    +3    +2    +11
Search                                              4    +3             +7
Disable Devise                                     4    +3              +7
Navigate                                             4    +3              +7
Speak Lenguage Dah            1
Speak Lenguage Thromaar    1 
Speak Lenguage Syrran        1
Speak Lenguage Korg           1


Talents:
Savant (Repair)

Equipment:               


Age: 25
Height: 1,7 m.
Weight: 70 kg.
Eyes: Black
Hair: Bold
Skin: withe

Appearance:
Cnosos is bold, with lock beard, of a deep black color. For a Greek, his skin is particularly withe, because of all the time he spends working with his machines. His eyes are black, and penetrating. He is usually introspective, and do not say much in a conversation. Cnosos thinks that is better to stay silent that say unnecessary things. He is not tall at all, and is not particularly tough build, but is quite agile for a guy that spends most of his time seated down in a workbench.

Background

When Cnosos whas about 13 years old, just a kid, his entire world perishes under the heavy mace of war. But for the first time in history, it wasn't a human war... For the first time, he and his specie wasn't to be blamed. Cnosos mother was a skilled technician, and Cnosos was more like her than like his father, who died in his home planet. In their new home, the Unity colony, the young man found in machines the perfect place to scape his current situation, spending hours and hours seated in front of his workbench, without sleeping. With his immune system depressed, Cnosos contracted an alien disease, mortal for them, but not so for humans: After month of treatment, he was lucky to lose just his head hair.
His skills in repairs and crafting components took renown, and soon enough he was claimed from here to there. He went over many companies, from manufacturing mining devices, disabling mining mines, and repairing the enormous mining droids (is there droids?) to repairing ships, empowering their engines and weaponry.
That way, shifting employments, he gets to know many people, even if he wants to or not. As time passed, he made some real friends, with who he shares booze and tales in the local tavern.

Just need to finish the equipment I think ^^ Anyway, could you check the sheet? I think its ok, but I usually make mistakes.
 
Last edited:

Character so far. How should we roll for Wealth?

[sblock]Faris Namir

Background: Faris was always a thoughtful child. Instead of mourning for the lost Earth, he took a lesson from it- humans could not afford to be powerless. He believed this was true not only in the large scale, but on the personal as well. This lead directly to his application to join the Unity security force in order to gain combat training, and protect his portion of the human race. After standard testing determined his eligibility, this application was quickly accepted.

As time went on, Faris's skill lead him to be used for more dangerous missions. Increasingly often, he was assigned to possibly volatile missions involving smugglers of various sorts. Feeling that protecting the Unity government's tax profits was neither a well-paying job, or a worthwhile one, he chose to resign.

After working odd jobs for a few years, Faris learned of a privateer opportunity through childhood friends, and jumped at the chance.

Description: At 5'7" and 130 pounds, Faris is wiry, and clearly of middle-eastern descent. His black hair is kept cropped close to his head, and he sports a goatee and fledgling beard. He tends to wear the most plain, functional clothing available.



Fast 2
Occupation: Law-Enforcement

Str 10 +0 (2 points)
Dex 16 +3 (10 points)
Con 14 +2 (6 points)
Int 14 +2 (6 points)
Wis 10 +0 (2 points)
Cha 10 +0 (2 points)

Vitality: 16 (8 + 4 + 4 con)
Wound Points: 14 (con 14)
Defense: 16 (10 base + 4 class + 3 dexterity)
Saves
--Fort +2 (0 base + 2 con)
--Ref +5 (2 base + 3 dex)
--Wil +1 (0 base + 1 wis)
Speed: 35ft

BAB: +1
Ranged: +4
Melee: +2
Initiative: +3

Skills
Balance +6 (3 ranks, +3 dex)
Craft: Mechanical +7 (5 ranks, +2 int)
Diplomacy* +5 (5 ranks, +0 cha)
Hide +7 (4 ranks, +3 dex)
Know: Tactics* +7 (5 ranks, +2 int)
Move Silently +7 (4 ranks, +3 dex)
Sleight of Hand +8 (5 ranks, +3 dex)

Languages
--English
--Arabic
--Dah
--Korg

Feats
--Armor Proficiency (Light)* (Occupation)
--Simple Weapons Proficiency (Class)
--Starship Gunnery (Level 1)
--Personal Firarms Proficiency (Level 1)
--Point Blank Shot (Bonus Feat)

Talents
--Increased Speed

* Occupation Skill/Feat


Wealth
7 (Rolled base 8 -1 for purchases)


Equipment/Possessions
Weapons
Browning BPS 2d10, x2, 10 rnd int, 45ft, PDC 18
Expanded Magazine
Integrated Equipment (Glow Lamp)
Scope, Range-Finding Laser
100 rounds 10 gauge

Armor
Urban Scout Armor -1 ACP, DR2 vs. S/P/B

Equipment
Unicomm
Duracable
Grappler Tag

Clothing
Explorer's Outfits
[/sblock]
 
Last edited:

Into the Woods

Remove ads

Top