DarkMaster
First Post
mmu1 said:I wouldn't necessarily replace it with anything, because the system is based around, and it'd be more trouble than it's worth - too many classes depend on it for special abilities and spellcasting. I just don't believe in making people jump through hoops for the sake of a flawed game mechanic.
Still, my idea of a better system is one where Charismatic is an advantage and Uncharismatic a flaw. Or, if we're still sticking to d20, a system in which you take, for example, a feat called Born Leader that gives you a +4 bonus on all social skills related to leading people, one called Master Merchant gives you a +4 bonus on checks relating to using social skills in doing business, etc.
This, because I don't believe (if we're sticking to real life examples) that the idea of having a "golden boy" who's charismatic and as a result good at seduction, diplomacy, threatening people, bluffing in combat, cheating at cards, dancing, singing, playing an instrument, and using magical devices makes any sense whatsoever.
The world's best violin player is not also the greates ladies' man of all time, and a big hollywood star with a million dollar smile doesn't necessarily have what it takes to lead soldiers into combat any better than the next guy. Your invisible professor might be the center of attention when surrounded by colleagues in his field, instead of teaching undergrads because he has to.
We're stuck with this crappy system mainly because in 2E, charisma did almost nothing, so instead of saying "what's the best way of fixing this ability system?" the 3.0 designers said (it seems to me): "We want to keep the same six stats for the sake of continuity - how can we make Charisma as important mechanically as some of the other stats?"
Not to mention that your examples continue to be absolute caricatures and exaggerations of what it means to have a Charisma of 8 or 20. A 20 means you can convince someone black is white? Get serious, he has the same skill modifier as a 1st level character with maxed ranks and 12 Cha - in other words, nothing special. Someone with an 8 charisma can't stay in business? It's gonna hit the mousy Indian guy who barely speaks a word of English that I've been buying coffee from every morning for the last few years really hard when I tell him he's destined for failure. :\
Well that's why skills are for, the score ability represent an affinity, but to excel you still need training and practice, So yes the violin master probably spends all his skill point on perform violin and not on diplomacy, resulting in someone not very good at diplomacy. The Violin master could also have CHA 6 and still the skill could be at +15 , but if he would have 18 CHA the skill it would be at +21 because is capable of giving more with the same amount of training. Both have 17 ranks of practice and both are very good at it, the difference being in the magnetism projected by the player.
I should have stated that the sorcerer has +20 bluff, and why do you say that the mousy Indian has 8 charisma because he doesn't speak english.
I agree that Intelligence and wisdom will also affect your business, If you are smart and wise you will choose a good location and do smart deals allowing you to lower your prices and maybe to hire someone at the counter with a high charisma.
The reason why I started this thread is actually to complain about WotC they create character that don't make sense according to their rule set. The fact that the guy has 6 Charisma would not be so bad if he was compensating with a lot of ranks in various social skills. But in the example the Dwarf is supposed to be a great leader and they didn't invest a single point in the abilities that defines great leader.(no point in the skills and in the point build ,since dwarf have -2 CHA). There are supposed to teach us how to play and come up with incoherent build like that.