mmu1 said:
You're not much better as a comedian.
You're introducing a new mechanic that hugely favors certain classes, and that's all there is to it. If you have such a problem with someone criticising your house rules without taking it personally, don't post them.
Fair enough. Hardhead made the point for me as well, and much better, IMO.
In any case, the difference between a Cha 8 character and a Cha 18 character is 5 Action Points. Assuming, for ease of mechanical comparison, you use it to add to a d20 roll, that's an average bonus of about 3.5 points you can add to 5 d20 rolls before you gain a level. The ability to choose which rolls you add to is an advantage, but consider:
A Str 18 character gets to add +5 more to every melee attack roll and melee damage roll (assuming 1-handed weapons) compared to a Str 8 character, and he probably gets to do it more than 5 times before he makes his next level.
A Dex 18 character gets to add +5 more to every ranged attack roll and Reflex save, compared to a Dex 8 character, and he probably will do so more than 5 times before he makes his next level, too.
A Con 18 character will have 5 more hit points per level, and get to add +5 more to his Fortitude save, compared to a Con 8 character.
An Int 18 character will have 20 more skill points at 1st level, and 5 more skill points every level after that, compared to an Int 8 character.
A Wis 18 character will get to add +5 more to his Will saves, Spot checks and Listen checks, compared to a Wis 8 character.
Certainly, giving extra APs for high Cha will benefit paladins, sorcerers and bards more than characters of other classes. But remember, a high score in Cha is a high score that isn't going to another, perhaps more generally useful ability score.
Consider also the other classes. If you're a fighter, you have some incentive to put a decent score in Intelligence if you're going for Combat Expertise and its derivative feats. You may also have some incentive for putting a high score in Wisdom to shore up your Will saves. But apart from wanting to roleplay a character with high Charisma, what incentive is there to put a high score there? The fact that I've heard so many complaints that Charisma is a "dump stat" indicates to me that there's something mechanically unbalanced about it.
So, the high-Charisma fighter now has something going for him. He isn't as strong as the bruiser with the 18 Strength, or as quick as the swashbuckler with the 18 Dexterity, or as tough as the brick with the 18 Constitution, but he has his edge: he's lucky - the universe is somehow
on his side. The Powers That Be
like him.