Against the Shadows VII - A Faded Glory Story Hour (Re-Updated - 5/17)

What Do You Like Best About This Story Hour?

  • The Campaign World

    Votes: 6 11.8%
  • The Characters

    Votes: 2 3.9%
  • The Multitude of Plot Lines

    Votes: 6 11.8%
  • The Narrative/Action

    Votes: 4 7.8%
  • The Whole Package!

    Votes: 27 52.9%
  • Nothing! It Sucks!

    Votes: 6 11.8%


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willpax said:
Most excellent cliffhanger.

In answer to the "How I'm doin'" question: I'm teaching, it's early in the semester, and this will be a hard slog, but I love it. Kids and wife are healthy and well. I'm actually trying to write up my own group's adventures as a story hour (we play rather infrequently, so it's mainly an aid to memory), but I'm not sure I'll post them for public consumption. I read some of the story hours here and realize that I and my players are rank amateurs where D&D tactics are concerned.

Speaking of tactics, I can't wait to see how they get out of this one...

Willpax,

Glad to hear you and the crew are well. I would be more than happy to give a tactics spanking...er, lesson to your players ;)! My group has a tendency to be confounded by the simplest foes, yet manage to triumph against very long odds...but this time may be different :eek: ...

Thanks for stopping by...

~ Old One
 

No, no, no...

pogre said:
I need this miniature - very cool description. Very cool (cruel) predicament as well!

Pogre,

I want this minature...painted by you ;). Hey, if I ever hit the lottery, can I just hire you for a year to come paint minis and put together props for me :D?

Unfortunately, their predicament is about to get worse...oops...did I let that slip?

~ Old One
 

Old One said:
My group has a tendency to be confounded by the simplest foes, yet manage to triumph against very long odds

Ditto.

Great update. I'm looking forward to the conclusion (just the conclusion of the battle. Not Rose's conclusion. :D )
 

Old One: How do you do your big battles? Do you actually roll for puny soldier Joes or do you tell your players what happens and only do the combat stuff for their opponents?
 


Hey...

Rel said:
Ditto.

Great update. I'm looking forward to the conclusion (just the conclusion of the battle. Not Rose's conclusion. :D )

Rel,

Recovered from NC Game Day III? Check your e-mail...I need some help on something ;)!

I think I have 2 more posts for this particulary battle...one might even show up today...

~ Old One
 

It depends...

Darklone said:
Old One: How do you do your big battles? Do you actually roll for puny soldier Joes or do you tell your players what happens and only do the combat stuff for their opponents?


Darklone,

I typically don't roll everything out for "off-scene" combats. I have a "quick and dirty" mass combat system that is essentially a ratio and modifier thingee with opposed rolls. For large battles, I will roll 3 or 4 rounds of combat, with the winner of each round getting a circumstance bonus on the opposed roll for the next round (to simulate momentum shifts). It is possible for a small force to do quite well, but they may eventually lose the battle due to attrition.

I also use "intervention points" when the PCs are directly involved in the combat. An intervention point comes between mass combat rounds and allows the PCs to do something heroic (like the flank attack in the last update). This is rolled out normally, and if the PCs are successful, then it gives their allies a circumstance bonus on the next mass combat round. Intervention point examples would be things like attacking an enemy command group, a flank or rear attack, holding a critical point in the line, destroying an enemy siege engine or artillery piece...things like that.

~ Old One
 

That doesn't sound too difficult. Perhaps I'll run one. In fact, I think I have a place to put it. Thanks Old One.
 

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