Age of Mortals - The Knights of Solamnia

I likes most of it really. The armor especially. I've only read it over once, so chances are I can't recall everything specific. I do know that for all intents and purposes I think that the different types of armor presented can be added to the equipment, and if someone wanted to change a full plate for a battle plate or such, that's welcome.

If you know something particular you like, just mention it. The book should arrive in 3-7 days I suppose. Not long by pbp standards.
 

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The only thing I can think of personally is fast-donning straps for my character, although other characters who don't have a Dex bonus might use the heavy plate. On a side note, the listed weights are so f'n ridiculous. Seriously a steel shield that weighs twice as much as full plate? Not even talking about mountain plate. I won't list the exotic armors cause those require a feat.

Here's a run-down of the new armor for those who don't have the book.

Heavy Armor:
Stone Plate, Armor bonus +6, Max Dex +1, Armor Check -7, Spell Failure 30%, Weight 35 lb., Cost 750gp
Heavy Plate, Armor bonus +9, Max Dex +0, Armor Check -8, Spell Failure 45%, Weight 100 lb., Cost 2000gp

Shields:
Steel Tower Shield, Shield bonus +4, Max Dex +2, Armor Check -10, Spell Failure 50%, Weight 100 lb., Cost 75gp

Extras:
Fast-donning straps +150gp, eliminate the armor check penalty increase for donning armor quickly.
Riding straps +200gp, +1 competence bonus to ride checks, stacks with military saddle
Shield sheath +25gp, holds one light weapon, when shield is ready drawing the weapon is a free action. No more than one per shield.
Signature crest +50gp, armor emblazoned with a signature crest.
 

Well, when I get the book I'll make some adjudications probably. I'm not much for house rules, but I have always been very lenient. I'd very much consider removing the exotic armor feat requirements for certain armors.
 

Sorry about the rather consistent lack of updates. School's been hit and miss recently.

So, I've gotta ask, what is the opinion of the player's in this game about possibly using the Key of Destiny modules?
 



Well, I've got my own adventure partially put together, but I was wondering if there might be a preference to runt hrough the gauntlet.

It should be arriving at my apartment in about 7 days, at which point I'll see if it's even remotely applicable to a group of solamnic knights.
 

Creamsteak said:
Sorry about the rather consistent lack of updates. School's been hit and miss recently.

No issue here... School comes first. :)

Creamsteak said:
So, I've gotta ask, what is the opinion of the player's in this game about possibly using the Key of Destiny modules?

I guess that's a hint to not read my copy then huh? ;) (I picked it up when I ordered the bestiary of Krynn.)
 

Creamsteak said:
It should be arriving at my apartment in about 7 days, at which point I'll see if it's even remotely applicable to a group of solamnic knights.

Well it’s a trilogy of adventures... I know that the first one is the only book published when I last looked. (Month or so ago.) I believe their set to ship like 6 months apart.

Not think I think we will make it through there first book before the last book see print. :p
 

Brother Shatterstone said:
I guess that's a hint to not read my copy then huh? ;) (I picked it up when I ordered the bestiary of Krynn.)

Wow, you still havn't read it?

Really, I wouldn't care at all if you have, but it might make the whole thing slightly boring if I ran it and you had a pretty tight idea of what the main goals are. I've been ran through a module that i've read before once, I felt more neutered than anything, since I didn't have any desire to cheat anyone. So I hit stuff, again and again.
 

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