Age of Worms (Act I All Quiet on the Western Front)

Sorry for the delay guys, but I will be getting on the plane back soon. I will post the final cut Sat night after I get in and resituated.

See you all then....
 

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OK, It took me a while to wrap my brain around a character history/concept, but here is one for consideration. He is Sir Jorun Trask, a young idealistic paladin of Heironeous.

[sblock]
Scene: Sanctuary of the Temple of Heironeous, in the garrison outside Diamond Lake. Sir Jorun Trask enters, and bows before the High Prelate, Valkus Dunn.

Valkus: "Welcome, welcome. Come in, young Blade."

Jorun: "Sir Jorun Trask, reporting for duty, sir."

V: "You may rise. So this is the captain's mighty son. He speaks highly of you, and at great length, so that I have longed to meet the subject of his pride. I must say, you seem younger than I expected. Not quite so hardened for a man who routed the formidable Ogres of the Bloody Peaks."

J: "Your pardon, Father, but I think you mistake me for my older brother, Koruth. It was his bravery which you speak of."

V: "'Brother'? I did not know Captain Trask had more than one son."

J: "He does not speak of me as much, perhaps."

V: "I see. Well, if you are cut from the same cloth as your elders, then you shall be a fine asset in the service of our Lord."

J: "By the grace of Heironeous, I shall do my best."

V: "So what misfortune brings you to this pitiable town?"

J: "Sir?"

V: "What have you done? Whom have you wronged? Come, you can confide in me, boy, I am your priest, and your confession will be heard."

J: "I beg forgiveness, but I have done nothing to be sent here against my will."

V: "So? Perhaps some enemy got the better of you and falsely accused you? Tell me, and I shall help you make it right."

J: "None sir. I am here by the will of Heironeous, none other."

V: "You chose this assignment? Willingly?"

J: "In obedience to our god."

V: "How do you mean? What priest sent you here? He must have disliked you for some reason..."

J: "Your pardon, Father, but no priest sent me. I asked to be assigned to Diamond Lake."

V: "What's this? How did you come to this decision."

J: "Through prayer and meditation to our Lord, I received an oracle in a dream. I have been called to show the mercy and grace of Heironeous to those who need it most, and to be his sword by defending the weak from evildoers. Through my father, I knew that the nature of this town. There are many people here without hope. They have no reason to be good because they see no value in it. I am here to show them that the teachings of Heironeous offer them hope, and that through living a good life, they can lift themselves out of their troubles. I believe that this calling was chosen for me by our god, and I must obey."

V: "My son, I have been preaching the good word of Heironeous to these heathen for 30 years. I fear that many of them are beyond hope, as you shall see."

J: "With respect, Father, Heironeous teaches that no man is beyond hope."

V: "Except for those who will not heed his teachings."

J: "As you say."

V: "And here in Diamond Lake are many such men, unfortunately. Still, your youthful idealism does you credit. And when it is dashed by the hard lessons of reality, you shall come to me to repent your pride and folly."

J: "We shall see, Father. If it is pride that blinds me, then I shall repent. Yet I hope that I am driven by humble obedience to our god."

V: "We shall see. Well, then. Welcome to your flock, young shepherd. May Heironeous grant you wisdom enough to learn from your experiences. In the meantime, report to your watch commander for your duties."

J: "Yes, Father."

Jorun departs.

V: (aside) "Poor, young fool. He shall be a useful servant, for as long as he lasts."
[/sblock]
 

Verbatim said:
Sorry for the delay guys, but I will be getting on the plane back soon. I will post the final cut Sat night after I get in and resituated.

See you all then....

Hope you have a safe trip and looking forward to your decision.
 

All,

I just wanted to say thanks for your patience with me on the flight back to the states and what not. The back issues are here waiting for me to go over, so while those selected are finishing their concepts, I will be going over the magazines and trying to get a firm grip on the setting and the various NPCs of the area.

I also want to say how tough it was for me to pick the chars, and while I am not promising the game with be the easiest with the party picked, I have no doubt that you all will not find a way to overcome the obstacles placed before you.

With that said, below are those selected:

Elocin: Tom “Shadow” Rhein
Saterus: Samuel Nomas.
Unleashed: Orin Heartwood
Majin: Damien Ves'Aru.
Hippocrachus: Mercury Flamberge
Ozmar: Sir Jorun Trask

Once again, I want to say thanks for all those that applied, there were some truly excellant submissions all the way around.

For those in the party, looking forward to seeing the sheets and feel free to mix and mingle with the others to share a background if you'd wish. Afterall, you are all roughly the same age (18-22) so I am sure some of you have seen the others in passing..:)

If there are any questions you want to ask me off-list, my e-mail is crow112101(at)yahoo(dot)com.
 


Orin Heartwood, Male Half-Elf Ranger 1

[SBLOCK]Orin Heartwood
Male Half-Elf Ranger 1
Experience Points (required): 0 (1,000 for 2nd level)
Alignment: Neutral Good
Deity: Ehlonna

Height: 5’7”
Weight: 121lbs
Hair: Auburn (reddish-brown)
Eyes: Green
Skin: Lightly Tanned
Age: 26 (apparent human age: 20)

Strength 14 (+2) [14 base (6 pts)]
Dexterity 16 (+3) [16 base (10 pts)]
Constitution 10 (+0) [10 base (2 pts)]
Intelligence 14 (+2) [14 base (6 pts)]
Wisdom 14 (+2) [14 base (6 pts)]
Charisma 10 (+0) [10 base (2 pts)]

Class and Racial Abilities
Medium humanoid (elf); Base speed 30 feet; Immunity to magic sleep effects and a +2 racial bonus to saves against enchantment spells or effects; Low-light vision; +1 racial bonus on Listen, Search, and Spot checks; +2 racial bonus on Diplomacy and Gather Information checks; Weapons and Armor Proficiencies: All simple and martial weapons, light armor, and all shields (excluding the tower shield); Favoured Enemy(s): Aberrations +2; Wild Empathy +1.

Armour Class: 15 (10 base, +3 Dex, +2 armour) [touch 13, flat-footed 12]
Armour Check Penalty: 0
Arcane Spell Failure: 10% (n/a)
Hit Dice: 1d8 (8)
Hit Points: 8
Initiative: +3
Speed: 30 feet (30 feet base)

Base Attack Bonus/Grapple: +1/+3

Weapons
+3 melee [2d6+3; 19-20/x2; slashing; greatsword]
+3 melee [1d4+2; 19-20/x2; piercing or slashing; dagger]
+4 ranged [1d8; 20/x3; 100 feet; piercing; longbow]
-- [+1 to hit and damage within 30 feet]

Saves
Fortitude +2 [2 base, +0 Con]
Reflex +5 [2 base, +3 Dex]
Will +2 [0 base, +2 Wis]

Skills (32 points; max ranks: 4)
Craft (bowmaking) +6 [4 ranks, +2 Int]
Hide +7 [4 ranks, +3 Dex]
Knowledge (dungeoneering) +3 [1 rank, +2 Int]
Knowledge (geography) +4 [2 ranks, +2 Int]
Knowledge (nature) +3 [1 rank, +2 Int]
Listen +7 [4 ranks, +2 Wis, +1 racial]
Move Silently +7 [4 ranks, +3 Dex]
Search +7 [4 ranks, +2 Int, +1 racial]
Spot +7 [4 ranks, +2 Wis, +1 racial]
Survival +6 [4 ranks, +2 Wis]

Feats
Track [1st level Ranger bonus]
Point Blank Shot [1st level]

Languages
Common, Elven, Draconic, Sylvan

Equipment
Leather [15 lb]
Greatsword [8 lb]
Dagger [1 lb]
Longbow (self made) [3 lb]
40 Arrows [6 lb]
Explorers Outfit (deep green/black)

Backpack [2 lb]
-- Artisan’s Tools (bowmaking) [5 lb]
-- Bedroll [5 lb]
-- Flint & Steel [0 lb]
-- Money, wrapped tightly in a piece of cloth (7 gp, 3 sp, 8 cp) [0.36 lb]
-- Rations, Trail (4 days) [4 lb]
-- Waterskin [4 lb]
-- Whetstone [1 lb]

Weight Carried: 54 lb (54.36 lb including money)

Carrying Capacity [14 Strength]
Light: 58 lb. or less; Medium: 59-116 lb.; Heavy: 117-175 lb.;
Lift (over head): 175 lb.; Lift (off ground): 350 lb.; Drag: 875 lb.

Money
7 gp, 3 sp, 8 cp

Appearance
Orin is an athletic and handsome half-elf, with shoulder length auburn hair tied back in a ponytail. Mindful of everything around him he is always on the alert, often sensing the slightest movement or the softest sound, his hawk-like gaze instantly turning to the disturbance. His clothing is of dark forest colours, which you imagine would blend seamlessly into any natural environment near Diamond Lake. Strapped to his back are a lovingly polished longbow and a mighty greatsword, while at his belt he carries a dagger and several quivers of arrows.

Personality
Orin is a disciplined and quiet man, who’s greatest joys are working with wood or wandering the wilderness just to see what’s there. A staunch protector of the wilds, he believes in taking only what is needed, and is angered by those that waste natures bounty. Not one to go out of his way looking for friendship, Orin gets on well with those around him, but prefers the solitude of his own company in most situations. He finds aberrations to be quite disturbing and at the same time interesting due to their bizarre nature, so has studied them intensely learning what he can of their anatomy and behavior.

Background
Born here, raised here, I’ll probably die here. Supposedly my father is Aelwyn Starflower, an elf who works for Ellival Moonmeadow owner of the silver mines. He probably doesn’t even know I exist, after all he only had a brief fling with my mother. (Amanda Heartwood, my mother, was working the veiled corridor at the Emporium at the time, and once they found out she was pregnant she was booted--of course I know nothing of this). She’s worked at the Spinning Giant for as long as I can recall.

I don’t know how she did it, but my mother got me an apprenticeship of sorts with Venelle several years ago. It’s far better than working at the mines, which is where most of my friends have ended up, and I seem to have a knack with wood. I spend a lot of time sharpening weapons, oiling armour, and managing the shop when Venelle is busy finishing one of her amazing bows, but I’m happy to do that for when we close the shop for the day she teaches me her craft. I love working with the wood, and it’s been mostly arrows until recently, but I’ve finally started working on my first bow. Nothing special, just a simple longbow, but it feels good to be crafting something which requires a little more skill and it shows me Vanelle thinks my skill is improving.

We also engage in weapons practice most mornings before opening the shop, it’s usually an extended session starting before dawn when she gets a new shipment in and she wants to test a few of the blades. When she’s in need of new wood for her craft Venelle shuts up shop and we go into the surrounding countryside hunting for choice pieces, during these forays I learn a little something about woodcraft too. We’ve encountered some Lizardfolk during these expeditions, but so far we’ve managed to hide from them or avoid them entirely.

It’s a very full life, but I’m itching to set out on my own and find my fortune...[/SBLOCK]
 

Awesome. I've got some stuff to do right now, but probably tonight I can get a sheet up and revise the last things in my background.
 

Verbatim, I'm currently running two AoW adventure path games, one set in Eberron and one in Greyhawk. Feel free to steal the images I've uploaded for your own game (which mainly come from the Dungeon magazine Web supplements). They can mainly be found on the two IC threads, but some are in the OOC thread as well (see my sig below).

Branding Op
 

Hey, eh, I just wanted to let you know, I ended up having to reformat my computer after yesterday. I got everything backed up, but it ate up a significant amount of my time. I'll try to have a sheet up by tomorrow night.
 

Tom "Shadow" Rhein

Still need to work some things out with this guy but here he is so far. Essentially all I need to do is figure out the wealth and equipment and then add the background to him. Will hope to get to that in the next couple of days.

Hmmm, seems I need to take a look at my skills as well, I seem to be missing a few ranks somewhere.


Code:
Name: Tom "Shadow” Reinn
Class: Rogue 1
Race: Human
Size: Medium
Gender: Male
Alignment: CN

Str: 12 +1        Level: 1        XP: 0/1000
Dex: 16 +3        BAB: +0         HP: 7 (1d6+3)
Con: 12 +1        Grapple: +1     Dmg Red: 
Int: 16 +3        Speed: 30'      Spell Res: 
Wis: 10 +0        Init: +3        Spell Save:
Cha: 10 +0        ACP:            Spell Fail: 

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +2    +0    +3    +0    +0    +0    15
Touch: 13              Flatfooted: 12

                         Base   Mod  Misc  Total
Fort:                      0    +0    +0    +1
Ref:                       2    +3    +0    +5
Will:                      0    +0    +0    +0

Weapon                 Attack   Damage    Critical	Range
Rapier			  +1	  1d6+1	  18-20/x2	 
Dagger			  +1	  1d4+1	  19-20/x2
Dagger, Thrown		  +3	  1d4+1   19-20/x2	 10’

Languages: Common, Draconic, Giant, Gnoll

Abilities: 
Prof. in Light Armor
Prof. Simple Weapons & Hand Crossbow, Rapier, Sap Shortbow, Comp. shortbow and short sword.
Sneak Attack – 1d6
Trapfinding

Feats:
Point Blank Shot
Precise Shot

Skill Points: 48         Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Appraise		   0	+3	     +3
Balance			   0	+3           +3
Bluff			   0	+0	     +0
Climb			   0	+1           +1
Concentration		   0    +1           +1
Diplomacy		   0	+0           +0
Disable Device		  +4    +3	     +7
Disguise		   0	+0	     +0
Escape Artist		  +4	+3	     +7
Forgery			   0	+3	     +3
Gather Information	   0    +4	     +4
Hide			   0	+3	     +3			
Intimidate		   0	+0           +0
Jump			   0	+1           +1
Listen			   0    +4	     +4
Move Silently		  +4    +3	     +7
Profession
-Bartender (Ale Maker)	  +4     0	     +4
Ride			   0    +3	     +3
Search			  +4    +3	     +7
Sense Motive		   0	+0	     +0
Spot			  +4    +0           +4
Survival		   0    +0           +0
Swim			   0    +1           +1
Tumble			  +4    +3	     +7
Use Magic Device	  +4		     +4


Equipment:           	     		Cost  Weight
Leather Armor		     		  10       15
Dagger x10				  20       10 
Rapier                                    20        2
40 Arrows		                            2	 
Backpack                                   2        2
-2 Waterskins                              2        4
-10 Days Rations                           5       10
-Winter Blanket                           .5        3
-Case, Map or Scroll                       1       .5 
-Flask                                            1.5
-Flint and steel                                    1
-Thieves Tools                            30        1
Total Weight: 49lb      Money: 16gp 9sp 7cp

               Lgt   Med   Hvy  Lift  Push
Max Weight:    43     86   130   260   650

Age: 17
Height: 5'8"
Weight: 180lb
Eyes: Hazel
Hair: Black
Skin: Tanned

Background:

I so can not wait to get out of this town. I am tired of mines, tired of this filth and tired of having to lick the boot heel of the mine managers. Heh heh I wonder if they will ever find out I am actually working for all of them. They always want to find out what is going on with each other and I happily feed them this information for a price. The problem is they are such cheap bastards that they don't give me a whole lot of coin to live on, especially when I have to pay out a lot to keep my butt in the clear. One of these days I will find something useful in this backwater town to make even the managers fear me. I hope to be able run this town one day and then all of them can lick my boot heels.

Hell, I am not even from this town but my family and I were passing through on our way to Greyhawk when we stopped in this town for a few weeks as my father had some business to attend to. We stayed a few weeks too long as the plague struck and my entire family was killed because of it. I was the only one it seemed to not touch and with my family dead I found myself taken in at the Able Carter Coaching Inn. At first I thought things were going well till I found out I was raised to basically be their indentured servant as my father owed the owner something. He decided to take his payment by having me serve him as his bartender and also make some of his ales until he said otherwise. The only good thing about this is I learned a lot from everyone who came and went through those doors and I learned to fade into the background so people would not even see me and not guard their so called private talks.

I think the most important thing I learned was that information was valuable to the right person and that the shadows were your best friends. I tended to always stay in the shadows so my "owner" tacked that name on me one day and I liked it. Here is hoping that one day I will make it out of here but for now I will just have to make do.

One day though....
 
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