Age of Worms (Act I All Quiet on the Western Front)

Saterus: [sblock] If you want to free up some more points you can just have 1 or 2 ranks in the profession slot vice placing all four in them. This can give you at least 1 rank in another cc skill, or 2 ranks in a class skill. I know you are feeling a little out of sorts with the char coming out of the gate, but I think you will be fine once things get going.

As for feats, if you only want to use the Complete Arcane and see Samuel as a more finesse mage than a walking arcane tank, might I suggest Battlecaster? As he is learning the ropes his own way, the feat would show that he learned how to cast spells while wearing the light leathers he wore when travelling with his father before the bottom fell out of things. Plus it will give him the ability to stay around longer when subtly fails and the fecal matter hits the osculating cooling device.

Another option for roleplay purposes would be Draconic Heritage, your pick on the color, and how you handled it throughout your life. I know that aspect might make you have to retweak the history a little, or perhaps it is just something that Allustan has recently informed you of after your first "talk" with him.

Just a few suggestions from the hip, but nothing you have to take as gospel.[/sblock]

Ozmar:[sblock]When you say garrison, do you mean town Constable work or working with the garrison outside of town proper? Either is fine, but just wanted to know which one you meant for my personal notes/future hooks.[/sblock]

[Elocin]:[sblock]When making your skills/background, don't forget to include the profession/craft/preform skill he has, or tell me how he has been earning his keep without a trade to get him a job. Otherwise, everything looks good so far.[/sblock]

Unleashed:[sblock]Char looks good so far, but wanted to ask if your char would have any training with the Bronze Lodge, a hunting guild that has a small "gathering house" in the woods to the southwest. I am still reading about them, but for the most part they are a small group of rangers and druids that patrol the woods and supply the town with meat and various other "wild" supplies.[/sblock]
 

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Verbatim

[SBLOCK]
Verbatim said:
Unleashed: Char looks good so far, but wanted to ask if your char would have any training with the Bronze Lodge, a hunting guild that has a small "gathering house" in the woods to the southwest. I am still reading about them, but for the most part they are a small group of rangers and druids that patrol the woods and supply the town with meat and various other "wild" supplies.

At this point probably not unless Venelle is associated with them in some way, as I feel he's spent pretty much all of the last half dozen or so years learning everything he can from her and her alone (I know she's a ranger from the Diamond Lake backdrop, haven't read the adventures if you're wondering :) ). An association with the Brozewood Lodge (yeah, I have the overload too, but haven't read that either) may be something for the future once he begins to explore a life outside his apprenticeship, but he may well have heard of them from Venelle. Hope that helps.[/SBLOCK]
 

Hmm, I didn't look too much at the Draconic Heritage feats...I think I thought you'd say no. I'll look them over more, maybe they'll be interesting enough to have me work them in. If I do, I'd definately pick one of the good colors. I'll make changes to things where necessary when I decide.
 

Verbatim said:
Ozmar:[sblock]When you say garrison, do you mean town Constable work or working with the garrison outside of town proper? Either is fine, but just wanted to know which one you meant for my personal notes/future hooks.[/sblock]

I was thinking the garrison outside the town. That's the one that is led by my father, Captain Tollivar Trask, and is the location of the Chapel of Heironeous, led by that "righteous bastard," Valkus Dunn.

Ozmar the Paladin
 

Ok I think I am done with my character finally and I had to ditch the shortbow in order to buy my thieves tools. So on the way out of town I will just have to "borrow" some.

Hmm, should have gotten rid of the arrows as well, shrug, oh well.
 

Ok, after looking over the draconic feats, I don't really like them. I hadn't planned to use a story of draconic heritige when i started and I don't see the abilities as really fitting the character too well. I have narrowed it down a bit. I still like Communicator, but I've also looked through the PHB and snagged a couple more possibities:

Eschew Materials: He would have definately noticed had he made a live cricket vanish, or anything else for that matter. Sleep is the only spell he has at the moment that uses a material component (I didn't bother looking up 0-lvl spells) and it sorta goes along with how the powers are being discovered. It would prove useful later I'm sure, but less and less useful as rare material components become normal.

Improved Familar: Although all of the animals listed were at least 3rd level, it caught my eye. I'm not begging for a higher lvl familar, but it just seemed like a possibility since I havent decided on a familar yet and it would make things a bit different. If you've got any ideas for an alternate lvl 1 familar I'd be happy to listen. (I don't have any ideas story-wise why he would have an odd familar, but it seemed to me like a feat that I could build a story around...)

Negotiator: +2 for skills which I already have decent skill in, but it fits the charcter none the less. I can't take leadership yet, so I figured it'd be an acceptable substitute for now, as well as continually being useful later.
 

Well, as a general house rule, bards and sorcs get Eschew Materials for free. I really think it is a weak feat to describe what comes naturally to those classes. For a mage, I would still enforce it, even though I only quibble over expensive components, as they are more "schooled" in their practice of magic.

Improved Familar: I think it is a cool feat if you want to take it, but I would wait until 3rd to pull a familiar down as that is where you get to start drawing on the neater ones. For a basic familiar, feel free to consult the internet for an animal and we can try to match his powers up as best we can. Ex Raccoon: Grants his master a +2 to spot at night as they have just as good night vision as owls. I am pretty easy when it comes to things like that.

Negotiator: A good feat and it fits with you background well.

Sorry if I am not more help, but in the end, choose the feat you want and that you feel best fits your thoughts. The rest will fall into place from there.
 

All: I am going to be working on a few things for each char today, as I am now on vacation, and will be putting it up in [sblock]. I would also like for each of you to think of an NPC, or NPCs that you want to see in the town. The image I have of Diamond Lake is a fantasy boom town that is slowly starting to realize that its high point might be slipping away. There is a feeling of desperation in the town that is barely masked from those just passing through it, but all of you know it quite well.

As an incentive to this, as I do like to give rewards out, for one solid NPC char allow yourself to use 75% starting gold. For three solid NPCs use 100%. Sound like an incentive to get your hands dirty with the DM?

Hopefully I will get the hooks to you by this afternoon and we should kick off tomorrow afternoon at the latest.
 

Saterus said:
Improved Familar: Although all of the animals listed were at least 3rd level, it caught my eye. I'm not begging for a higher lvl familar, but it just seemed like a possibility since I havent decided on a familar yet and it would make things a bit different. If you've got any ideas for an alternate lvl 1 familar I'd be happy to listen. (I don't have any ideas story-wise why he would have an odd familar, but it seemed to me like a feat that I could build a story around...)

How about a li'l monkey? I think such a familiar would be awesome!

WotC has some alternatives in this article. Maybe you're interested in a wiggling maggot familiar? :)

And they just started a series of articles about familiars on WotC's site.

Ozmar the Monkey Wrangler
 

Verbatim said:
All: I am going to be working on a few things for each char today, as I am now on vacation, and will be putting it up in [sblock]. I would also like for each of you to think of an NPC, or NPCs that you want to see in the town. The image I have of Diamond Lake is a fantasy boom town that is slowly starting to realize that its high point might be slipping away. There is a feeling of desperation in the town that is barely masked from those just passing through it, but all of you know it quite well.

As an incentive to this, as I do like to give rewards out, for one solid NPC char allow yourself to use 75% starting gold. For three solid NPCs use 100%. Sound like an incentive to get your hands dirty with the DM?

Hopefully I will get the hooks to you by this afternoon and we should kick off tomorrow afternoon at the latest.

Do you want us to design and describe the NPCs? I think I can whip up a few...

Ozmar the Gold-Hungry Player
 

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