Herremann the Wise
First Post
It depends.DM_Jeff said:To further the OP's question, I wanted to run this for my group in the future, but Shackled City and Red Hand of Doom there were time constraints and deadlines which meant shuffling the party from one section to the next with no breather time to explore their PCs. Does AoW play out silimarly to this or is it more relaxed? they adored SC and RHoD by the way, but did express concerns with the above. Thanks!
-DM Jeff
As written, it is reasonably hectic during each module with breathing space in between modules. The trick is to examine all twelve and the connections between them, and work out where extra time can be readily inserted. In addition, you can find places where the urgency can be taken out of a particular scenario to give breathing space for additional roleplaying or scenarios that your players may prefer.
It's possible but it will take you a bit of work and preparation to get to the speed you're after.
Best Regards
Herremann the Wise