Agianst the Giants

el-remmen said:
Yeah, but still - if you are gonna redo the map why not make it in the 3.x default of 5' per box?

Actually, now that I think about it I made the same complaint about the White Plume Mountain map. I forget what the lame excuse was. . . :p

On the other hand, a 10 ft grid works great if you're using Dwarven Forge terrain.
 

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lukelightning said:
For one thing you'd have to drastically reduce the number of giants or drastically increase the level of the PCs, otherwise it's guaranteed TPK.

Or make sure that the PCs know very well that charging in is suicide and that they need to think of different tactics.

Depending on the players, situations like this can be awesome as they think of tactics to kill a few Giants here and there or they suck as they believe that they for some reason can live through it [because the DM wouldn't REALLY put them in a spot they couldn't handle.]
 

Dog Moon said:
I wouldn't complain if they redid that adventure, though I think it would take a lot of work for probably little gain to redo the entire Against the Giants adventure.

Well... doing things for free rarely leads to a lot of direct gain...

However, updating the 'nostalgics' to continue the 'collective experience' among younger players, allowing people to share again these classic modules may do wonders in terms of longer term customer loyalty/binding/bringing more players into the game and rejuvenating the whole DnD experience.

In any case, I am not about to criticize free gifts.

'ours is not to wonder why, but to play the game and roll the die....'
 

lukelightning said:
For one thing you'd have to drastically reduce the number of giants or drastically increase the level of the PCs, otherwise it's guaranteed TPK.

I played in a 3.5 Steading of the Hill Giants and it wasn't watered down at all. We heard the giant party going on and rushed right in there. There were around (or over) 20 hill giants, plus all the big guys at the end table. It was, as you'd imagine, a lengthy battle. The half-orc barbarian fell pretty quickly, but my trusty dwarven defender took up the center of the room and went toe-to-toe with them (he had bags of hit points and a giant bane warhammer). It was quite something being totally surrounded by giants. A cleric (flying around above) helped keep him on his feet and a second fighter darted in and out of combat (heal attack, heal attack) until he was spent and retreated. We didn't even have a wizard for that session.

I thought my character was a gonner on several occasions, but the hill giant casualties mounted up and when their boss was killed they ran off and we survived with just the one casualty. Our level was around 11th or 12th.
 

However, updating the 'nostalgics' to continue the 'collective experience' among younger players, allowing people to share again these classic modules may do wonders in terms of longer term customer loyalty/binding/bringing more players into the game and rejuvenating the whole DnD experience.
Unfortunately, they change too much about the adventures. It would be great if they just updated the mechanics to the new edition, but that's not all they do. The previous adventures they've updated have been altered, considerably. This cheats the "collective experience".

Add your stories to the Against the Giants discussion:
http://www.enworld.org/showthread.php?p=1626825

Quasqueton
 

Quasqueton said:
Unfortunately, they change too much about the adventures. It would be great if they just updated the mechanics to the new edition, but that's not all they do. The previous adventures they've updated have been altered, considerably. This cheats the "collective experience".

Quasqueton

I don't know. I'm glad they do that. I haven't spent much time with these updates - but if I were going to update them I would do the same thing (fixing inconsistanices, tweaking encounters to work for the levels, giving NPC monsters more motivation and clearer standards for behavior, etc. . .).

As long as the same basic premise is held to, and the same basic encounters it's all good.
 

Dog Moon said:
I wouldn't complain if they redid that adventure, though I think it would take a lot of work for probably little gain to redo the entire Against the Giants adventure.

Well, if they were going to redo just one of them, the one I'd like to see is G2. That took place in a glacier, and IME lead to a lot of variant rules (many house-ruled on the fly) to handle the icy cold conditions. It'd be interesting to see it done under 3.X's mechanics, and WOTC could possibly use it to showcase some Frostburn stuff. Kinda the same way White Plume Mountain shows off a bit of Weapons of Legacy, that book made it onto my buy list just on the strength of the conversion.
 

I'd like to see it remade ... but moreso to see what they would do with it for comparison. I doubt I would ever actually USE it.

BTW - why assume that all chaotic things are slobs? :) Or that lawfuls are compulsive cleaners? :)

You know ... I am all for "collective experience" and such, but doesn't that usually suppose some kind of uniform, common reference point? Those who went through the original 1eADnD A1-4 modules, for example, experienced something quite different from the later Slavers! compilation. Yes, they were generally about the same thing ... but the story was quite altered between the two.

But that's just my own grumblings I guess....
 

Dog Moon said:
I wouldn't complain if they redid that adventure, though I think it would take a lot of work for probably little gain to redo the entire Against the Giants adventure.
So publish it and sell it. I'd buy a redone version of all their conversions to date.
 

Quasqueton said:
Unfortunately, they change too much about the adventures. It would be great if they just updated the mechanics to the new edition, but that's not all they do. The previous adventures they've updated have been altered, considerably. This cheats the "collective experience".

Add your stories to the Against the Giants discussion:
http://www.enworld.org/showthread.php?p=1626825

Quasqueton
I have not looked at the conversions of the other adventures but I hope not too much changes; especially cool little tidbits like the troll being used for torture practice or the good old " three gnolls being punished for insubordination- one is dead"
 

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