Agianst the Giants

Red Moon Games said:
So, I wonder if they'll modify it (as already discussed) in order to keep it around that level, or just make it for higher level characters? They'd have to make some serious modifications to make it work for a party of 8th level characters.
Good question.

I know that I personally am hoping (if they ever do update the Giant series) that whatever they do, they'll make it 'compatible' with the rest of the GDQ1-7 series, should DMs want to continue with the campaign. My preference is that they make it for high level (and then we'd be able to fight an avatar of Lolth in Q).

Ahhh... wishful thinking on my part.
 

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Dog Moon said:
Or make sure that the PCs know very well that charging in is suicide and that they need to think of different tactics.

Wait, wait, wait, wait, WAIT!

You mean to suggest that there are tactics other than charging in?
 

Players expecting to charge into a gigantic log home of a Giant King ought to get what they deserve regardless of their level.
 

werk said:
Wait, wait, wait, wait, WAIT!

You mean to suggest that there are tactics other than charging in?

Yeah, amazing isn't it? Seems like people rarely think about other tactics, but it doesn't mean other tactics don't exist.

Hey, we started the revised version for 2e and started out at like 1st level. Now THAT forces you to think of clever tactics. They day we were finally able to take out an Ogre was a GLORIOUS thing. ;)

Seriously though, we tended to run frequently and tried to find groups of Orcs and stuff. Was the whole idea that of course there are going to be Giants in this area taken over by Giants, but you just need to be smart enough to avoid them. This was a world where the random encounter table was not made solely for our level, but encompassed everything that could be found in the area: Orcs, Bugbears, Hobgoblins, Gobins, Ogres, Trolls, Giants of all sorts, etc.

Was probably one of the best campaigns ever.
 

Am I the only one who thinks WOTC ought to rerelease these puppies in print as a special "CLassic D&D" series or something. Release the Village of Homlett, GDQ, Keep on the Borderlands etc for 3e. It would be easy as most of the work is already done and they could use T1-4 as a sort of mega-classic or the Drow series.

Jason
 


I'm another who would buy a "classic D&D" collection. However, I would omit the non-Hommlet parts of T1-4; I always thought the Temple of Elemental Evil was a piece of turgid dreck that had so much potential but was clearly rushed to meet the long-expired deadline (sorry Gary- I love the rest of your stuff!).

I really like the 2E version of Against the Giants that Sean K Reynolds wrote. That was a wonderful campaign/mini-campaign that I am longing to run one day, either as written in the Greyhawk or as inspiration for an "Against the Sythillisian Empire" campaign in Amn of the Forgotten Realms. If I do run it in Greyhawk I will certainly also use the wonderful Greg Vaughan-written trilogy, The Shadows of the Abyss, from Dungeon issues 117-119.
 

I would probably buy them as well, but I would then hope that they update (mainly expand prolly) on content a bit as well for them to be interesting, as I already have all the originals.
 

Whisper72 said:
I would probably buy them as well, but I would then hope that they update (mainly expand prolly) on content a bit as well for them to be interesting, as I already have all the originals.

Well, IIRC, Castle Ravenloft is becoming a 260 page book, and the original adventure was nowhere near that many pages, so they are definitely expanding the stuff in it.
 

The second level has been released.

When the monsters barricade a door from the outside, sometimes it is a good idea (tm) to leave it alone
 

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