Crothian said:Those are cool maps, wish I had them last fall when I ran this!
Garnfellow said:I'm thinking the same thing. I'm right in the middle of running a homebrew conversion of G1-2-3; last night the party made their first foray in Snurre's Hall*. I think I will just be moving on to D1-2-3 by the time WotC finishes posting all the Giant module maps.
* The PCs crushed Snurre and his bodyguard. Freezing fog, what the $%*@!!! Snurre got caught in the middle of the spell effect, and then couldn't make a Reflex or Balance check to litereally save his life while the PCs rained down cones of cold, ice storms, and a maximized cold-substituted fireball. What I thought was going to be a very, very tough encounter turned into a laugher.
Arnwyn said:Wasn't the original for 8th?
Crothian said:I think most groups avoid the Great Hall. I've ran that module like a dozen times and I've yet have a group assualt it.
Rhun said:Seriously? Almost every group I have ever DM'd always storms the Great Hall. They all try crazy tactics and such when they do, but inevitably they always do.
Crothian said:I think most groups avoid the Great Hall. I've ran that module like a dozen times and I've yet have a group assualt it.
Crothian said:Wow, I hope my players don't read that. They attacked him last session and fought off wave after wave of fire giants but never got to the King or any end to the Fire Giants. They retreated out are regrouping and are going back in tonight. I'm hoping to goto the D's next and eventually to Lloth's domain, but a bit changed.
Crothian said:Seriously. Most groups I played with scout out the halls and soon realsize there is a big group in there and avoid it at all costs. The last group snuck in and did hit and run tactics for days and then snuck down stairstairs and got trapped.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.