Aging (or not)

Misalo

First Post
Hi All,

Has anyone setup some house rules on changing your age through magic (i.e. wishes)?

I would be intrested in see what you have done.

Alain
 

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If it comes down to having to do this in a game, I basically use a conversion of the old Potion of Longevity.

This must be researched and is a very powerful potion.

Potion of Longevity (Minor)
This potion reduces the character's age by 1d12 years, restoring youth and vigor. The entire potion must be consumed to achieve the desired results. Each time one drinks a Potion of Longevity the imbiber must make a Fortitude saving throw (DC 5, +1 for each previous application of a Potion of Longevity). A failed saving throw results in the effect reversing all previous aging reductions, bringing the character suddenly to their normal physical age.
Caster Level: 4th; Prerequisites: Brew Potion, slow, lesser restoration; Market Price: 900gp


Potion of Longevity (Intermediate)
This potion reduces the character's age by 3d12 years, restoring youth and vigor. The entire potion must be consumed to achieve the desired results. Each time one drinks a Potion of Longevity the imbiber must make a Fortitude saving throw (DC 5, +1 for each previous application of a Potion of Longevity). A failed saving throw results in the effect reversing all previous aging reductions, bringing the character suddenly to their normal physical age.
Caster Level: 8th; Prerequisites: Brew Potion, slow, restoration; Market Price: 2,700gp


Potion of Longevity (Major)
This potion reduces the character's age by 6d12 years, restoring youth and vigor. The entire potion must be consumed to achieve the desired results. Each time one drinks a Potion of Longevity the imbiber must make a Fortitude saving throw (DC 5, +1 for each previous application of a Potion of Longevity). A failed saving throw results in the effect reversing all previous aging reductions, bringing the character suddenly to their normal physical age.
Caster Level: 14th; Prerequisites: Brew Potion, slow, greater restoration; Market Price: 7,100gp


Potion of Longevity (Master)
This potion reduces the character's age by 10d12 years, restoring youth and vigor. The entire potion must be consumed to achieve the desired results. Each time one drinks a Potion of Longevity the imbiber must make a Fortitude saving throw (DC 5, +1 for each previous application of a Potion of Longevity). A failed saving throw results in the effect reversing all previous aging reductions, bringing the character suddenly to their normal physical age.
Caster Level: 18th; Prerequisites: Brew Potion, time stop, greater restoration; Market Price: 21,300gp


When you throw Wish into the mix, I allow it to create the Potion of Longevity (Major), as it can create any item of up to 15,000gp value.

Sweet and Simple.
 
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Personally, I think the values you have placed on these potions are far too low. Personally, I'm thinking that the Minor Potion of Longevity should require Limited Wish or something like it, and Wish might be able to produce an Intermediate PoL. Costs might be something like 10,000 gp for a Minor potion of Longevity and 75,000 for an Intermediate (which I'd rename to Major, and skip the higher ones). Though the Wish spells would only be there as prerequisites, so the only XP costs would be those based on the potion's base price. The reason the Major potion would be so much more expensive is that there's a finite limit to the number of potions you can drink in your life, so it's much better to have one Major potion than three Minor ones.

Avoiding aging should be very difficult IMO.

One might also include something like the Elixir of Youth that reduces age by less (IIRC, the 2e version reduced your age by 1d4 years) but that doesn't have the reversal thing if you drink too many. I might price this one at 50,000 (due to the low amount per drink).
 

I like these Longevity potions. Since I don't have mine statted out I think I will use your costs Khaalis, Thanks

IMC anyone with the requisite feat can make longevity and youth potions

I have about five kinds of them-- just for fun

I figure it this way, most of the time aging never comes in campaign so why worry about letting the players "stop" aging

Heck at the rate of advancement in 3ea 25 year old archmage is perfectly reasonable , so allowing youth potions just adds "cool" and costs the campaign nothing

YMMV
 

The costs are totally adjustable. The original 900gp for the first potion (lesser) is based on 2 things:

1) The original version of the Potion from 2E.

2) The highest cost on a potion in the 3E DMG is 900gp.

From there I just started trippling the costs. To me, spending over 21,000gp on a potion is pretty high. However, it TOTALLY comes down to the individual DM as to how they wish to work age reduction in the game. Since it has ALWAYS been a standard part of fantasy (hundreds of year old wizards) I actually think they were a tad remise in not including in the core system, thus we make do with what we have.

Besides, the real reason it existed originally is that there were things in-game that could pre-maturely age you, and this was the way of fixing that. In an Average 3E campaign, age really shouldnt be that big of an issue anyway.
 


It'd send them through childhood, thorugh infancy, and probably through their fetal stage. A person "poisoned" with too great a does of youth-magic would revert down to the single-cell (is it a blastula?) and then divide into an egg and a sperm.

Makes a nifty weapon, perhaps, if you can induce swallowing.

The name Potion of Longevity implied to me that the user would stop aging, not that he'd age down some number of years. Would it be significantly worse for the potion to halt the aging process for however many years, rather than actually de-aging the user?
 

Well, speaking of weapons, what about the reverse of the potions, like various levels of aging? I am sure there is something floating around in the d20 universe like that, but that would be a good tool for a rogue or assassin... Clean and easy way (if you can get them to ingest it) to make your target more vulnerable...

Of course, THOSE potions would be on the black market (cough, cough)... At least IMC.
 

GWolf, Level 12 Wizard, High Charisma, has a baby pet dragon.


GWolf, being a devious bastard, purchases a dozen of these "aging potions" Bamn, instant deadly dragon.

See the problem? Maybe make it only humaniod/monstrous humaniod. for the foward aging ones.
 

Well, seeing that it is a "blackmarket" item, that is the pitfall for that type of item. I agree that in the hands of screwy wizard that has a dragon of a pet/advanced familiar or even a young dragon itself is dangerous, but I can see more danger for it being in the hands of a mid to high level thief that wants to bring down a kingdom by killing the King OR Queen. No matter what, the aging potions are gonna be used for evil...
 

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