Abraxas
Explorer
Actually, you said you had that conversation and no roleplaying aspect was lost. By that, you implied the same type of conversation. I merely pointed out that it was not the same type of conversation.
As I said, we had the injuring an ally conversation - and the roleplaying it entailed - sorry you interpreted that to mean the exact same conversation. vagaries of message board communication.
Both are conversations about risk. Do I risk injuring my allies or not.
One is about the risk of wether or not you will injure an ally
The other is about the risk of actually injuring an ally.
Infinitely? Why? Because you are guaranteed an outcome and there is no risk (i.e. you can ensure you will or will not hit allies before deciding to cast the spell)?
No, because we get to choose when to risk injuring an ally and not leave that part up to chance (which doesn't penalize our spatially challenged friends).
This is a carry over from our 2nd edition, no battle map days - when players would announce that they were going to fire off an area effect spell and what effect they wanted to achieve, the DM would state wether or not the desired effect would include allied targets and the player would modify his action based on the DM's description
Example
Player: I want to get as many of the orcs with this fireball as possible
DM: OK, but you will hit PC 2, PC3 and PC4 also.
Player: Hmm, OK, I want to hit as many as i can without hitting other PCs.
DM: OK, you'll only be able to get this group of 6 then.
Player: OK