Air Pirates: Episode 1: The Revenge of The Air Pirates:FULL!

Redclaw

First Post
Background for Errol Ironclaw

When Errol's life began, he seemed destined to a peaceful existence, where he would learn powerful martial techniques, but never need to use them. He was orphaned when his mother died in childbirth, and the village elders, as they did in all such cases, brought him to the nearby Monastery. There Errol was raised and trained in the martial style of the Tiger Claw, and taught the importance of physical training.
There he would have stayed if he had not happened to see an airship fly over the monastery during his 12th nameday. Even though it was six years later that he left the monastery, the course of his life changed on that day. He became entranced with the quiet beauty of the ship as it glided overhead, and he wanted nothing more than the chance to ride aboard her. He continued to learn and master the maneuvers that his instructors showed him, but he was no longer content with the cloistered life.
When he turned 18, Errol took the few possessions that he had gained during his time at the monastery and left through the gates he had been brought to 18 years before. The brothers, the only people he had ever known, refused to acknowledge him as he left, but his determination didn't waver. He set off down the hill and when he arrived in the village of his birth he asked where he could find an airship. Even the laughter and incredulity of the villagers didn't dissuade him. He simply listened to their explanations that the village was too small for an airship to visit, and then set off to find a bigger town.
Eventually he latched on to an adventuring party and discovered the benefits of using his talents, quickly improving his equipment and his supplies. As he used his abilities in battle he experimented with new ways to use his combat prowess and atheletic abilities. He also learned more about the world beyond the monastery, and eventually found himself signing on as a crewmember and warrior aboard a small airship with a somewhat seedy reputation.
He found that riding the deck of an airship was everything that he had dreamed, but he soon became weary of the dreary jobs his captain was accepting. He wanted to see new coasts and new cities from his high vantage point. So when a gambling acquaintance of his, a young scion of House Lyrander, approached him with the offer of turning pirate, Errol agreed almost instantly. Even before they tossed aside the mooring lines on the freshly stolen airship, he could feel the sense of freedom and adventure that would become his daily companion.

If only someone had mentioned the dungeon and chains that awaited him.
 

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Ambrus

Explorer
Eek. I didn't count on there being 9+ members in the party. I've never really cared for playing in such large groups, so I believe I'll bow out of this one. Have fun guys. :)
 

Mellubb

First Post
WarlockLord said:
Mellub, bard is go. (Not to dictate or anything, but you should learn the songs from the Pirates of Penzance. Especially that one where Mabel tells the heroes to all go and die.)

I am not familiar with Pirates of Penzance. But yeah I was planning on a old ghost story type, very superstitious.
 

Shayuri

First Post
Hmm. Ambrus has a point about the number of applicants, and I have to confess...my concept is nowhere near as developed as most seem to be. Not to mention, I detect a certain...well, no matter.

I guess I'll withdraw too. I don't want to hold anything up, and it looks like it's gonna be a full house.

Next time. :)

Have fun all!
 

EvolutionKB

First Post
Oops I meant paladin of tyranny, not slaughter. Still ok? Would my character be the ex-Lyrandar as mentioned in the short pirate background? I am at my soon to be inlaws so it might be a couple days for a background and character sheet, I could probably find time to sneak away though. Is the magic item compendium available? Also, if I would be the Lyrandar guy, (keep in mind I am afb), I would go the heir of Siberys route rather than taking dragonmarked feats. Hexblade need feats, and they get few.
 
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Blackrat

He Who Lurks Beyond The Veil
Ya, I'll post some background when I can get to my books tomorrow. But for now, let me introduce you Gipp Firebread, Infiltrator and Assassin for hire. There's no place where I can't get you in.
 

Bloodweaver1

First Post
Interested. However, the concept that I am thinking of would be best described as 'Mr. Contacts' or 'Someone who knows someone anywhere'. A person who has contacts and resources at every port. Though I would need help transfering this concept onto paper.


-Blood
 

Drerek

First Post
Tenentet, Aerenal Elf Necromancer 3/Master Specialist 2.

Brief background. Just wanted to post something while I worked on the sheet.

Tenentet was a typical wizard's apprentice in Aerenal before he discovered a tome of forbidden lore placed in a lost corner of a library by agents of Vol. When he was caught raising his first undead, he was condemned not to death but worse. To live out his long natural life having accomplished nothing, with no benefit to the ancestors at all. So he was left to rot in a prison cell for 75 years. However, he became too dangerous when it was discovered that he was teaching necromancy to his guards. Therefore, he was shipped out to Dreadhold with special instructions that he was never to be talked to. Luckily for Tenentet, his transport was attacked by the Air Pirates and they freed him in exchange for his help in their endeavors.
 

Mellubb

First Post
I know it is not mentioned but I would like to use some Magic Items from Races of Eberron if I could. Please let me know. I am planning on playing as the navigator of the ship and perhaps the face.
 

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