Airspeed! the game of aerobatic racing! [METAGAME]

The Shaman

First Post
Cool Hand pulls back on the stick and the Extra 300L soars into a graceful loop. Halfway through the maneuver the veteran pilot snaps the stick over and the little plane, its engine whining, executes a precise half-roll at the top of the loop and dives toward the conical pylons in the grassy meadow below. Out of the corner of his eye he sees the blue-and-white Sukhoi gaining on his own garishly-colored aircraft.

“Not today, Dmitri,” he says, dropping the nose slightly to increase his speed. The two planes hurtle toward the ground and the paired white pylons. Throttle wide open, Cool Hand grimaces as the Sukhoi races ahead.

Too hot, you crazy Cossack, he thinks, as he eases the nose up and puts the plane on one-wing to make the knife-edge gate pass. The Extra slips between the pylons easily as the Sukhoi dips too low and swings wide, wingtips waggling as the Russian fights for control...


Introduction
Airspeed! is a d20 Modern play-by-post campaign of high-octane aerobatic racing!.

The player characters are hotshot pilots competing in an international aerobatic race series. Aerobatic races, such as the real-life Red Bull Air Race, combine challenging aerial acrobatics with maneuvering between pylons in a race against the clock – in Airspeed! there is the added dimension of racing head-to-head!

Races consist of a course with prescribed maneuvers that each character must complete successfully. Each maneuver will have a DC assigned based on its difficulty – a successful Pilot skill check earns the character aerobatic points equal to the margin of success on the roll (e.g., a roll of 17 on a DC 15 maneuver earns two aerobatic points). The character with the most aerobatic points wins the race. If a character misses a skill check, aerobatic points are deducted and the character may suffer additional mishaps, such as flying off the course, falling into a spin, or crashing. Wind, clouds, wildlife, mechanical mishaps, and G-forces may add to the difficulty of executing aerobatic maneuvers.

In addition to racing, there are promoters and sponsors to satisfy, fans and groupies to attract, engineers and mechanics to annoy, hotshot youngsters and wily veterans with whom to tangle, gamblers and gangsters to avoid, and possibly even saboteurs to foil...

After the characters are completed and approved for use, each player will select a sponsor and an aircraft from a list provided by the GM. Each aircraft will have different handling characteristics that will add to (or subtract from) the success of different maneuvers. Characters will roll for selection order before choosing a sponsor.

Players in Airspeed! may utilize the following resources:
  • d20 Modern Core Rulebook
  • d20 Modern web enhancement
Selected material from Urban Arcana is incorporated as shown below. Material from The Game Mechanics’ Modern Player’s Companion may be considered – no other third-party material will be allowed.

Characters
Players should consider selecting a balanced group of classes and skills as the game will involve investigation, infiltration, and diplomacy as well as combat.

Players may select any of the base classes in the d20 Modern core rules. The following guidelines apply:
  • 4th level player characters at start
  • Standard array (15, 14, 13, 12, 10, 8) for attributes
  • Full Action Points
  • Human characters only
Non-FX advanced and prestige classes from the core rules and the d20 Urban Arcana web supplement are permitted.

Please show your work on your character sheets – include all modifiers and ranks to a skill modifier, melee attack modifier, Wealth score, and so on, so that I can see how each number is derived. (Example.)

Skills, Talents, and Feats
Non-FX skills, talents, and feats in the d20 Modern Core Rulebook are available. The following skills from the d20 System 3.5 SRD are also permitted:
  • Appraise (Smart class skill)
  • Knowledge (local) (trained only; all-class skill) – the player must specify a discrete location such as a city or other similar geographic area: ‘Seattle’ or ‘San Juan Island’ is acceptable, but ‘Washington’ or ‘the Cascades’ is not.
  • Use Rope (Fast class skill)
The skill “Knowledge (tactics)” in the d20 Modern core rules is replaced with the following expanded homebrew skill:
  • Knowledge (military science): Military organization and administration, history and traditions, combat tactics and maneuver, logistics, and military justice.
Knowledge (military science) is substituted in all places where Knowledge (tactics) is currently applied for purposes of class skills, advanced class requirements, and so on. (Details.)

A new homebrew skill, “Craft (culinary arts)” is added:
  • Craft (culinary arts): Food preparation, menu planning, and food preservation and storage.
Examples of Craft (culinary arts) in the game:
  • Recognizing the ingredients of a dish by taste or presentation
  • Preserving foods for travel
  • Correctly planning rations needed for an expedition
  • Preparing a cordon bleu meal
  • Identifying a fine wine
The following additional feats from Urban Arcana and d20 Future are available in Airspeed!:
  • Action Boost
  • Fleet of Foot (Fast bonus feat)
  • Jack of All Trades
  • Vehicle Specialization (Fast and Tough bonus feat)
The following homebrew feats are available:

Pushing the Envelope
Prerequisites: Dex 13+, Pilot 6 ranks
Benefit: Before making a Pilot skill check roll, you may choose to subtract a number from the skill check roll – this number may not exceed the character’s Pilot skill ranks. If the check is successful, the amount subtracted from the skill roll is added to the margin of success for determining aerobatic points. Example: A character reduces his Pilot skill check roll by three – if the DC is 15 and the pilot rolls a 17, then the aerobatic points scored on the maneuver is five, instead of two.

Find the Horizon
Prerequisite: Pilot 4 ranks, Vehicle Expert
Benefit: If the character fails a Pilot check that results in a spin, the character gets a +4 bonus to subsequent Pilot checks to recover the aircraft and prevent a crash.

Equipment
Equipment from the d20 Modern core rules and web enhancement is permitted. Please track all Wealth expenditures carefully.

Each character is assumed to have a driver’s license, pilot’s license and a passport – all other licenses and permits will need to be purchased normally. Keep track of Wealth bonus changes from purchases of licenses.

Combat encounters are uncommon in Airspeed!, combat with firearms exceedingly so. In selecting weapons, consider that the adventures will involve international travel by commercial air and ground carriers – thorough security screening should be anticipated.

Roleplaying
Roleplaying is integral to Airspeed!. Please prepare a thoughtful background for your character. At a minimum, the background should include something about the character’s education and previous employment (if applicable), interests, friends and family, personality, goals, and a physical description. The background is a good place to lay a foundation for future base or advanced classes as well.

Housekeeping
This thread will continue as the metagame, out-of-character thread after the final roster of players is filled.

To join this campaign, please post a character sheet including a background as described under “Roleplaying,” above. A player will not be added to the roster until a character with background is posted – your character sheet is your sign of commitment to active participation in the game.

Using colored text for dialog is recommended – please use dark gray for OoC text in the game thread.

You may use either the Invisible Castle on-line dice roller or Nadaka’s dice box for rolls – please link the results in the game thread like this: Search: 12.

GM Notes
Experience: Experience is awarded through story awards. A group bonus for roleplaying may be awarded at the end of each adventure, generally equal to 100 XP times the average character level of the player characters. One individual bonus equal to 50 XP times character level will be voted on by the players at the conclusion of each adventure – this is your opportunity to reward your peers for good roleplay.

House Rules: Additional house rules will be posted in the metagame thread as needed.

Player roster:
  • Bobitron
  • Ranger Rick
  • Gomez
  • Falkus
 
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I would like to make a character as well.

I have a question, does piloting a helicopter need a different skill than one for a plane? I answered it witha second feat.
 
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JAMES CONNOLLY - Klondike Jim
Smart 3/Fast 1

Code:
STR 8/-1
DEX 16/+3(+1 for ability boost at 4th level)
CON 10/+4 [includes +2 for ability boost at 4th and 8th level]
INT 14/+2
WIS 13/+1
CHA 12/+1

 Defense +7 [Smart3 +1 + Fast 1 +3 + Dex +3]
- Touch +7 [Smart3 +1 + Fast 1 +3 + Dex +3]
- Flat-footed +4 [Smart3 +1 + Fast 1 +3]

Initiative +3

BAB +1 [Smart2 +1 + Fast 1]
- Melee +0 [Smart2 +1 + Fast 1+-1]
-- Unarmed +0 [1d3-1 non-lethal/Crit. 20] 
-- Ranged +4 [Smart2 +1 + Fast 1+ Dex +3]

Fortitude +1 [Smart3+1 + Fast 1+0 + Con +0]
Reflex +4 [Smart3+1 + Fast 1+1 + Dex +2]
Will +3 [Smart3+2 + Fast 1+0 + Wis +1]

Reputation +1
AP 21
Wealth +1 
Allegiances: TBD
Starting Occupation: Adventurer –
Class skills: Pilot, Spot
Bonus feat: Personal Firearms Proficiency
Wealth bonus +1 occupation+???

Skills-
Appraise +7 [5 ranks + Int +2], 
Balance +3 [Dex +3], 
Bluff +2 [Cha +2], 
Climb -1, 
Decipher Script +7 [5 ranks + Int +2], 
Diplomacy +2 [Cha +2], 
Disable Device+9 [7 ranks + Int +2], 
Disguise +2 [Cha +2], 
Drive +7[2 ranks + Feat +2 + Dex +3], 
Escape Artist +3 [Dex +3], 
Forgery +7 [5 ranks + Int +2], 
Gamble +1[Cha +1], 
Intimidate +1[Cha +1], Investigate+7 [5 ranks + Int +2], Jump -1, Knowledge (current events) +8 [6 ranks + Int +2], Knowledge (popular culture) +3 [1 rank Int +2], Knowledge (military science) +7 [5 ranks + Int +2],   Knowledge (all) +2 [Int +2], Listen +1, Move Silently +3 [Dex +3], Navigate +7 [5 ranks + Int +2], Pilot +13 [7 ranks + Feat +2 +occupation +1 Dex +3], Perform (Showmanship)+2 [1 rank + Cha +1], Read/Write Language (English, Farsi, German, Russian, Spanish) [4 ranks], Repair +7 [5 ranks + Int +2], Research +7 [5 ranks + Int +2], Search +7 [5 ranks + Int +2], Sense Motive +1, Speak Language (English, Farsi, German, Russian, Spanish) [4 ranks], Spot +6 [5 ranks+ Wis +1], Swim –1

Feats –
Simple Weapons Proficiency [automatic]
Personal Firearms Proficiency [starting occupation bonus feat]
Aircraft Operation (Helicopters) [starting feat]
Find the Horizon [starting feat]
Vehicle Expert [Smart bonus feat]
Pushing the Envelope [3rd-level feat]

Talents –
Linguist [Smart – Spoken +4/ written +7]
Evasion [Fast – Defensive Talent Tree]

Class Abilities –
TBD

Equipment –
TBD

Background Information –
James Connolly was an Army brat. His father flew helicopters and for much of James formative years was stationed in Alaska. Being a small aviation battalion, James father was able to sneak him aloft and teach him to fly. Alaska where one out of every 64 residents had a license created an atmosphere where small planes where easy to come by, allowing James to became a bush pilot at 17. Shortly there after, his family moved to states, but James continued to fly when he could. Having a natural affinity to fly as well as a desire to, James never got into HS sports. This resulted in him never working out nor building up the strength, like his peers.

Deciding to defer college, James joined up with a traveling aerobatic show. Soon he went from support staff to a show pilot. Just after his promotion, the Red Bull Air Race contacted the troupe for potential pilots. Thinking the race was but a one time fad, and not wanting to lose his star talent, James’ boss only released James to participate at the at Tókól Airport race in 2003. He has been a mainstay ever since.

James is an unassuming slight fellow, 5’8” with brown hair. He does have intense blue eyes, when they are not masked by sun glasses. As a military brat James showed an inclination for languages and using the bases resources, he studied them in secondary school.
 
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Oh my gosh! I am sure glad I checked this thread!

Sounds really cool. Is the game going to be like Speed Racer but with Airplanes? Will my kid brother and his pet chimp keep hiding the the cargo compartment of my plane? ;)

This really screams for a mid 1930's Pulp version with air races with Nazi German, Italian, American, and British pilots. Throw some spy action in, some beautful dames, and your set!
 
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Gomez said:
Sounds really cool. Is the game going to be like Speed Racer but with Airplanes? Will my kid brother and his pet chimp keep hiding the the cargo compartment of my plane? ;)
A good analogy! I'd originally drawn parallels to Driven, The Fast and the Furious, and Days of Thunder, but I definitely like Speed Racer better!

(You can have Trixie and Chim-Chim, but Spritle is OUT! ;) )
Gomez said:
This really screams for a mid 1930's Pulp version with air races with Nazi German, Italian, American, and British pilots. Throw some spy action in, some beautful dames, and your set!
When I saw the video of the air race, I immediately thought of Crimson Skies, but I enjoy taking pulp genre adventures and placing them in the contemporary world.

And who says there won't be spy action and beautiful dames?!? :cool:
Falkus said:
Sounds cool, I want in. Can I use the transporter advanced class from the d20 Modern Companion 2?
I'm going to keep it to core classes only, just so everyone is building a character using the same basic parts.

I look forward to seeing your character!
Ranger Rick said:
I didn't go over the character with a fine tooth comb, but I did notice one thing - Perform (aerobatics) is clever, but it's not a Modern skill. Go ahead and use those skill points somewhere else.

One thing for everyone: cool nicknames - gotta have 'em... ;)
 

Still have some loose ends to tidy up on here, but I'm pretty much done. Shaman, it would be awesome if I could take the Vehicle Expert feat as my Military bonus; I just used Military to get me the Pilot class skill, to be honest, and as an excuse for some background fluff. The Combat Martial Arts is OK with me, but I'd rather open up my feat slot for something else. No problem if you don't want to allow it. Can you calculate my Wealth for me, as well? I still don't know how it works with someone after 1st level.

Name: Ari ‘Dagger’ Gurion
Birthplace: Tel Aviv, Israel
Lives: New York City, US
Born: 11/06/1980
Class: Charismatic 4

pilot01.jpg


History: The son of a war hero from the Arab-Israeli war of 1967, Ari had visions of joining the military and flying ever since he was a child. He signed up at age 18 with seven years of flight experience under his belt and quickly progressed, skimming an F-16 over the sands of Gaza by the tender age of 20. An officer’s commission came with little effort. Ari lost his chances at being a top military pilot when he bedded a General’s daughter. It led to a fist-fight at a military ceremony, and Ari left Israel in 2001 for the US. He found an outlet for his skills as a pilot in the Aerobatic Races, which he feels are a way to get some of the prestige of being a fighter pilot. He has a very high opinion of himself which has certainly not been hurt by recent success in his training for the Series. He comes across as brash and cocky to men and daring, confident, and undeniably attractive to women. He has little interest in the mechanical side of aeronautics, preferring the adrenaline rush of flying to the mundane work his crew performs. Ari does value his team members, however; they are, after all, what keeps his plane in the air. When not in the air, Ari can be found practicing his martial arts or talking on the cell phone to one of his many girlfriends, sponsors, or the media.

Goals: Ari has two goals; wealth and renown. Everything else is secondary. Well, maybe girls come close. Big fan of the ladies.

Strength: 12
Dexterity: 16 (+1 increase at 4th level)
Constitution: 10
Intelligence: 13
Wisdom: 8
Charisma: 14

Speed: 30
Initiative: +3
Base Attack: +2
Melee Attack: + ()
Ranged Attack: + ()
Defense: +4 (+1 Charismatic, +3 Dex)
Hit Points: 15 (6+3+3+3)

Massive Damage Threshold: 10
Fortitude: +2 (+2 Charismatic)
Reflex: +8 (+2 Charismatic, +3 Dex, +3 Lightning Reflexes feat)
Will: +0 (+1 Charismatic, -1 Wis)

Action Points: 24 (5+6+6+7)
Reputation: +6 (+3 Charismatic, +3 Renown feat)
Wealth: +

Skills (*class skill)
Skill points: 56 (32+8+8+8)
Balance +3
Bluff* +8 (6 ranks, +2 Cha)
Climb +1
Concentration +0
Craft +1
Diplomacy* +8 (6 ranks, +2 Cha)
Disguise* +3
Drive +5 (+3 Dex, +2 Vehicle Expert feat)
Forgery +1
Gamble -1
Gather Information* +8 (6 ranks, +2 Cha)
Hide +3
Intimidate* +8 (6 ranks, +2 Cha)
Jump +1
Knowledge (Local- Tel Aviv)* +3 (2 ranks, +1 Int)
Knowledge (current events)* +6 (5 ranks, +1 Int)
Knowledge (popular culture)* +6 (5 ranks, +1 Int)
Listen -1
Move Silently +3
Navigate* +7 (6 ranks, +1 Int)
Perform* +2
Pilot* +12 (7 ranks, +3 Dex, +2 Vehicle Expert feat, +2 when flying air racer)
Profession (Race Pilot)* +4 (5 ranks, -1 Wis)
Read/Write Language (English)* 1
Research +1
Ride +3
Search +1
Sense Motive -1
Speak Language (English)* 1
Spot -1
Survival -1
Swim +1
Treat Injury -1

Feats and Talents
Combat Martial Arts (Military background feat)
Simple Weapons Proficiency (Charismatic bonus feat)
Vehicle Expert (starting feat, +2 on Pilot and Drive checks)
Vehicle Specialization- Air Racer (starting feat, +2 bonus to skill checks, ability checks, and saving throws involving the vehicle)
Charm (1st level Charismatic Talent, add Charismatic level to skill checks involving women of indifferent or better disposition)
Renown (2nd level Charismatic feat, +3 Reputation bonus)
Pushing the Envelope (3rd level feat, take penalties to Pilot checks in order to get more acrobatic points)
Favor (3rd level Charismatic talent, see d20 Modern pg. 30)
Lightning Reflexes (4th Level Charismatic feat, +2 bonus to Reflex saves)

Equipment
Breitling Emergency watch with emergency beacon
Ducati 998R
Cell phone
 
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