Airwalkrr's Greyhawk D&D 3.5 - Maure Castle OOC

I can see that..... Kal would have to trust someone over the top of the rolling sandstorms... why not the gleaming knight heh.... I doubt there are many more beings sitting above sandstorms heh.... More than likely Kal's Order would have sent him to investigate many of the same instances as Roshan and Ulan were tasked with as well... though not overly heavy with skills Kal-fen's expertise in his specific areas is second to none.... Kal is a VERY diligent worker... making sure things get done right the first time..
 

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Air.... my character seems done to me with basic semi-decent history done on him... he is on page 2 of the thread.. post 40.... look him over carefully and let me know if I have any mistakes....


On a side note to my fellow players..... still have gold left over if anything else needs to be purchased.. I was hoping to have some left over once I take craft: rod as my next feat to create my warlock's Scepter sometime in the semi near future.. but barring that 8 grand or so..... I still have 7 grand or so left unspent...

oh and Vertexx Kal would say this in response "This is why you stand in the front.. I fry them from the back... if I do ANY 'standing up' in combat it's going to be 200 feet above you in mid air"
 
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I like the talk about backgrounds. Keep it up. It will give me ideas to use.

I've been working on making this a great campaign. I've been studying the adventure and preparing editable maps that I will be able to present as attachments. I've also been reading up on the history of the area in the interest of making the world as rich and detailed as possible. Greyhawk is my favorite setting for many reasons, and Maure Castle is one of them. There are so many dungeons with a lot of story attached to them. The original Maure Castle was a dungeon crafted by Rob Kuntz for the original D&D group (of which Gary Gygax was a player). In fact, Gary Gygax once said that Rob Kuntz, who is also the author of the 3.5 version of the adventure, was the best DM there ever was. High praise from the father of the game!

Anyway, as I have been getting deeper into this adventure, I've realized that there are some truly scary and tricky encounters. Kuntz is a masterful writer and crafter of puzzles, traps, and mysteries. Prepare yourselves to be truly challenged by this brilliant scenario. However, because of the perceived difficulty, I have rethought my policy on the Magic Item Compendium and Spell Compendium. There really is a smorgasbord of new items, monsters, and challenges in this adventure and they will really tax your characters' abilities. With that in mind, I have decided to allow you to re-examine some of your choices and present some "wish list" items from the MIC and SC with the following guidelines.

1) Vertexx69 and Thanee may submit a list of spells from the Spell Compendium for my approval. Vertexx69 may select a number of spell levels equal to his character's ranks in Knowledge (religion). Thanee may select a number of spell levels equal to her character's ranks in Knowledge (arcana). For example, if you have ten ranks, you could select ten levels worth of spells, such as two 1st-level spells, two 2nd-level spells, and one 4th-level spell.
2) All players may submit a list of items from the Magic Item Compendium for my approval. Reference the appropriate level guide for each item (given in the appendix) and select a total of twelve levels worth of items. For example, you could select two 3rd-level items and one 6th-level item, or you could even just select one 12th-level item.
3) I have already approved a few additional items. These do not count against your selections for 1) or 2).

Everything is fair game and I will consider each item based on whether I feel it is appropriate for the character and the campaign.

Also, get ready for a tough dungeon. You'll have to think on your feet and be prepared to deal with all sorts of challenging situations besides combat. Rob Kuntz is an old-school writer. He likes tricks, traps, and mind-bogglers, and it shows in this adventure. But you should also prepare to have a blast, because this is one of the best adventures for 3.5 ever written, and I've read a LOT of them.
 

Oh, and Rathan, you may feel free to select warlock invocations from other sources as well. Follow the same guidelines as Thanee and Vertexx69. You may submit a list of invocations with total levels equaling your ranks in Knowledge (arcana).
 

Really the only item I'd like to have from the MIC which you kinda already approved for me was the Warlocks Scepter..... but I dropped it because you said I could only have one non core magic item..... if allowed I will re-submit my want and must have Warlock's Scepter for re-approval Air....

EDIT: Sadly... I don't own any more sources with other invocations that I know of Air... any suggestions on other sources I may want to look into?

EDIT2: WOOT! 4000 posts strong! LOL

That is all for me at the moment....
 

There are 22 new invocations in Complete Mage. Very useful stuff too. You may also do a google search for dragon magazine articles that add invocations. I remember reading at least one, but my collection is quite massive so it would take a while to find the article. WotC may have made some available online as free content on their 3e site which is still maintained in the archives.
 

I've been working on making this a great campaign.

That sounds great, indeed. :D

1) Vertexx69 and Thanee may submit a list of spells from the Spell Compendium for my approval. Vertexx69 may select a number of spell levels equal to his character's ranks in Knowledge (religion). Thanee may select a number of spell levels equal to her character's ranks in Knowledge (arcana). For example, if you have ten ranks, you could select ten levels worth of spells, such as two 1st-level spells, two 2nd-level spells, and one 4th-level spell.

A list of such spells is in my character sheet already. Might be, that there are one or two from other sources in the list (Complete Champion, Player's Handbook 2), but I have written the book behind every spell, that is not from the PHB, so they are easy to notice. The ones in bold face are of particular interest.

Here's a refined list of exactly 15 spell levels (had Knowledge (arcana) at 15 ranks already).

[SBLOCK]1st - Conviction [SC], Lesser Vigor [SC]
3rd - Mass Resist Energy [SC]
4th - Delay Death [SC]
6th - Superior Resistance [SC][/SBLOCK]

BTW, that remindes me of something I wanted to ask... do we use Rules Compendium magic item identification rules (i.e. Knowledge (arcana) check alone might already suffice, if it is high enough)?

2) All players may submit a list of items from the Magic Item Compendium for my approval. Reference the appropriate level guide for each item (given in the appendix) and select a total of twelve levels worth of items. For example, you could select two 3rd-level items and one 6th-level item, or you could even just select one 12th-level item.

Choices, choices, choices. ;)

And one more question... how does this relate to the item creation stuff?
Do we use the MIC rules then (especially the common magic item effects)?

Bye
Thanee
 

2) All players may submit a list of items from the Magic Item Compendium for my approval. Reference the appropriate level guide for each item (given in the appendix) and select a total of twelve levels worth of items. For example, you could select two 3rd-level items and one 6th-level item, or you could even just select one 12th-level item.

How would we count armor/weapon enhancements? Do those even have an item level?

For example, how would an armor with a +1 enhancement bonus and the Death Ward armor property (a +1 enhancement from MIC) figure?

Same question with the Called armor property, and similar "add-ons".

Here are some items of interest:

[SBLOCK]Armor Property - Called (2,000 gp)
Armor Property - Death Ward (+1 bonus)
Artificer's Monocle (1,500 gp; 5th level)
Anklet of Translocation (1,400 gp; 5th level) -- could I combine those with boots of speed (those were crafted) at +50% cost?[/SBLOCK]

Bye
Thanee
 
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