Airwalkrr's Greyhawk D&D 3.5 - Maure Castle OOC


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Nothing special in there, just the (updated) slot affinity (DMG has the basic rules for that already) and especially the combining of common item bonuses (i.e. no extra charge in cost for adding that common stuff to an item).
Body slot affinities are optional, and I do not use them.
I'll just leave the hat of disguise part off then and make it headband of charisma and cloak of resistance. Ok that way?
As above, no body slot affinities. A charisma item must be a cloak.
Would it be possible to add the hat of disguise part later in the game, or is that more of an absolute no for that combination in particular?
The abilities of a hat of disguise could be added to a headband, hat, helmet, or phylactery on the head (see Magic Items on the Body on DMG 214). But as above, a charisma item must be a cloak.
I have to ask, though, why no vest of resistance? Any particular reason for that one?
Because it's from MIC and I do not use body slot affinities.
Can the Favored Soul-built in spell swapping be used for that (for 8th, 10th, and 12th level, especially)?
Would have the same effect, really.
Otherwise, I will have to add some cost to those items, I guess, and/or keep one or two of the 2nd level spells.
Yes, that is allowable. You still must provide a level-by-level build so I can see when and how such items were created.
Ah, ok. That changes things quite a bit, of course. Opening post didn't say so (unless I missed that part :)), so I was assuming the standard rules here.
Yea, I overlooked it. I will attach a rule 11.
Is that absolutely necessary (I really don't like that one)?
Maybe adding some information (you require) is enough?
I am very familiar with that sheet. I like to spend as little time as possible when searching for things on a character sheet so I do require it. I apologize for the inconvenience.
If it's so much easier for you to read, I would then just post both (my own in SBLOCK), if that's ok with you.
Perfectly alright.
...That's why I posted what I am looking at for the future, so you have some time to look at those. :)
I appreciate that.
Restoration will likely be there already, if we start at 12th (will have to get some material components, too).
I only suggested it because restoration has a costly material component and lesser restoration doesn't.
Remove Curse makes sense (doesn't cost much and might be good to have at hand). Might also consider Break Enchantment, actually.
Break enchantment is also very useful, but maybe you should consider it as just couple scrolls rather than spent one of your valuable spell slots. Up to you though. I'm just offering advice based on the favored soul I played in the Shackled City campaign.
Heal (since we start at 12th unlike I had thought) will take care of a whole lot of conditions, too.
True, but it's also the kind of spell you want to keep ready for combat as it effectively heals all damage and many conditions.
That one will be swapped away with Restoration, anyways, I think, which I will most likely have with 12th level.
Up to you. Like I said, just advice.
Raise Dead is way too expensive, though. I was aiming for Delay Death or Revivify, which are both far superior (if you allow those, of course), before we actually need it (hopefully).
If you want to pool resources with the other players for a raise dead scroll, that would be fine as well. Delay death and revivify may be allowed depending on how well your party seems to deal with encounters.
Also, I'm not sure about how things will be in the game, but acquiring a scroll (or the service) is also an option (especially for Raise Dead), in the case.
True, but it might interrupt things quite a bit if you have to travel back to town every time you need to raise someone from the dead.
There's not a whole lot one can do about that, though. The common bonuses are all covered by spells, so only natural armor bonuses would be usable, and that (also, like two other items already, one of which has already been moved to another fitting slot) takes the throat slot. ;)
I can get AC close to 40 (over 30 with ease), though, if necessary, so it's not really as bad as it looks.
It was just an observation. I wanted to make sure you were aware of it.
...Yeah, the two extra bastard swords will be in the HHH (sheathed, of course :)), the other one is on the back (as hinted at in the description). So that should work out the way you state it.
Just recognize it will take two move actions to draw a bastard sword from the HHH; one to draw, one to unsheath, and that doesn't include sheathing the weapon that you already have drawn (although you could drop as a free action).

I hope you (and the other players) understand I'm not trying to be an ogre. I'm just attempting to keep things manageable and fair for all.
 

Okay, here's the sheet your way:

But if I have to reroll my stats I'll just die. I roll garbage all the time, and that's the best set of stats I've rolled in over a year. And its only 1 stat over a +2 and 2 others over a +1. And I did only roll once.
Tell you what, I will allow it since your stats are not necessarily any better than those of anyone else. But please do follow instructions in the future.

I will take another close look at your sheet a bit later. I have a lot of stuff to catch up on.
 

Hmmm... Then i would like to schedule an interwiew as things are back to normal, and I would like to play. As an alternate or in a second group i will diffently be ready in a month or two :p

HM
I'll list you as an alternate for now and if I have enough interest for a second game, I will schedule interviews for those who have expressed interest in a month or so.
 

Nope, it's 3.5; you alternate between 3 (even levels) and 4 (odd levels) per the DMG rule.

Do you know about the Chasuble of Fell Power (should also be in Complete Arcane)?

Bye
Thanee
Just FYI, the chausuble of fell power (normal and greater) in the MIC. The normal costs 8000 gp and adds +1d6 damage to eldritch blast or chaos spells. The greater costs 18,000 gp and adds +2d6 damage to eldritch blast or chaos spells.
 

If you could airwalkrr... look over my newly posted character sheet at the top of this page and approve and or deny some of the changes I've made when you get the chance.... mostly I want you to note crafted and combined items if you could.... nothing there over the top.. but still note-worthy...

- Rathan
 

alrighty... in light of a REALLY awesome magic item that has now been brought to my attention by Thanee.... a couple of questions here for you Airwalkrr....

I will be making a Cloak of Charisma +4 and Resistance +2 which I do believe is 11,000 gp and 880 xp
That's correct.
Can I also combine my amulet of health +2 and a Greater Chasuble of Fell Power... paying the standard crafting fees of 12,000 gp and 960 xp?... I realise these are two different books.. but they both take up the neck slot they would fit together....
Yes, but I will only allow you one non-DMG item (which I am only allowing you because you are playing a warlock). In the future, I may allow you to create or purchase other MIC items.
another question I have is this.... if you have more than one attack in a round... do you get more than one eldritch blast as well? Or do you only get one EB in a round?..
An eldritch blast is always a standard action, so you can never get multiple attacks from it. You can still target multiple targets with eldritch blast through the use of certain invocations though.
 


Does that mean I have to choose between my Warlock's Scepter or the chasuble?..... if so I feel the combined chasuble item is the better of the two.... but I'd like to have both as they make sense for me lock.... will you allow both?... or do I have to choose?
 

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