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AL Thor in Dwarf form. Help please!

Nutation can you help me to understand that? Everything I am reading says that is the apex of the build at late levels because everything has resistance. Personally I'd rather bump charisma +2.

Well, you also only do half damage if they save. I would bump charisma.
Additionally, Tier 4 is only a few games. Bump charisma early, and it will matter for a long time.

BookBarbarian is right about cantrips being generally better than the Dwarven Thrower, but flavor is also a thing.
 

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Except cantrips which never run out and scale with level typically doing more damage than one single weapon attack. It's the entire reason why martials get Extra Attack. Tempest Clerics do get to add Thunder damage to weapon attacks, but you'd need to get 8 levels to get it.

Unless you are attacking a giant, you would on average do more damage with a cantrip like Lightning Lure. It's great for tanking too. Edit: or if in melee Booming Blade is a cantrip that is great for tanking too.



Well there are 35 creatures in the MM with resistance to Lighting damage an 10 that are immune to it. If you were going for Fire or Cold based damage it would be more necessary. For Lightning I would prioritize higher attack rolls and spell save dc over it.

Good I hated wasting that feat. On another forum they suggested I kill the "dwarven fortitude" and "shield master". Is the roughly 20 hp regain without spell casting gotten through periphat of wound closure and dodge worth it? Also with a +3 shield as I understand it Shield master would grant a +5 dex save and also give a free disengage. Am I reading those correctly?
 


Except cantrips which never run out and scale with level typically doing more damage than one single weapon attack. It's the entire reason why martials get Extra Attack. Tempest Clerics do get to add Thunder damage to weapon attacks, but you'd need to get 8 levels to get it.

Unless you are attacking a giant, you would on average do more damage with a cantrip like Lightning Lure. It's great for tanking too. Edit: or if in melee Booming Blade is a cantrip that is great for tanking too.



Well there are 35 creatures in the MM with resistance to Lighting damage an 10 that are immune to it. If you were going for Fire or Cold based damage it would be more necessary. For Lightning I would prioritize higher attack rolls and spell save dc over it.

With Lightning Lure I have 1 too many cantrips can you suggest which one I cut? blade ward, booming blade , light, lightning lure, mage hand , shocking grasp , thunderclap
 

Indeed, and if you are using Booming Blade a Dwarven Thrower works just as well as any +3 versatile weapon.

So it is for flavor then unless they have low armor and high saves. It also combos with the shield master to disengage I assume??? Does it mean I have to be in melee combat by; "If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield"? (clear as mud -their wording in these books suxs compared to past editions)!

Again thanks in advance!
 

With Lightning Lure I have 1 too many cantrips can you suggest which one I cut? blade ward, booming blade , light, lightning lure, mage hand , shocking grasp , thunderclap

Hmm. Shocking Grasp doesn't scale with level. It's biggest bonus is that it stops reactions. So it's good if you want to get out of melee with someone. If you are planning on tanking, you would probably want to stay next to that guy.

For this build I'd probably sacrifice that one.
 

So it is for flavor then unless they have low armor and high saves. It also combos with the shield master to disengage I assume??? Does it mean I have to be in melee combat by; "If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield"? (clear as mud -their wording in these books suxs compared to past editions)!

Again thanks in advance!

Yes within 5ft means in melee range with the target. It's written that way since, if you had a reach weapon melee range would be 10ft.

So "within 5ft" is actually more explicit language for this edition.

The Dwarven Thrower doesn't help or hinder a shove attempt. So I wouldn't say it combos.
 

Nutation and Book Barbarian you both seem to have a good grasp of what problems I am having with the build and where I am trying to go. Could you make suggestions on feats I might take and sequence in which to take them?
 

Rounding out odd stat's would probably be my first goal.

I'd worry about Dwarven fortitude a little later as when you pick up the periapt. (aside: what is your bonus action strategy for when you use your action to Dodge?) I'd also put off warcaster as you can hold a shield and cast spells and cantrips with your other hand (holidng an arcan focus or component bag) just fine, drawing a weapon for attacks and Booming Blade.

Shieldmaster is useful at any level, though I'm not sure I'd put it above ASIs.

So if it were me getting Cha to 16 is a first, and getting it to 18 second would probably be my second priority. the others depend on whats happening in game. If I have the periapt, DF, if I have the Thrower Warcaster, if neither Shield Master.
 

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