Alam al-Rashidun: Elemental Renaissance

jasin

Explorer
A sort of a vignette meant to get across the general feel of a setting
that's been sitting in the back of my brain lately:


Those weak of faith name me blasphemer and warlock, but as the poet has
written, "if the Maker hath not desired that we should drink wine, he
would not have provided us with grapes". We praise the Four Pillars and
their Maker by using the gifts bestowed upon us, and the binding
patterns are my grapes, and the power of the elementals my wine!


-- Jalal al-Alim, in a letter to his sister and assistant, 689th Y.R.


835th Year of the Righteous: the Caliphate of Alam al-Rashidun is at the
height of its power thanks to the advances in magic, natural sciences
and philosophy rooted in harnessing the power of elementals, a technique
pioneered by Jalal al-Alim, the greatest elementalist in the history of
the Caliphate.

Al-Alim's death for his percieved impiety towards the servants of the
Four Pillars (and by extension, towards their Mreator) at the hands of
the Fedayeen sparked the short and bloody civl war that finally broke
the power of the Fedayeen warbands, a development many deemed inevitable
ever since the warbands had fulfilled their raison d'etre with the final
defeat of the Kurgan Empire in 524 Y.R.

Today, 143 years after the scholar's death, the Caliphate is a land of
trade and knowledge, and the elementalist clerics of the Four Pillars
healers, diplomats and scholars, working side by side with the secular
artificers, instead of the warrior-priests of old that rode against the
Kurgan hosts.

But the height of power is the beginning of decline: the Fedayeen
brotherhoods of the deep desert could never be eradicated and they're
dreaming of revenge, eyes beyond the borders fill with envy at the sight
of al-Rashidun's prosperity, and the shadows are stirring again in the
ruined Kurgan capital of Dar ul-Jihad...


Think of the Baghdad Caliphate c. 900 A.D.... but with artificers
instead of mathematicians and bound-elemental magic items, genies and
genasi, a (suitably renamed) shugenja priesthood! The PCs take the roles
of visionary scholars that try to rival the accomplishments of al-Alim,
or pious elementalist priests that strive to embody the virtues of their
Pillar, or grim desert warriors thirsty for revenge on the society that
they built with blood and steel and which rejected them, or delvers in
the forbidden shadow-lore of Kurgan...


Well, that's it so far. :) How'd you like it? Does it make you want to
play?
 

log in or register to remove this ad

It does.

I can imagine a swordsman-scholar-diplomat, having been warned of the rising danger of the desert tribes, trying to weld the disparate factions of the Pillars together by negotiating out their differences, in order to present a unified front to the invaders; or a ranger-druid calling on the djinn of the desert to turn the land into a scorpion and sandstorm-ridden barrier to the Fedayeen; or a humble servant of the Water Pillar, going from village to village replenishing the wells until terrible drought spirits creep out of the wraith-haunted ruins of Kurgan...

Very cool.

Do any of the names translate to anything significant? From my (non-existant) knowledge of Arabic, Dar ul-Jihad could be "City of Struggle [Conflict?]" (based on, well, nothing more than the fact that Dar es Salaam is a city; even though the Arabic suffix for city is usually -bad).

Alam al-Rashidun looks kinda like "The Well-ruled [Land?]" (the name Rashid means well-guided).
 

Yes. Yes it does.

I loved the Dune series, particularly the first three books, and there's a lot of similar visual and cultural and factional themes between them.

Hell of a hook.
 

Dirigible said:
I can imagine a swordsman-scholar-diplomat, having been warned of the rising danger of the desert tribes, trying to weld the disparate factions of the Pillars together by negotiating out their differences, in order to present a unified front to the invaders;
Well, I actually imagine the priesthoods of different Pillars (i.e. elements) being quite friendly with each other. Any rivalry certainly isn't supposed to be worse than friendly (I can imagine two priests after a fight bantering along the lines of: "if you had the swiftness of Fire, you wouldn't have earned that black eye, you know" -- "ah, quite true, but if you had the solidity of Earth, you wouldn't fear a black eye so much").

But I guess that nearly 150 years since the last serious threat, petty politicking might have taken root. Not enough that they should be considered fractious or disorganized, but enough that they might waste precious moments stuck in a council chamber while the Fedayeen/Kurgan/whoever ride with swords drawn...

or a ranger-druid calling on the djinn of the desert to turn the land into a scorpion and sandstorm-ridden barrier to the Fedayeen;
It might make an interesting journey, from being looked down on for his adherence to "wild", "pre-Pillar", "village" elementalism, to being hailed as a hero of the land.

Also, Walkers in the Waste. Must include Walkers in the Waste somehow!

or a humble servant of the Water Pillar, going from village to village replenishing the wells until terrible drought spirits creep out of the wraith-haunted ruins of Kurgan...
Yes! A perfect character.

Do any of the names translate to anything significant? From my (non-existant) knowledge of Arabic, Dar ul-Jihad could be "City of Struggle [Conflict?]" (based on, well, nothing more than the fact that Dar es Salaam is a city; even though the Arabic suffix for city is usually -bad).
"House of War". It's the Turkish name for Belgrade. (Dar es Salaam is "House of Peace".)

It has been brought to my attention that "jihad" doesn't really mean "war" but "religious struggle" which can mean anything from trying to be a better person to cutting or blowing people up, so a more literal name might be Dar al-Harb (which means something like "house of war/chaos"). But Dar ul-Jihad will have a more sinister ring for modern player, which is good, and the Kurgan could easily have been fanatics. Unswerving conviction always helps if you're trying to be a powerful evil tyranny.

Alam al-Rashidun looks kinda like "The Well-ruled [Land?]" (the name Rashid means well-guided).
That's it, more or less. "Realm of the Righteous", "World of the Rightly-Guided", something like that.

My Arabic is pretty much non-existant too. This is just the result of a bit of Googling and Wikipedia searching and cutting and pasting phrases to create new ones (probably mismatching inflections horribly in the process).
 



Yay me for being about half right!

It seems like this is set up as a very civilisation vs barbarism world. Is there much in the way of internal strife?
 

Very cool. Of course my first thoughts are about mechanics.
I would think that the Wu Jen from Complete arcane, with a diff name of course, would also be a great primary spell casting class.
Artificers are obvioulsy appropriate, and the elemental bound items from Magic of Eberron. You would need to include dragonshards or a variant in that case.
What about the Paladin variants from Dragon - IIRC there are some that can turn elementals.
Monks focusing on different elements could learn different fighting styles.
You might also want to add in the racial variants of Unearthed Arcana for either monsters or desert tribes.


Are there any d20 Arabian themed settings or classes out there?
 
Last edited:



Remove ads

Top