Psifon said:So are you telling me that my character with his 21 Int score, cannot design a glass jar that will reliably break?
Psifon said:What you are saying is that the game mechanics for breaking a glass no longer apply when the glass is shrunk.
Psifon said:Why?
Psifon said:It's still a glass jar. A small glass jar or no.
Psifon said:The rules on grenade like missiles clearly state that it automatically breaks.
Psifon said:If you want to nerf this application of the rules for your campaign, that's fine, you don't need to cook up a this long-winded explanation.
Psifon said:Just say it doesn't work.
Psifon said:You are evoking the rules on Shrink Item.
Psifon said:I am evoking the rules on grenade-like missiles.
Psifon said:I think my interpretation makes a lot more sense than yours does-small glass jars don't break, but big ones do?
Psifon said:Why?
Psifon said:What I am saying is that we are both right: The glass would break AND the item would return to normal size on impact. BOTH rules apply.
Psifon said:As for the craft glassblowing, I am sure that any competent glassblower can make the necessary jar.
Psifon said:You see, if you want to make sure a glass breaks, you don't need to do anything special in it's creation. All you need to do is scratch the glass.
Glass is technically a liquid. When you touch a glass surface, what you are touching is the surface-tension of that liquid. When you scratch glass, you are breaking this surface tension. So if for some reason, the jar wouldn't normally break on impact, all you need to do is scratch the containter before shrinking it, and presto! You have an ACME Sure-break jar on your hands. No skill roll necessary (although a diamond chip is a nice tool to have here-thats what they put in modern glass cutters as a cutting edge- a wheel coated with diamond dust). I learned all this from my step brother, back when he was a professional stained-glass artist.
Also note that if you go to any east-coast fishing community, or any mexican fishing villiage, blown glass is commonly used as flotation devices for nets by fishermen. These items range from about 9" to 2' in diamiter and are nothing more than big glass bubbles. I have seen their manufacture, and they are nothing more than molten glass that is blown by a man with good lungs into the desired shape. They would work fine for this trick, and could even be given temporary holes in the glass by using a prestidigitation cantrip to open the hole and seal it again. Even without this magical fix, a simple jar-lid sealed with wax would do the job fine. This is not high tech stuff, and in fact far more primitive than what the glass blower who lives across the street from me makes every day!
Do you get the idea that I know a little bit about glassblowing?
Yes.What you are saying is that the game mechanics for breaking a glass no longer apply when the glass is shrunk.
It's magic, of course.Why?
This is a myth. Glass is a solid. If you see an old window where the glass is thicker at the bottom, it's because the window was built that way.Glass is technically a liquid.
Psifon said:I'm suprised by this heated opposition to what I view as a fun and simple application of a common PHB spell.
Psifon said:Kreynolds said: "Gee. I don't know. Perhaps because the item is under the effects of the Shrink spell? "
Psifon said:In all due respect, this is not an answer.
Psifon said:The fact that the shrink item spell is in effect is a foregone conclusion.
Psifon said:No where in the spell description does it state that the spell effects the hardness of the item shrunk, or any other physical property except the size (and presumably the weight).
Psifon said:Nor does the spell grant an enhancement bonus to the item, making it immune to damage from non-magical sources.
Psifon said:Kreynolds said: "Sure. Unfortunately, none of that really applies. See, this is D&D."
Of course I am aware of this. My preceeding statements were my arguement that the DC of the Craft: glassworking skill would be relatively low for creating this item.
Psifon said:A masterwork jar is not necessary as you asserted.
Psifon said:AuraSeer Said: "When you cast Shrink Item, the object is not only shrunk, it's placed in stasis as well. Time for the item stops entirely. Fire doesn't burn, water doesn't flow, and objects are immune to damage"
This is entirely your interpretation AuraSeer.
Psifon said:Arguing about the nature of the jar seems moot to me at this point.
Psifon said:(and yes, I do have a total bonus of +15 in glassblowing, before enhancing my Int with fox's cunning-this is not rocket science guys).
Psifon said:More germane is the arguement about how shrink item works.
Psifon said:I submit that shrink item is not a poor man's temporal stasis
Psifon said:nor does it effect the hardness of the item in question.
Psifon said:The statement that it can effect a fire and it's fuel is not an indication that hardness is effected
Psifon said:nor is it an indication that time stops for the item.
Psifon said:If you want to say otherwise, the burden of proof is on you.
Psifon said:What CAN effect hardness with this spell is the option of turning it into cloth.
Psifon said:Similarly, one can argue that a cloth fire, doesn't burn until restored, because cloth isn't fire, it's cloth.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.