No flips for you!
In the first session, I had used analysis on a sample of native algae that was attacking the airlock seals in the habs. Okay, cool. I then wanted to release MY version of the algae, that I had been working on splicing onto terran stock, and hope that it could outcompete without the negative side effects. I don't know what move to make here. We ran it as another Wits/Observation check, I got 3 successes, and it worked without issues. But, even here, I had 2 past the necessary and I don't know what I should be able to do with these extra successes.@Ovinomancer I don’t disagree with what you’re saying for the most part. I think the skills are a little broader than you’re saying, but I agree that they’re designed toward a specific scenario type that aligns to the movies at least somewhat.
I also think that the rules are mostly presented in a traditional play mindset. The Analysis Talent displays that pretty clearly; it lets you ask the GM questions, and they must answer truthfully…but then it goes on to explicitly say thecan be vague in order to not spoil the scenario.
It’s pretty hard to read that in anything but a traditional mode.
I know @Manbearcat wants to approach the game from a more Story Now direction. I’d like to hear an example of what you want to do with your scientist in play that has needed to be decided on the fly, as you suggest. I’ve no doubt that’s the case, but without the details of the situation, it’s hard to comment any further.
You mentioned experiments and gene-splicing…maybe an example related to one of those?