Thornir Alekeg
Albatross!
This is why ultimately I prefer games where codified definitions of alignment are less important that the consistency with which a character's behavior is played.
Thornir Alekeg said:Well, I'm just taking the idea from the SRD on good/evil and law chaos
By those definitions, I see lying, cheating and stealing as clearly being issues of law/chaos rather than ones of good and evil. If the lying, cheating and stealing is intended to harm someone else, then it would fall into the realm of evil. If it is intended to just make your life easier, then I say it suggests the acts themselves are not evil.
Oh boy, an alignment thread!Nifft said:Thesis: In D&D, Deities must judge actions without knowing intent. All they can know is what action you declare.
Clueless said:One of my previous character's most kind and merciful acts involved slitting the throat of an unarmed begging subordinate and then desecrating the corpse by taking a part home with him...
Sejs said:Implication: Alignment largely becomes superficial because of the inherrent neutrality of most actions in the absence of intent.
Example: Killing, the basic act of taking another life, in the absence of intent. A lion killing a gazelle for a meal, a paladin striking down an evil tyrant before they can enact their wicked scheme, and a selfish prince murdering his father so he can grab power ... without intent they're all the same neutral action.
Conclusion: Without intent, all shades of alignment quickly fall to gray by virtue of the various ways in which most base actions can be used in different circumstances making the broad majority of actions neutral by default.
Nifft said:In a universe where returning from the dead is merely a daily resource to manage, murder needs a bit of re-definition. One could, indeed, spend a year dead just for tax reasons.
Cheers, -- N